Debugger VisuStella MZ
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
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SystemThis is a plugin created for RPG Maker MZ. | ||
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VisuStella MZThis plugin is a part of the VisuStella MZ Plugin Library. Click here if you want to help support VisuStella on Patreon. IntroductionThe RPG Maker MZ default debug menu (accessible through the F9 key during a play test session) only has switch and variable manipulation options, which might not be enough for some game developers. This plugin adds in a new debug menu with access to launching Common Events on the go, teleporting to any desired map, quick options, initiating battles, modifying quantities for items, weapons, armors, altering self switches, and applying buffs, debuffs, and states. Furthermore, this plugin also makes the debug menu accessible from anywhere. Features include all (but not limited to) the following:
RequirementsThis plugin is made for RPG Maker MZ. This will not work in other iterations of RPG Maker.
This plugin is a Tier 4 plugin. Place it under other plugins of lower tier value on your Plugin Manager list (ie: 0, 1, 2, 3, 4, 5). This is to ensure that your plugins will have the best compatibility with the rest of the VisuStella MZ Plugin library.
Major ChangesThis plugin adds some new hard-coded features to RPG Maker MZ's functions. The following is a list of them. --- F9 Button The F9 button will now call the new debug menu. It's now accessible from any scene. The old debug menu still exists but is now unaccessible normally through the F9 button as it's been reassigned. --- Debugger MenuSwitchesThis is the standard Switch adjustment menu you're used to in default RPG Maker MZ. Use this menu to turn specific switches ON or OFF mid-game.
VariablesThis is the standard Variables adjustment menu you're used to in default RPG Maker MZ. Use this menu to change the value stored inside variables.
Common EventsThis is a new menu added by this plugin that was not originally available in the default RPG Maker MZ Debug Menu.
TeleportThis is a new menu added by this plugin that was not originally available in the default RPG Maker MZ Debug Menu.
QuickThis is a new menu added by this plugin that was not originally available in the default RPG Maker MZ Debug Menu.
BattleThis is a new menu added by this plugin that was not originally available in the default RPG Maker MZ Debug Menu.
Items, Weapons, ArmorsThese new menus added by this plugin that were not originally available in the default RPG Maker MZ Debug Menu.
Map EventsThis is a new menu added by this plugin that was not originally available in the default RPG Maker MZ Debug Menu.
Buffs & StatesThis is a new menu added by this plugin that was not originally available in the default RPG Maker MZ Debug Menu.
Plugin Parameters: Quick CommandsA list of commands and their JS code to add to the debug menu's Quick option. You can add in any command you need here. --- Quick Command Name: - Command name for the Quick command. Icon: - Icon index used for the Quick command. Help: - Help description displayed for this Quick command. Close Debugger on Select: - Close the debugger upon running the action? JS: Visibility: - JavaScript code to determine the visibility of this command. JS: Action: - JavaScript code that runs upon selecting this command. ---
Terms of Use1. These plugins may be used in free or commercial games provided that they have been acquired through legitimate means at VisuStella.com and/or any other official approved VisuStella sources. Exceptions and special circumstances that may prohibit usage will be listed on VisuStella.com. 2. All of the listed coders found in the Credits section of this plugin must be given credit in your games or credited as a collective under the name: "VisuStella". 3. You may edit the source code to suit your needs, so long as you do not claim the source code belongs to you. VisuStella also does not take responsibility for the plugin if any changes have been made to the plugin's code, nor does VisuStella take responsibility for user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow custom JavaScript code. 5. VisuStella is not responsible for problems found in your game due to unintended usage, incompatibility problems with plugins outside of the VisuStella MZ library, plugin versions that aren't up to date, nor responsible for the proper working of compatibility patches made by any third parties. VisuStella is not responsible for errors caused by any user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow JavaScript code. 8. Any extensions and/or addendums made to this plugin's Terms of Use can be found on VisuStella.com and must be followed. Terms of Use: Japanese『VisuStella MZ』利用規約 1. これらのプラグインは、VisuStella.comおよび/または公式に承認されたVisuStellaのソースから合法的な手段で入手したものである限り、フリーゲームや商用ゲームに使用することができます。例外的に使用が禁止される場合については、VisuStella.comの記載をご確認ください。 2. 本プラグインの「クレジット」部分に記載されているすべてのコーダーの名前は、ゲーム内にクレジット表記を行うか、もしくは「VisuStella」という名前の下にまとめて表記する必要があります。 3. ソースコードを自分のものだと主張しない限りは、必要に応じて編集することが可能です。ただしプラグインのコードに変更が加えられた場合、VisuStellaはそのプラグインに対して一切の責任を負いません。高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードについても、VisuStellaは一切の責任を負いません。 5. VisuStellaは、意図しない使用方法による問題、VisuStella MZライブラリ以外のプラグインとの非互換性の問題、プラグインのバージョンが最新でないことによる問題、第三者による互換性パッチが適切に動作していないことなどが原因でゲーム内で発生した問題については、一切の責任を負いません。VisuStellaは、高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードに起因するエラーについても、一切の責任を負いません。 8. このプラグインの利用規約の追加項目や補足については、VisuStella.comに掲載されていますので、それを参照し従ってください。 CreditsIf you are using this plugin, credit the following people in your game: Team VisuStella Changelog
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