Biotic Grenade (MV Plugin Tips & Tricks)
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
Biotic Grenade is a skill for Ana from Overwatch. It affects both allies and enemies that are caught in the blast. The grenade causes enemies to take damage and receive no healing effects for some time. On the other hand, allies caught in the blast get healed and will receive more healing instead. Here’s how to make it in RPG Maker MV! Required PluginsThe following plugin(s) is required to create this Tips & Tricks effect: For help on how to install plugins, click here. For help on how to update plugins, click here. AboutThis is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do. Yanfly Engine PluginsThis Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library. Click here if you want to help support Team Yanfly on Patreon. Warning for RPG Maker MZ UsersIf you are using RPG Maker MZ and VisuStella MZ, the following code may or MAY NOT work as this Tips & Tricks is made for RPG Maker MV. VisuStella MZ is NOT responsible if this Tips & Trick does not work because the code base for RPG Maker MV and RPG Maker MZ are different and the code base between Yanfly Engine Plugins and VisuStella MZ is even more drastically different. InstructionsFollow video instructions. You can grab the copy/paste code here:
<Target: Everybody> <Damage Formula> // Check if target and user are on the same team. if (target.isActor() === user.isActor()) { // Heal formula for allies. value = user.mdf * 6; // Otherwise for enemies... } else { // Damage formula for enemies. value = user.mat * 4; } </Damage Formula> <Pre-Damage Eval> // Check if target and user are on the same team. if (target.isActor() === user.isActor()) { // Make it heal the ally instead. value = -1 * Math.abs(value); } </Pre-Damage Eval>
<Custom React Effect> // Check if the action healed the target. if (this.isHpEffect() && value < 0) { // Check if the target is on the same team as the original caster of the state. if (target.isActor() === origin.isActor()) { // If it is, increase the healing done by 200%. value = Math.ceil(value * 2); // If the target and original caster are on opposite teams... } else { // Nullify the heal. value = 0; } } </Custom React Effect> Happy blasting! |