Difference between revisions of "Animated Map Destination VisuStella MZ"
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{{MzPlugin | {{MzPlugin | ||
− | |preview = <youtube> | + | |preview = <youtube>https://www.youtube.com/watch?v=kR7nxXk-iA8</youtube> |
− | + | |link1 = <html><iframe frameborder="0" src="https://itch.io/embed/760461" width="552" height="167"><a href="https://visustellamz.itch.io/animated-map-destination">Animated Map Destination plugin for RPG Maker MZ by VisuStellaMZ</a></iframe></html> | |
− | | | + | |link2 = {{VisuStella Wave 3}} |
+ | |link3 = {{VisuStella All Waves Collection}} | ||
}} | }} | ||
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== Changelog == | == Changelog == | ||
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+ | Version 1.02: December 18, 2020 | ||
+ | * Bug Fixes! | ||
+ | ** RPG Maker MV animations will no longer crash for unplayable sound effects. Fix made by Yanfly. | ||
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+ | |||
+ | Version 1.01: October 11, 2020 | ||
+ | * Bug Fixes! | ||
+ | ** Image style will no longer be removed from cache upon changing scenes. Fix made by Yanfly. | ||
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Version 1.00: October 2, 2020 | Version 1.00: October 2, 2020 | ||
* Finished Plugin! | * Finished Plugin! | ||
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+ | == See Also == | ||
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+ | * [[Inspiration Behind Wave 3]] | ||
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== End of File == | == End of File == |
Latest revision as of 04:01, 17 June 2023
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
Download | ||
SystemThis is a plugin created for RPG Maker MZ. | ||
Click here for help on how to install plugins and an explanation on the Tier Hierarchy System. |
Click here to learn how to update plugins. |
Click here for how to troubleshoot plugins if you get an error. |
VisuStella MZThis plugin is a part of the VisuStella MZ Plugin Library. Click here if you want to help support VisuStella on Patreon. IntroductionWhen the player clicks on the map, the player sets a destination for the player character to move to. This destination is, by default, marked with a white square sprite that flashes over and over. This aesthetic does not necessarily fit every type of game project so this plugin will allow you to customize it. You can change the way the square sprite looks, change it into a circle, use an image file, or even use an animation file. There are various properties for each of these settings, too. Features include all (but not limited to) the following:
RequirementsThis plugin is made for RPG Maker MZ. This will not work in other iterations of RPG Maker.
This plugin is a Tier 4 plugin. Place it under other plugins of lower tier value on your Plugin Manager list (ie: 0, 1, 2, 3, 4, 5). This is to ensure that your plugins will have the best compatibility with the rest of the VisuStella MZ Plugin library.
Plugin CommandsPlugin Commands are event commands that are used to call upon functions added by a plugin that aren't inherently a part of RPG Maker MZ. Here is a list of Plugin Command(s) that you may use: ---
--- System Plugin Commands--- System: Alter Destination Type - Alter the destination animation type. Sprite Type: - Change the sprite type to this. - None - No effect - Animation - Uses an animation from the database - Circle - Drawn circle effect - Image - Uses a custom image from img/system/ - Square - Default box-like effect --- System: Change Animation Settings - Change settings used for a 'Animation' Sprite Type. Animation ID: - Select an animation to play. Mirror Animation?: - Mirror the animation played? Mute SFX?: - Mute any sound effects played by the animation? --- System: Change Circle Settings - Change settings used for a 'Circle' Sprite Type. Hex Color: - Use #rrggbb for a hex color. Blend Mode: - The blend mode used for the sprite. Opacity Multiplier: - Alter the opacity of the sprite as it animates. Scale Multiplier: - Increase the size of this sprite by a scale. - Use a value of 1.0 for 100% scale. --- System: Change Image Settings - Change settings used for a 'Image' Sprite Type. Filename: - Select an image from img/system/ to use as the sprite's bitmap. Blend Mode: - The blend mode used for the sprite. Opacity Multiplier: - Alter the opacity of the sprite as it animates. Rotate Speed: - Rotation speed for the sprite. - Use 0 for no rotation. Scale Multiplier: - Increase the size of this sprite by a scale. - Use a value of 1.0 for 100% scale. --- System: Change Square Settings - Change settings used for a 'Square' Sprite Type. Hex Color: - Use #rrggbb for a hex color. Blend Mode: - The blend mode used for the sprite. Opacity Multiplier: - Alter the opacity of the sprite as it animates. Rotate Speed: - Rotation speed for the sprite. - Use 0 for no rotation. Scale Multiplier: - Increase the size of this sprite by a scale. - Use a value of 1.0 for 100% scale. --- Plugin ParametersGeneral SettingsThese plugin parameters allow you to adjust how the animated map destination sprite appears in-game. --- Sprite Type None - No effect Square - Default box-like effect Circle - Drawn circle effect Image - Uses a custom image from img/system/ Animation - Uses an animation from the database - This is the type of animated map destination used in-game. --- Animation Settings- Settings used for a 'Animation' Sprite Type. Animation ID: - Select an animation to play. Mirror Animation?: - Mirror the animation played? Mute SFX?: - Mute any sound effects played by the animation? --- Circle Settings- Settings used for a 'Circle' Sprite Type. Hex Color: - Use #rrggbb for a hex color. Blend Mode: - The blend mode used for the sprite. Opacity Multiplier: - Alter the opacity of the sprite as it animates. Scale Multiplier: - Increase the size of this sprite by a scale. - Use a value of 1.0 for 100% scale. --- Image Settings- Settings used for a 'Image' Sprite Type. Filename: - Select an image from img/system/ to use as the sprite's bitmap. Blend Mode: - The blend mode used for the sprite. Opacity Multiplier: - Alter the opacity of the sprite as it animates. Rotate Speed: - Rotation speed for the sprite. - Use 0 for no rotation. Scale Multiplier: - Increase the size of this sprite by a scale. - Use a value of 1.0 for 100% scale. --- Square Settings- Settings used for a 'Square' Sprite Type. Hex Color: - Use #rrggbb for a hex color. Blend Mode: - The blend mode used for the sprite. Opacity Multiplier: - Alter the opacity of the sprite as it animates. Rotate Speed: - Rotation speed for the sprite. - Use 0 for no rotation. Scale Multiplier: - Increase the size of this sprite by a scale. - Use a value of 1.0 for 100% scale. ---
Terms of Use1. These plugins may be used in free or commercial games provided that they have been acquired through legitimate means at VisuStella.com and/or any other official approved VisuStella sources. Exceptions and special circumstances that may prohibit usage will be listed on VisuStella.com. 2. All of the listed coders found in the Credits section of this plugin must be given credit in your games or credited as a collective under the name: "VisuStella". 3. You may edit the source code to suit your needs, so long as you do not claim the source code belongs to you. VisuStella also does not take responsibility for the plugin if any changes have been made to the plugin's code, nor does VisuStella take responsibility for user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow custom JavaScript code. 5. VisuStella is not responsible for problems found in your game due to unintended usage, incompatibility problems with plugins outside of the VisuStella MZ library, plugin versions that aren't up to date, nor responsible for the proper working of compatibility patches made by any third parties. VisuStella is not responsible for errors caused by any user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow JavaScript code. 8. Any extensions and/or addendums made to this plugin's Terms of Use can be found on VisuStella.com and must be followed. Terms of Use: Japanese『VisuStella MZ』利用規約 1. これらのプラグインは、VisuStella.comおよび/または公式に承認されたVisuStellaのソースから合法的な手段で入手したものである限り、フリーゲームや商用ゲームに使用することができます。例外的に使用が禁止される場合については、VisuStella.comの記載をご確認ください。 2. 本プラグインの「クレジット」部分に記載されているすべてのコーダーの名前は、ゲーム内にクレジット表記を行うか、もしくは「VisuStella」という名前の下にまとめて表記する必要があります。 3. ソースコードを自分のものだと主張しない限りは、必要に応じて編集することが可能です。ただしプラグインのコードに変更が加えられた場合、VisuStellaはそのプラグインに対して一切の責任を負いません。高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードについても、VisuStellaは一切の責任を負いません。 5. VisuStellaは、意図しない使用方法による問題、VisuStella MZライブラリ以外のプラグインとの非互換性の問題、プラグインのバージョンが最新でないことによる問題、第三者による互換性パッチが適切に動作していないことなどが原因でゲーム内で発生した問題については、一切の責任を負いません。VisuStellaは、高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードに起因するエラーについても、一切の責任を負いません。 8. このプラグインの利用規約の追加項目や補足については、VisuStella.comに掲載されていますので、それを参照し従ってください。 CreditsIf you are using this plugin, credit the following people in your game: Team VisuStella ChangelogVersion 1.02: December 18, 2020
Version 1.01: October 11, 2020
Version 1.00: October 2, 2020
See Also
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