Weakness Display VisuStella MZ
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
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SystemThis is a plugin created for RPG Maker MZ. | ||
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Required PluginsThe following plugins are required in order to use this plugin. Place the following plugins above this plugin located in the Plugin Manager.
VisuStella MZThis plugin is a part of the VisuStella MZ Plugin Library. Click here if you want to help support VisuStella on Patreon. IntroductionThis plugin creates a display in battle to show enemy elemental weaknesses. These weaknesses will start off hidden and will be slowly revealed whenever the respective enemies receive elemental damage of the correct type. This way, your players no longer have to jot down mental notes on what enemies are weak to which elements, and instead, have access to their pool of discovered knowledge right at the screen. Features include all (but not limited to) the following:
RequirementsThis plugin is made for RPG Maker MZ. This will not work in other iterations of RPG Maker. Required Plugin ListThis plugin requires the above listed plugins to be installed inside your game's Plugin Manager list in order to work. You cannot start your game with this plugin enabled without the listed plugins.
This plugin is a Tier 3 plugin. Place it under other plugins of lower tier value on your Plugin Manager list (ie: 0, 1, 2, 3, 4, 5). This is to ensure that your plugins will have the best compatibility with the rest of the VisuStella MZ Plugin library.
Extra FeaturesThere are some extra features found if other VisuStella MZ plugins are found present in the Plugin Manager list. --- The VisuStella MZ Boost Action plugin contains a notetag that allows the Weakness Display's Analyze effect to trigger multiple times. This notetag is <Boost Analyze> and its potency is dependent on the Plugin Parameter settings found in the Boost Action plugin. --- The VisuStella MZ Break Shields plugin has a game mechanic to protect one's elemental weaknesses. The protected elements will show up in the Weakness Display and have a special icon on top of them. --- Notetags
RPG Maker MZ's editor is unable to allow for custom traits/properties that a game dev may wish to associate with a database object, event, map, etc. Notetags are used to work around such limitations by allowing the game dev to tag certain traits/properties using specific Notetags declared by the related plugin. Here is a list of Notetag(s) that you may use.
--- Analyze-Related Notetags--- <Analyze Weakness: x> <Analyze Weaknesses: x> - Used for: Skill, Item Notetags - Reveals 'x' amount of elemental weaknesses the target enemy may have without needing to hit the enemy with the said elemental weakness first. - Replace 'x' with a number representing the number of weaknesses to reveal through this action. - This has no effect on actors. --- Plugin ParametersGeneral SettingsThese are the general settings regarding the Weakness Display plugin. They allow you to adjust which elements appear and which icons to assign to them. They also let you control which icons to use for the various display parts. --- Elements Shown Elements: - This is a list of the Element ID's you wish to display. - If this is empty, this will show all database elements. Element Icons: - Icon ID's used for each Element ID in order. - Priority will be given to elements with \I[x] in their names. Auto-Assign Icons: - Automatically assign icons if they do not show up in the Plugin Parameter settings based on their English names? - Icons will be automatically assigned based on the default icon sheet for the following elements if their names are detected: - Air, Aqua, Axe, Blade, Bow, Claw, Crossbow, Cure, Dagger, Dark, Earth, Energy, Evil, Fire, Flame, Frost, Glove, Ground, Gun, Heal, Holy, Ice, Knife, Light, Lightning, Mace, Magic, Mana, Melee, Polearm, Power, Physical, Sacred, Spear, Staff, Sword, Thunder, Wand, Water, Whip, Wind - Unlisted element names will default to icon index 160. --- Icons Background Icon: - Which icon index do you wish to use to assign as the background for the Weakness Display icons? Unknown Icon: - Which icon index do you wish to use to assign as the unknown marker for the Weakness Display icons? Smooth Icons?: - Do you wish to smooth out the icons or pixelate them? --- Display SettingsThese are the settings regarding how the Weakness Display UI elements behave in-game. Adjust them to make them fit the visuals for your battle system. --- Display UI Icon Scale: - Scale up or down the display UI. - Use a number between 0 and 1 for the best results. Always Visible?: - Do you wish to make the Weakness Display always visible? Temporary Duration: - If not always visible, how many frames will the Weakness Display be temporarily visible? - 60 frames = 1 second. Temporary Selection?: - Determines the conditions for Weakness Display visibility. - Visible when Selected - Visible when Targeting --- Positioning Offset X/Y: - How much to offset the Weakness Display X/Y position by? - For X: Negative goes left. Positive goes right. - For Y: Negative goes up. Positive goes down. ---
Terms of Use1. These plugins may be used in free or commercial games provided that they have been acquired through legitimate means at VisuStella.com and/or any other official approved VisuStella sources. Exceptions and special circumstances that may prohibit usage will be listed on VisuStella.com. 2. All of the listed coders found in the Credits section of this plugin must be given credit in your games or credited as a collective under the name: "VisuStella". 3. You may edit the source code to suit your needs, so long as you do not claim the source code belongs to you. VisuStella also does not take responsibility for the plugin if any changes have been made to the plugin's code, nor does VisuStella take responsibility for user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow custom JavaScript code. 5. VisuStella is not responsible for problems found in your game due to unintended usage, incompatibility problems with plugins outside of the VisuStella MZ library, plugin versions that aren't up to date, nor responsible for the proper working of compatibility patches made by any third parties. VisuStella is not responsible for errors caused by any user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow JavaScript code. 8. Any extensions and/or addendums made to this plugin's Terms of Use can be found on VisuStella.com and must be followed. Terms of Use: Japanese『VisuStella MZ』利用規約 1. これらのプラグインは、VisuStella.comおよび/または公式に承認されたVisuStellaのソースから合法的な手段で入手したものである限り、フリーゲームや商用ゲームに使用することができます。例外的に使用が禁止される場合については、VisuStella.comの記載をご確認ください。 2. 本プラグインの「クレジット」部分に記載されているすべてのコーダーの名前は、ゲーム内にクレジット表記を行うか、もしくは「VisuStella」という名前の下にまとめて表記する必要があります。 3. ソースコードを自分のものだと主張しない限りは、必要に応じて編集することが可能です。ただしプラグインのコードに変更が加えられた場合、VisuStellaはそのプラグインに対して一切の責任を負いません。高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードについても、VisuStellaは一切の責任を負いません。 5. VisuStellaは、意図しない使用方法による問題、VisuStella MZライブラリ以外のプラグインとの非互換性の問題、プラグインのバージョンが最新でないことによる問題、第三者による互換性パッチが適切に動作していないことなどが原因でゲーム内で発生した問題については、一切の責任を負いません。VisuStellaは、高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードに起因するエラーについても、一切の責任を負いません。 8. このプラグインの利用規約の追加項目や補足については、VisuStella.comに掲載されていますので、それを参照し従ってください。 CreditsIf you are using this plugin, credit the following people in your game: Team VisuStella ChangelogVersion 1.01: June 11, 2021
Version 1.00 Official Release Date: April 28, 2021
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