Biotic Grenade (MV Plugin Tips & Tricks)

From Wiki
Jump to navigation Jump to search

Welcome to the wiki! This is where you can find resources from, Æ,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.

Biotic Grenade is a skill for Ana from Overwatch. It affects both allies and enemies that are caught in the blast. The grenade causes enemies to take damage and receive no healing effects for some time. On the other hand, allies caught in the blast get healed and will receive more healing instead. Here’s how to make it in RPG Maker MV!

Required Plugins

The following plugin(s) is required to create this Tips & Tricks effect:

For help on how to install plugins, click here.

For help on how to update plugins, click here.


This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.

Yanfly Engine Plugins

This Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library.

Click here if you want to help support Team Yanfly on Patreon.


Follow video instructions.

You can grab the copy/paste code here:

Place this code in the skill’s notebox. Chang the values to fit your game’s settings
<Target: Everybody>

<Damage Formula>
// Check if target and user are on the same team.
if (target.isActor() === user.isActor()) {
  // Heal formula for allies.
  value = user.mdf * 6;
// Otherwise for enemies...
} else {
  // Damage formula for enemies.
  value = user.mat * 4;
</Damage Formula>

<Pre-Damage Eval>
// Check if target and user are on the same team.
if (target.isActor() === user.isActor()) {
  // Make it heal the ally instead.
  value = -1 * Math.abs(value);
</Pre-Damage Eval>
Insert this code into the Biotic Blast state’s notebox. Change the values to fit your game’s settings.
<Custom React Effect>
// Check if the action healed the target.
if (this.isHpEffect() && value < 0) {
  // Check if the target is on the same team as the original caster of the state.
  if (target.isActor() === origin.isActor()) {
    // If it is, increase the healing done by 200%.
    value = Math.ceil(value * 2);
  // If the target and original caster are on opposite teams...
  } else {
    // Nullify the heal.
    value = 0;
</Custom React Effect>

Happy blasting!