Difference between revisions of "Life State Effects VisuStella MZ"
(Created page with "{{MzPlugin |preview = <youtube>link</youtube> |link1 = <html><iframe frameborder="0" src="https://itch.io/embed/655177" width="552" height="167"><a href="https://visustella.it...") |
|||
Line 22: | Line 22: | ||
| style="width: 100%; vertical-align: top;" | | | style="width: 100%; vertical-align: top;" | | ||
− | |||
{{RequiredPluginsMZ}} | {{RequiredPluginsMZ}} | ||
− | * [[ | + | * [[Battle Core VisuStella MZ]] |
− | * [[ | + | * [[Skills and States Core VisuStella MZ]] |
− | |||
+ | <!-- | ||
{{ExtensionPluginsMZ}} | {{ExtensionPluginsMZ}} | ||
* [[Extension Plugin 1|Name1]] | * [[Extension Plugin 1|Name1]] | ||
Line 36: | Line 35: | ||
{{Visustella MZ}} | {{Visustella MZ}} | ||
− | == | + | == Introduction == |
+ | |||
+ | The Life State Effects plugin allow for trait objects and/or states to | ||
+ | create specific, though, commonly used effects found in many traditional | ||
+ | JRPG's, such as Auto Life, Doom, and Guts. These mechanical effects add a | ||
+ | whole new layer of strategy when it comes to status effects. | ||
+ | |||
+ | Features include all (but not limited to) the following: | ||
+ | |||
+ | * Auto Life effect, which is a state effect that recovers a percentage of the user's HP and disappears upon triggering. | ||
+ | * Curse effect, which prevents HP, MP, and/or TP recovery. | ||
+ | * Doom effect, which is a state effect that will kill the affected battler once the state's timer wears off and expires. | ||
+ | * Fragile effect, which causes any time a user receives HP damage from a direct action, that user will instantly lose all HP. | ||
+ | * Guts, which prevents HP from dropping below 1, unless the battler's HP is at 1, itself. | ||
+ | * Undead, which causes normal HP healing to inflict damage instead, instant death effects to fully restore HP, and Drain effects to be inverted. | ||
+ | |||
+ | == Requirements == | ||
+ | |||
+ | This plugin is made for RPG Maker MZ. This will not work in other iterations | ||
+ | of RPG Maker. | ||
+ | |||
+ | '''Required Plugin List''' | ||
+ | |||
+ | * [[Battle Core VisuStella MZ]] | ||
+ | * [[Skills and States Core VisuStella MZ]] | ||
+ | |||
+ | This plugin requires the above listed plugins to be installed inside your | ||
+ | game's Plugin Manager list in order to work. You cannot start your game with | ||
+ | this plugin enabled without the listed plugins. | ||
+ | |||
+ | {{MZ Tier 3}} | ||
+ | |||
+ | == Notetags == | ||
+ | |||
+ | The following are notetags that have been added through this plugin. These | ||
+ | notetags will not work with your game if this plugin is OFF or not present. | ||
+ | |||
+ | --- | ||
+ | |||
+ | === State-Only Effects === | ||
+ | |||
+ | --- | ||
+ | |||
+ | <Auto Life: x%> | ||
+ | |||
+ | - Used for: State Notetags | ||
+ | - When the affected battler dies with this state present, this state will | ||
+ | automatically remove itself (and any other states with <Auto Life: x%>) to | ||
+ | restore that much HP% for the battler. | ||
+ | - Replace 'x' with a number representing that percentage of HP to heal the | ||
+ | battler upon dying. | ||
+ | |||
+ | --- | ||
+ | |||
+ | <Doom> | ||
+ | |||
+ | - Used for: State Notetags | ||
+ | - When this state expires naturally (without direct removal), kill the | ||
+ | affected battler. | ||
+ | |||
+ | --- | ||
+ | |||
+ | === Trait-Object Effects === | ||
+ | |||
+ | --- | ||
+ | |||
+ | <Curse HP> | ||
+ | <Curse MP> | ||
+ | <Curse TP> | ||
+ | |||
+ | - Used for: Actor, Class, Skill, Weapon, Armor, Enemy, State Notetags | ||
+ | - Prevents the affected battler from being able to recover HP, MP, and/or TP | ||
+ | depending on which notetag is being used. | ||
+ | |||
+ | --- | ||
+ | |||
+ | <Fragile> | ||
+ | |||
+ | - Used for: Actor, Class, Skill, Weapon, Armor, Enemy, State Notetags | ||
+ | - If a battler affected by <Fragile> receives a direct attack and takes any | ||
+ | HP damage (as opposed to event command damage or regeneration damage), | ||
+ | then instantly kill the affected battler. | ||
+ | |||
+ | --- | ||
+ | |||
+ | <Guts> | ||
+ | |||
+ | - Used for: Actor, Class, Skill, Weapon, Armor, Enemy, State Notetags | ||
+ | - This will prevent the battler from taking any fatal damage and leaves them | ||
+ | with only 1 HP. However, if the battler has 1 HP and receives damage, then | ||
+ | the battler will actually die. | ||
+ | |||
+ | --- | ||
+ | |||
+ | <Undead> | ||
+ | |||
+ | - Used for: Actor, Class, Skill, Weapon, Armor, Enemy, State Notetags | ||
+ | - If the battler receives HP Healing, it receives damage instead. | ||
+ | - If the battler is a target of an instant death skill or item, then the | ||
+ | battler will recover full HP. | ||
+ | - If the battler is the target of an HP Drain action, then the battler will | ||
+ | drain HP from the attacker instead. | ||
+ | |||
+ | --- | ||
+ | |||
+ | == Plugin Parameters == | ||
+ | |||
+ | === Effect Settings === | ||
+ | |||
+ | Auto-Life Settings | ||
+ | |||
+ | Curse Settings | ||
+ | |||
+ | Doom Settings | ||
+ | |||
+ | Fragile Settings | ||
+ | |||
+ | Guts Settings | ||
+ | |||
+ | Undead Settings | ||
+ | |||
+ | When certain effects trigger, you can have an animation play (if the | ||
+ | VisuStella MZ Core Engine is also installed) and/or a popup appear, too. | ||
+ | Each of the six effects provided by this plugin have animation and popup | ||
+ | effects that can be adjusted. | ||
+ | |||
+ | --- | ||
+ | |||
+ | Animation | ||
+ | |||
+ | Animation ID: | ||
+ | - Play this animation when the effect activates. | ||
+ | - Requires VisuMZ_0_CoreEngine. | ||
+ | |||
+ | Mirror Animation: | ||
+ | - Mirror the effect animation? | ||
+ | - Requires VisuMZ_0_CoreEngine. | ||
+ | |||
+ | Mute Animation: | ||
+ | - Mute the effect animation? | ||
+ | - Requires VisuMZ_0_CoreEngine. | ||
+ | |||
+ | --- | ||
+ | |||
+ | Popups | ||
+ | |||
+ | Text: | ||
+ | - Text displayed upon the effect activating. | ||
+ | |||
+ | Text Color: | ||
+ | - Use #rrggbb for custom colors or regular numbers for text colors from | ||
+ | the Window Skin. | ||
+ | |||
+ | Flash Color: | ||
+ | - Adjust the popup's flash color. | ||
+ | - Format: [red, green, blue, alpha] | ||
+ | |||
+ | Flash Duration: | ||
+ | - What is the frame duration of the flash effect? | ||
− | + | --- | |
− | |||
− | |||
{{VisuStella MZ Terms of Use}} | {{VisuStella MZ Terms of Use}} | ||
Line 50: | Line 205: | ||
Team VisuStella | Team VisuStella | ||
− | * | + | * Yanfly |
− | * | + | * Arisu |
− | * | + | * Olivia |
− | * | + | * Irina |
== Changelog == | == Changelog == | ||
− | + | Version 1.00: October 7, 2020 | |
− | * | + | * Finished Plugin! |
== End of File == | == End of File == | ||
Line 66: | Line 221: | ||
<!-- This is a comment, remove the arrows surrounding this for the categories you want to show --> | <!-- This is a comment, remove the arrows surrounding this for the categories you want to show --> | ||
<!-- [[Category: RPG Maker MZ Core Plugins]] --> | <!-- [[Category: RPG Maker MZ Core Plugins]] --> | ||
− | + | [[Category: RPG Maker MZ Battle Plugins]] | |
<!-- [[Category: RPG Maker MZ Item Plugins]] --> | <!-- [[Category: RPG Maker MZ Item Plugins]] --> | ||
− | + | [[Category: RPG Maker MZ Skill Plugins]] | |
<!-- [[Category: RPG Maker MZ Equip Plugins]] --> | <!-- [[Category: RPG Maker MZ Equip Plugins]] --> | ||
<!-- [[Category: RPG Maker MZ Status Menu Plugins]] --> | <!-- [[Category: RPG Maker MZ Status Menu Plugins]] --> | ||
− | + | [[Category: RPG Maker MZ Gameplay Plugins]] | |
<!-- [[Category: RPG Maker MZ Movement Plugins]] --> | <!-- [[Category: RPG Maker MZ Movement Plugins]] --> | ||
<!-- [[Category: RPG Maker MZ Quest Plugins]] --> | <!-- [[Category: RPG Maker MZ Quest Plugins]] --> | ||
Line 77: | Line 232: | ||
<!-- [[Category: RPG Maker MZ Eventing Plugins]] --> | <!-- [[Category: RPG Maker MZ Eventing Plugins]] --> | ||
<!-- [[Category: RPG Maker MZ Utility Plugins]] --> | <!-- [[Category: RPG Maker MZ Utility Plugins]] --> | ||
− | + | [[Category: RPG Maker MZ Mechanical Plugins]] | |
<!-- [[Category: RPG Maker MZ Visual Plugins]] --> | <!-- [[Category: RPG Maker MZ Visual Plugins]] --> | ||
<!-- [[Category: RPG Maker MZ Menu Plugins]] --> | <!-- [[Category: RPG Maker MZ Menu Plugins]] --> |
Revision as of 23:33, 14 September 2020
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
Download | ||
SystemThis is a plugin created for RPG Maker MZ. | ||
Click here for help on how to install plugins and an explanation on the Tier Hierarchy System. |
Click here to learn how to update plugins. |
Click here for how to troubleshoot plugins if you get an error. |
Required PluginsThe following plugins are required in order to use this plugin. Place the following plugins above this plugin located in the Plugin Manager.
VisuStella MZThis plugin is a part of the VisuStella MZ Plugin Library. Click here if you want to help support VisuStella on Patreon. IntroductionThe Life State Effects plugin allow for trait objects and/or states to create specific, though, commonly used effects found in many traditional JRPG's, such as Auto Life, Doom, and Guts. These mechanical effects add a whole new layer of strategy when it comes to status effects. Features include all (but not limited to) the following:
RequirementsThis plugin is made for RPG Maker MZ. This will not work in other iterations of RPG Maker. Required Plugin List This plugin requires the above listed plugins to be installed inside your game's Plugin Manager list in order to work. You cannot start your game with this plugin enabled without the listed plugins.
This plugin is a Tier 3 plugin. Place it under other plugins of lower tier value on your Plugin Manager list (ie: 0, 1, 2, 3, 4, 5). This is to ensure that your plugins will have the best compatibility with the rest of the VisuStella MZ Plugin library.
NotetagsThe following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present. --- State-Only Effects--- <Auto Life: x%> - Used for: State Notetags - When the affected battler dies with this state present, this state will automatically remove itself (and any other states with <Auto Life: x%>) to restore that much HP% for the battler. - Replace 'x' with a number representing that percentage of HP to heal the battler upon dying. --- <Doom> - Used for: State Notetags - When this state expires naturally (without direct removal), kill the affected battler. --- Trait-Object Effects--- <Curse HP> <Curse MP> <Curse TP> - Used for: Actor, Class, Skill, Weapon, Armor, Enemy, State Notetags - Prevents the affected battler from being able to recover HP, MP, and/or TP depending on which notetag is being used. --- <Fragile> - Used for: Actor, Class, Skill, Weapon, Armor, Enemy, State Notetags - If a battler affected by <Fragile> receives a direct attack and takes any HP damage (as opposed to event command damage or regeneration damage), then instantly kill the affected battler. --- <Guts> - Used for: Actor, Class, Skill, Weapon, Armor, Enemy, State Notetags - This will prevent the battler from taking any fatal damage and leaves them with only 1 HP. However, if the battler has 1 HP and receives damage, then the battler will actually die. --- <Undead> - Used for: Actor, Class, Skill, Weapon, Armor, Enemy, State Notetags - If the battler receives HP Healing, it receives damage instead. - If the battler is a target of an instant death skill or item, then the battler will recover full HP. - If the battler is the target of an HP Drain action, then the battler will drain HP from the attacker instead. --- Plugin ParametersEffect SettingsAuto-Life Settings Curse Settings Doom Settings Fragile Settings Guts Settings Undead Settings When certain effects trigger, you can have an animation play (if the VisuStella MZ Core Engine is also installed) and/or a popup appear, too. Each of the six effects provided by this plugin have animation and popup effects that can be adjusted. --- Animation Animation ID: - Play this animation when the effect activates. - Requires VisuMZ_0_CoreEngine. Mirror Animation: - Mirror the effect animation? - Requires VisuMZ_0_CoreEngine. Mute Animation: - Mute the effect animation? - Requires VisuMZ_0_CoreEngine. --- Popups Text: - Text displayed upon the effect activating. Text Color: - Use #rrggbb for custom colors or regular numbers for text colors from the Window Skin. Flash Color: - Adjust the popup's flash color. - Format: [red, green, blue, alpha] Flash Duration: - What is the frame duration of the flash effect? ---
Terms of Use1. These plugins may be used in free or commercial games provided that they have been acquired through legitimate means at VisuStella.com and/or any other official approved VisuStella sources. Exceptions and special circumstances that may prohibit usage will be listed on VisuStella.com. 2. All of the listed coders found in the Credits section of this plugin must be given credit in your games or credited as a collective under the name: "VisuStella". 3. You may edit the source code to suit your needs, so long as you do not claim the source code belongs to you. VisuStella also does not take responsibility for the plugin if any changes have been made to the plugin's code, nor does VisuStella take responsibility for user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow custom JavaScript code. 5. VisuStella is not responsible for problems found in your game due to unintended usage, incompatibility problems with plugins outside of the VisuStella MZ library, plugin versions that aren't up to date, nor responsible for the proper working of compatibility patches made by any third parties. VisuStella is not responsible for errors caused by any user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow JavaScript code. 8. Any extensions and/or addendums made to this plugin's Terms of Use can be found on VisuStella.com and must be followed. Terms of Use: Japanese『VisuStella MZ』利用規約 1. これらのプラグインは、VisuStella.comおよび/または公式に承認されたVisuStellaのソースから合法的な手段で入手したものである限り、フリーゲームや商用ゲームに使用することができます。例外的に使用が禁止される場合については、VisuStella.comの記載をご確認ください。 2. 本プラグインの「クレジット」部分に記載されているすべてのコーダーの名前は、ゲーム内にクレジット表記を行うか、もしくは「VisuStella」という名前の下にまとめて表記する必要があります。 3. ソースコードを自分のものだと主張しない限りは、必要に応じて編集することが可能です。ただしプラグインのコードに変更が加えられた場合、VisuStellaはそのプラグインに対して一切の責任を負いません。高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードについても、VisuStellaは一切の責任を負いません。 5. VisuStellaは、意図しない使用方法による問題、VisuStella MZライブラリ以外のプラグインとの非互換性の問題、プラグインのバージョンが最新でないことによる問題、第三者による互換性パッチが適切に動作していないことなどが原因でゲーム内で発生した問題については、一切の責任を負いません。VisuStellaは、高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードに起因するエラーについても、一切の責任を負いません。 8. このプラグインの利用規約の追加項目や補足については、VisuStella.comに掲載されていますので、それを参照し従ってください。 CreditsIf you are using this plugin, credit the following people in your game: Team VisuStella
ChangelogVersion 1.00: October 7, 2020
End of File |