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Create the page "Sideview Enemies" on this wiki! See also the search results found.
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- This extension plugin allows you to animate enemies in a number of ways, from giving static enemies breathing, floating, and scaled attributes to14 KB (2,132 words) - 10:40, 13 June 2020
Page text matches
- <!-- [[Category:Sideview Enemies]] --> <!-- [[Category:Sideview Actors]] -->1 KB (145 words) - 13:45, 23 June 2019
- ...ase for a free Librarium Animated megapackfocused around regular encounter enemies!''' [[Category:Sideview Enemies]]955 bytes (126 words) - 23:47, 24 August 2020
- [[Category:Sideview Enemies]]770 bytes (104 words) - 15:23, 17 October 2019
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- <!-- [[Category:Sideview Enemies]] --> <!-- [[Category:Sideview Actors]] -->2 KB (266 words) - 12:42, 27 June 2019
- [[Category:Sideview Enemies]] [[Category:Sideview Actors]]2 KB (296 words) - 17:45, 13 July 2019
- [[Category:Sideview Enemies]]1 KB (176 words) - 15:39, 15 September 2019
- This extension plugin allows you to animate enemies in a number of ways, from giving static enemies breathing, floating, and scaled attributes to14 KB (2,132 words) - 10:40, 13 June 2020
- * Sideview Character Template and Parts <!-- [[Category:Sideview Enemies]] -->4 KB (546 words) - 17:44, 12 June 2020
- <!-- [[Category:Sideview Enemies]] --> <!-- [[Category:Sideview Actors]] -->3 KB (380 words) - 14:00, 23 June 2019
- <!-- [[Category:Sideview Enemies]] --> <!-- [[Category:Sideview Actors]] -->2 KB (372 words) - 14:02, 23 June 2019
- [[Category:Sideview Enemies]]2 KB (236 words) - 12:28, 4 February 2020
- [[Category:Sideview Enemies]]1 KB (225 words) - 23:42, 4 June 2020
- * 10 character sprite sheets, containing animal sets, chests, doors, enemies, heroes and NPCs Designed for low res / 16 bit style games, these enemies are sized from 32x32 pixels and up.10 KB (1,578 words) - 02:34, 31 March 2021
- [[Category:Sideview Enemies]]2 KB (293 words) - 14:29, 29 June 2022
- [[Category:Sideview Enemies]]2 KB (282 words) - 10:38, 30 September 2020
- This affects enemies only. Makes the target display either a 'whiten' effect face enemies: home20 KB (3,700 words) - 10:40, 13 June 2020
- * Attach faces, map sprites, sideview sprites, and even pictures to gabs. ...bs can be automatically positioned above specific events, actors, and even enemies.6 KB (929 words) - 23:22, 20 November 2023
- [[Category:Sideview Enemies]]3 KB (392 words) - 13:26, 23 June 2019
- enemies, weapons, armors, and also states. What this means is, the weapon Enemies6 KB (974 words) - 10:52, 13 June 2020
- ATB Gauges can also be displayed on enemies and/or allies, giving the player ...t positions actor and enemy markers on it to show how far along actors and enemies are relative to each other's turns.20 KB (3,191 words) - 03:22, 17 April 2024
- Since Action Speeds are decided in such a way, enemies that will survive a Enemies with "Infinity" speed cannot be overtaken through turn order19 KB (3,006 words) - 21:14, 16 November 2023
- Enemies - Sideview Actor - Show the actor's sideview battler.18 KB (2,806 words) - 21:13, 16 November 2023
- stunned or gain any desired state(s). When all enemies are exploited in a * If all enemies are exploited, a common event can run to allow for a custom follow up actio21 KB (3,256 words) - 21:14, 16 November 2023
- * [[Animated Sideview Enemies (YEP)|Animated Sideview Enemies]] == Sideview Actions ==29 KB (4,587 words) - 10:39, 13 June 2020
- * This plugin changes the UI for the RPG Maker MZ Sideview Battle System. * Despite this plugin being called "Frontview UI", it can also be used with sideview if the user decides to.19 KB (2,884 words) - 14:48, 13 September 2023
- ...ins focused on sideview UI, such as the [[Sideview Battle UI VisuStella MZ|Sideview Battle UI]] designed by [[Olivia]]. Thus, the desire to bridge this gap and ...ration. The versatility of the game's UI in catering to both frontview and sideview battles, and even on-map scenarios, influenced the adaptability of the Fron13 KB (2,008 words) - 14:54, 1 September 2023
- ...ly graphical tools that are only used in sideview games to move actors and enemies around in fancy ways. Well, that is partially true, but that assumption is ...right? Well... what if we made it so that the same spell could damage all enemies at once, given the right condition? Sounds cool? Then let's get right into8 KB (1,391 words) - 18:09, 12 January 2024
- * Choose to display State Overlays and State Icons over actors and enemies. Enemies12 KB (1,740 words) - 23:21, 20 November 2023
- camera focus: enemies, center, 30 Note: Zooming only works with Sideview.13 KB (2,406 words) - 10:40, 13 June 2020
- system with a twist of allowing actors (and enemies) to use up actions from Enemies can also use the "Brave Command" by faking it. By making a dummy29 KB (4,805 words) - 11:12, 13 March 2024
- ==== Enemies ==== Enemies do not have a "Move" command and therefore, do not move by default.36 KB (5,638 words) - 03:28, 17 April 2024
- where the teams for actors and enemies take turns attacking one another as For enemy teams, enemies will always go in order from left-to-right for the17 KB (2,692 words) - 11:21, 13 March 2024
- where the teams for actors and enemies take turns attacking one another as For enemy teams, enemies will always go in order from left-to-right for the17 KB (2,788 words) - 11:21, 13 March 2024
- ** [[Animated Sideview Enemies (YEP)]] | style="text-align: center;" | [[Animated Sideview Enemies (YEP)]]56 KB (6,963 words) - 16:46, 22 May 2023
- elements to actors and enemies, and updating the Status Menu to display all * Randomized Trait Sets with weights to make enemies more dynamic.21 KB (3,185 words) - 23:21, 20 November 2023
- where the teams for actors and enemies take turns attacking one another as For enemy teams, enemies will always go in order from highest-to-lowest AGI30 KB (4,820 words) - 03:28, 17 April 2024
- ...le AI VisuStella MZ|Battle AI]] because good golly, there's no way to make enemies specifically heal targets missing HP without plugin assistance. ...sees frequent use due to its ability to make weapons appear more unique in sideview.23 KB (3,672 words) - 03:56, 17 June 2023
- * [[Sideview Battle UI VisuStella MZ]] * Animated Sideview Battler support for enemies!102 KB (15,684 words) - 11:11, 13 March 2024
- # Configure your actors, enemies, skills, and items with notetags. ...img/enemies/ or img/sv_enemies/ depending on if your game is front view or sideview.26 KB (4,197 words) - 21:06, 24 June 2019