Visual Battle Environment VisuStella MZ
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SystemThis is a plugin created for RPG Maker MZ. | ||
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Required PluginsThe following plugins are required in order to use this plugin. Place the following plugins above this plugin located in the Plugin Manager.
VisuStella MZThis plugin is a part of the VisuStella MZ Plugin Library. Click here if you want to help support VisuStella on Patreon. IntroductionAdd extra layers of images to your battle system for background purposes or foreground purposes. These images can be battlebacks, pictures, parallaxes, whatever you need them to be. Add extra settings to them, such as scrolling, blend modes, different opacity levels, hues, and more. Features include all (but not limited to) the following:
RequirementsThis plugin is made for RPG Maker MZ. This will not work in other iterations of RPG Maker. Required Plugin ListThis plugin requires the above listed plugins to be installed inside your game's Plugin Manager list in order to work. You cannot start your game with this plugin enabled without the listed plugins.
This plugin is a Tier 2 plugin. Place it under other plugins of lower tier value on your Plugin Manager list (ie: 0, 1, 2, 3, 4, 5). This is to ensure that your plugins will have the best compatibility with the rest of the VisuStella MZ Plugin library.
Plugin CommandsPlugin Commands are event commands that are used to call upon functions added by a plugin that aren't inherently a part of RPG Maker MZ. Here is a list of Plugin Command(s) that you may use: ---
--- Back Environment-Type Plugin Commands--- Back Environment: Add/Change - Adds/changes the target back environment. Settings: ID: - Select the target environment ID to add/change. - Lower ID's appear below. Higher ID's appear above. Folder and Filename: - What is the folder and filename? Extra Settings: - Extra settings that can be altered for the environment object. - For details, refer to section below. Duration: - How many frames would it take to alter settings? --- Back Environment: Fade Opacity - Fades the target back environment(s) opacity to a different value. ID(s): - Target which back environment(s)? - Cannot target the default battlebacks. Target Opacity: - What opacity level to this value (0-255). - You may use JavaScript code to determine the value. Duration: - How many frames should this change take? - You may use JavaScript code to determine the value. --- Back Environment: Remove - Removes target back environment(s). ID(s): - Remove which back environment(s)? - Cannot remove the default battlebacks. --- Front Environment-Type Plugin Commands--- Front Environment: Add/Change - Adds/changes the target front environment. Settings: ID: - Select the target environment ID to add/change. - Lower ID's appear below. Higher ID's appear above. Folder and Filename: - What is the folder and filename? Extra Settings: - Extra settings that can be altered for the environment object. - For details, refer to section below. Duration: - How many frames would it take to alter settings? --- Front Environment: Fade Opacity - Fades the target front environment(s) opacity to a different value. ID(s): - Target which front environment(s)? - Cannot target the default battlebacks. Target Opacity: - What opacity level to this value (0-255). - You may use JavaScript code to determine the value. Duration: - How many frames should this change take? - You may use JavaScript code to determine the value. --- Front Environment: Remove - Removes target front environment(s). ID(s): - Remove which front environment(s)? - Cannot remove the default battlebacks. --- Extra-Settings--- Extra Settings - These settings are used for both the "Back Environment: Add/Change" and "Front Environment: Add/Change" Plugin Commands. Appearance: Scale Style: - The scaling style used for this environment image. - Battle Core Setting - MZ (MZ's default style) - 1:1 (No Scaling) - Scale To Fit (Scale to screen size) - Scale Down (Scale Downward if Larger than Screen) - Scale Up (Scale Upward if Smaller than Screen) Opacity: - What is the opacity level for this image? - You may use JavaScript code. Blend Mode: - What kind of blend mode do you wish to apply to the image? - You may use JavaScript code. - Normal - Additive - Multiply - Screen Hue: - Do you wish to adjust this image's hue? - You may use JavaScript code. Hue Shift: - How much do you want the hue to shift each frame? - You may use JavaScript code. Color Tone: - What tone do you want for the graphic? - Format: [Red, Green, Blue, Gray] Scrolling: Horizontal Scroll: - What is the horizontal scroll speed? - Use a negative value to invert the direction. Vertical Scroll: - What is the vertical scroll speed? - Use a negative value to invert the direction. ---
Terms of Use1. These plugins may be used in free or commercial games provided that they have been acquired through legitimate means at VisuStella.com and/or any other official approved VisuStella sources. Exceptions and special circumstances that may prohibit usage will be listed on VisuStella.com. 2. All of the listed coders found in the Credits section of this plugin must be given credit in your games or credited as a collective under the name: "VisuStella". 3. You may edit the source code to suit your needs, so long as you do not claim the source code belongs to you. VisuStella also does not take responsibility for the plugin if any changes have been made to the plugin's code, nor does VisuStella take responsibility for user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow custom JavaScript code. 5. VisuStella is not responsible for problems found in your game due to unintended usage, incompatibility problems with plugins outside of the VisuStella MZ library, plugin versions that aren't up to date, nor responsible for the proper working of compatibility patches made by any third parties. VisuStella is not responsible for errors caused by any user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow JavaScript code. 8. Any extensions and/or addendums made to this plugin's Terms of Use can be found on VisuStella.com and must be followed. Terms of Use: Japanese『VisuStella MZ』利用規約 1. これらのプラグインは、VisuStella.comおよび/または公式に承認されたVisuStellaのソースから合法的な手段で入手したものである限り、フリーゲームや商用ゲームに使用することができます。例外的に使用が禁止される場合については、VisuStella.comの記載をご確認ください。 2. 本プラグインの「クレジット」部分に記載されているすべてのコーダーの名前は、ゲーム内にクレジット表記を行うか、もしくは「VisuStella」という名前の下にまとめて表記する必要があります。 3. ソースコードを自分のものだと主張しない限りは、必要に応じて編集することが可能です。ただしプラグインのコードに変更が加えられた場合、VisuStellaはそのプラグインに対して一切の責任を負いません。高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードについても、VisuStellaは一切の責任を負いません。 5. VisuStellaは、意図しない使用方法による問題、VisuStella MZライブラリ以外のプラグインとの非互換性の問題、プラグインのバージョンが最新でないことによる問題、第三者による互換性パッチが適切に動作していないことなどが原因でゲーム内で発生した問題については、一切の責任を負いません。VisuStellaは、高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードに起因するエラーについても、一切の責任を負いません。 8. このプラグインの利用規約の追加項目や補足については、VisuStella.comに掲載されていますので、それを参照し従ってください。 CreditsIf you are using this plugin, credit the following people in your game: Team VisuStella ChangelogVersion 1.08: August 18, 2022
Version 1.07: January 27, 2022
Version 1.06: December 16, 2021
Version 1.05: August 6, 2021
Version 1.04: July 16, 2021
Version 1.03: May 28, 2021
Version 1.02: April 30, 2021
Version 1.01: April 9, 2021
Version 1.00 Official Release Date: May 10, 2021
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