Difference between revisions of "Glossary"
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These are a list of commonly used terms and/or abbreviations that you will often see in the community. This page will provide a summary of what they mean but not a full explanation. | These are a list of commonly used terms and/or abbreviations that you will often see in the community. This page will provide a summary of what they mean but not a full explanation. | ||
== A == | == A == | ||
+ | |||
+ | ; AAA | ||
+ | : A high-budget game with a large development team, or game studios that make them. | ||
+ | : AAA games are usually multiplatform, have multimillion-dollar budgets, and expect to sell millions of copies. | ||
; Ace | ; Ace | ||
Line 10: | Line 17: | ||
: Refers to a genre of RPG's where the player fights enemies on the map rather than being sent to a different battle scene to fight them. | : Refers to a genre of RPG's where the player fights enemies on the map rather than being sent to a different battle scene to fight them. | ||
: Closely resembles the battle system in [https://en.wikipedia.org/wiki/The_Legend_of_Zelda The Legend of Zelda] series. | : Closely resembles the battle system in [https://en.wikipedia.org/wiki/The_Legend_of_Zelda The Legend of Zelda] series. | ||
+ | |||
+ | ; Action Sequence | ||
+ | : A series of actions made through text commands to dictate how a skill or item acts visually and mechanically. | ||
+ | : See [[:Category:Action Sequences (MV)|Action Sequences]]. | ||
; Active Turn Battle (ATB) | ; Active Turn Battle (ATB) | ||
Line 25: | Line 36: | ||
: Refers to the likelihood of a character being targeted for an action, usually from the opposing party. | : Refers to the likelihood of a character being targeted for an action, usually from the opposing party. | ||
: The more aggro a character has, the more likely it is targeted for an action. | : The more aggro a character has, the more likely it is targeted for an action. | ||
+ | |||
+ | ; Alias (Programming) | ||
+ | : Used in RPG Maker XP, VX, and VX Ace to patch Ruby scripts to create compatibility between scripts. | ||
+ | : The phrase carried over into RPG Maker MV and MZ's JavaScript plugins. | ||
+ | : The JavaScript term for this is "monkey patch" | ||
+ | |||
+ | ; Alpha | ||
+ | : An extremely early stage of a product before it's released. | ||
+ | : Earlier than "Beta". | ||
+ | |||
+ | ; Anchor (Sprite) | ||
+ | : Determines the origin point of the sprite. | ||
+ | : For X values, 0 means its origin is towards the left. 0.5 means its origin is its center. 1 means its origin is its right. | ||
+ | : For Y values, 0 means its origin is at the top. 0.5 means its origin is at the middle. 1 means its origin is at the bottom. | ||
; Archeia | ; Archeia | ||
Line 35: | Line 60: | ||
; Aries | ; Aries | ||
: See [[Aries of Sheratan]]. | : See [[Aries of Sheratan]]. | ||
+ | |||
+ | ; Arisu (Alice) | ||
+ | : See [[Arisu]]. | ||
; Artist | ; Artist | ||
: In the RPG Maker community, this often refers to content creators that make graphical assets. | : In the RPG Maker community, this often refers to content creators that make graphical assets. | ||
+ | |||
+ | ; Asset Flipping | ||
+ | : A derogatory term referencing how certain games are just clones of other games with swapped out graphics and sound. | ||
; ATK | ; ATK | ||
: Attack | : Attack | ||
: Physical attack parameter in [[RPG Maker MV]]. | : Physical attack parameter in [[RPG Maker MV]]. | ||
+ | |||
+ | ; Aura | ||
+ | : A term carried over from [https://www.blizzard.com/en-us/games/war3/ WarCraft 3]. | ||
+ | : A status effect that comes as a source (usually a character) and affects units (usually party members) in a wide area. | ||
== B == | == B == | ||
+ | |||
+ | ; Backup | ||
+ | : The process of creating a copy of your game project or anything you're working on in case you lose it. | ||
+ | :: Because it will happen. | ||
+ | ::: You can never tell when. | ||
+ | : The thing you should always be doing on a regular basis. | ||
+ | |||
+ | ; Base Code | ||
+ | : Refers to the original code that is included in any RPG Maker iteration. | ||
; Battle System (BSys) | ; Battle System (BSys) | ||
: In the RPG Maker community, refers to how battles work in-game. | : In the RPG Maker community, refers to how battles work in-game. | ||
: Differences in battle systems usually involve how turns interact, actions are performed, and status effects behave. | : Differences in battle systems usually involve how turns interact, actions are performed, and status effects behave. | ||
+ | |||
+ | ; Bestiary | ||
+ | : An in-game log of the monsters that the player has seen/fought/defeated. | ||
+ | |||
+ | ; Beta | ||
+ | : An early stage of a product before it's released. | ||
+ | : Later than "Alpha". | ||
+ | |||
+ | ; Brave Turn Battle (BTB) | ||
+ | : See [[Battle System - BTB VisuStella MZ|Battle System - BTB]]. | ||
; Broken | ; Broken | ||
− | : When talking about skills and/or items, this means something is | + | : When talking about skills and/or items, this means something is incredibly inbalanced to the point where it breaks the game. |
; Buff | ; Buff | ||
: A temporary boost to an actor or enemy that increases their stats. Not to be confused with a status effect, which could potentially do the same thing. | : A temporary boost to an actor or enemy that increases their stats. Not to be confused with a status effect, which could potentially do the same thing. | ||
+ | : When used by a game dev, this could mean improving/boosting a mechanic, character, enemy, skill, etc. to perform better. | ||
+ | :: Opposite of a "nerf". | ||
+ | |||
+ | ; Bug | ||
+ | : Coder slang for a programming/eventing error. | ||
+ | |||
+ | ; Bust | ||
+ | : A graphical representation of a character during a message outside of the message window. | ||
+ | : Usually a half-body bust is used. | ||
+ | : Not to be confused with a face graphic. | ||
+ | : See [[Visual Novel Busts (Irina)|Visual Novel Busts]]. | ||
== C == | == C == | ||
+ | |||
+ | ; Caz | ||
+ | : See [[Caz Wolf]]. | ||
+ | |||
+ | ; Changelog | ||
+ | : A log, usually found in a script or plugin, listing the changes that the script or plugin has gone through. | ||
; Charge Turn Battle (CTB) | ; Charge Turn Battle (CTB) | ||
: See [[Battle System - CTB (YEP)|Battle System - CTB]]. | : See [[Battle System - CTB (YEP)|Battle System - CTB]]. | ||
+ | |||
+ | ; Cheese | ||
+ | : A strategy used by players that allows them to get through a particular boss/challenge that's outside the intention of the game developer | ||
; Chrono Trigger (CT) | ; Chrono Trigger (CT) | ||
: A super popular RPG that RPG Maker game devs tend to take inspiration off of. | : A super popular RPG that RPG Maker game devs tend to take inspiration off of. | ||
: [https://en.wikipedia.org/wiki/Chrono_Trigger Wikipedia entry]. | : [https://en.wikipedia.org/wiki/Chrono_Trigger Wikipedia entry]. | ||
+ | |||
+ | ; Cleanse | ||
+ | : Refers to the removal of negative status effects. | ||
; Coders | ; Coders | ||
: In the RPG Maker community, this often refers to content creators that make plugins and/or scripts. | : In the RPG Maker community, this often refers to content creators that make plugins and/or scripts. | ||
+ | |||
+ | ; Comment Tag | ||
+ | : Similar to Notetags but uses comments instead. | ||
+ | : [[:Category:Comment Tags (MV)|More explained here]]. | ||
; Console | ; Console | ||
− | : In the RPG Maker community, this refers to the debug console used in [[RPG Maker MV]] that's opened by F12. | + | : In the RPG Maker community, this refers to the debug console used in [[RPG Maker MV]] and [[RPG Maker MZ]] that's opened by pressing F12 during play testing. |
+ | |||
+ | ; Consumable | ||
+ | : Refers to an item that disappears from inventory once you use it. | ||
+ | : If there is more than 1 of that item, the amount of the item decreases until it hits 0. | ||
+ | |||
+ | ; Cooldown | ||
+ | : A period of time where a skill/item is unusable after having been used before. | ||
+ | : See [[Skill Cooldowns (YEP)|Skill Cooldowns]]. | ||
+ | |||
+ | ; Core (Plugin) | ||
+ | : A plugin that restructures a specific gameplay element of group of gameplay elements. | ||
+ | : It provides a foundation for extensions to be made and adapted into. | ||
+ | : Often misused by amateur plugin developers as a "first" plugin. | ||
+ | |||
+ | ; Crafting | ||
+ | : The process of creating a new item through multiple items. | ||
+ | : Usually in the form of item synthesis. | ||
+ | : See [[Item Synthesis (YEP)|Item Synthesis]] | ||
+ | |||
+ | ; Crit | ||
+ | : Abbreviation for "Critical" which is often used with "Critical Hit". | ||
+ | |||
+ | ; Critical Hit | ||
+ | : A successful attack that causes greater than normal damage to the target. | ||
+ | : Depending on the RPG may also inflict negative a status or effect onto the target hit. | ||
+ | |||
+ | ; Custom Battle System (CBS) | ||
+ | : A custom made battle system by the creator. | ||
+ | : Usually refers to a mix-and-match with plugins and events to create the intended battle system. | ||
+ | |||
+ | ; Custom Event System (CES) | ||
+ | : A custom made event system by the creator. | ||
+ | : Usually refers to a mix-and-match with plugins and events to create the intended event system. | ||
+ | |||
+ | ; Custom Menu System (CMS) | ||
+ | : A custom made menu system by the creator. | ||
+ | : Usually refers to a mix-and-match with plugins and events to create the intended menu system. | ||
+ | |||
+ | ; Cutscene | ||
+ | : A game segment that exists solely to provide detail and exposition to the story. | ||
== D == | == D == | ||
Line 97: | Line 218: | ||
:: RPG Maker 2003 is the exception as it was ATB. | :: RPG Maker 2003 is the exception as it was ATB. | ||
: Heavily inspired by the old [https://en.wikipedia.org/wiki/Dragon_Quest Dragon Quest] games. | : Heavily inspired by the old [https://en.wikipedia.org/wiki/Dragon_Quest Dragon Quest] games. | ||
+ | |||
+ | ; Demo | ||
+ | : A sample product of what's to represent a small portion of the final product. | ||
; Dev | ; Dev | ||
: Short for developer. | : Short for developer. | ||
: Usually refers to game developers (game devs). | : Usually refers to game developers (game devs). | ||
+ | |||
+ | ; Development Hell | ||
+ | : Jargon for being stuck in the development cycle for a long period of time before it progresses into production. | ||
+ | |||
+ | ; Dialogue Tree | ||
+ | : Found primarily in adventure games | ||
+ | :: A means of providing a menu of dialog choices to the player when interacting with a non-player character | ||
+ | :: So as to learn more from that character, influence the character's actions | ||
+ | :: And otherwise progress the game's story. | ||
+ | : The tree nature comes from typically having multiple branching levels of questions and replies that can be explored. | ||
+ | |||
+ | ; Digital Rights Management (DRM) | ||
+ | : Software tools for copyright protection | ||
+ | : Often heavily criticized, particularly if the DRM tool is overly restrictive or badly-designed. | ||
; Discord | ; Discord | ||
Line 108: | Line 246: | ||
; DMG | ; DMG | ||
: Damage | : Damage | ||
+ | |||
+ | ; Dodge Tank | ||
+ | : A class that is used as damage mitigation, but instead of receiving the damage, the class focuses on evading it while attracting attacks from the opposing party. | ||
+ | : Also known as an "Evasion Tank". | ||
; Doodad | ; Doodad | ||
: Referred to a graphical entity created by Yanfly's [[Grid-Free Doodads (YEP)|Grid-Free Doodads]]. | : Referred to a graphical entity created by Yanfly's [[Grid-Free Doodads (YEP)|Grid-Free Doodads]]. | ||
+ | |||
+ | ; Downloadable Content (DLC) | ||
+ | : Additional content for a video game that is acquired through a digital delivery system. | ||
+ | |||
+ | ; Dragon Quest (FF) | ||
+ | : A super popular RPG series that RPG Maker game devs tend to take inspiration off of. | ||
+ | : [https://en.wikipedia.org/wiki/Dragon_Quest entry]. | ||
+ | |||
+ | ; Dungeon | ||
+ | : Usually refers to the active/explorable segments of an RPG which are often outside of town and not on the overworld. | ||
+ | |||
+ | ; Dungeon Crawler | ||
+ | : A genre of video game that is based around exploring a dungeon or similar setting, defeating monsters and collecting loot. | ||
== E == | == E == | ||
+ | |||
+ | ; Effect | ||
+ | : A positive or negative element which affects a character | ||
+ | : Almost always causing modifiers to abilities or allowable actions. | ||
+ | : Example: stunned, poisoned, hasted, unconscious, etc. | ||
+ | : Sometimes called a "status effect" or, depending on the context, a "buff" or "debuff". | ||
+ | : For RPG Maker Database objects like skills and items, "Effects" are unique properties that take place when that action is used. | ||
+ | |||
+ | ; Element Wheel | ||
+ | : A term used to describe a series of elements that have a weakness to each other in a cycle. | ||
+ | |||
+ | ; Energy Turn Battle (ETB) | ||
+ | : See [[Battle System - ETB VisuStella MZ|Battle System - ETB]]. | ||
+ | |||
+ | ; Engine (Plugin) | ||
+ | : A plugin or series of plugins that focuses on creating a code base to further improve, optimize, and extend RPG Maker's default functions while providing a base/foundation for other plugins found in its library. | ||
+ | : This is often misused by amateur plugin developers as a "Library" | ||
; Eroge | ; Eroge | ||
: Japanese slang for Erotic Game. | : Japanese slang for Erotic Game. | ||
: A game that focuses on erotic content. | : A game that focuses on erotic content. | ||
+ | |||
+ | ; Evasion Tank | ||
+ | : A class that is used as damage mitigation, but instead of receiving the damage, the class focuses on evading it while attracting attacks from the opposing party. | ||
+ | : Also known as a "Dodge Tank". | ||
+ | |||
+ | ; Event | ||
+ | : RPG Maker term for an non-player-controllable entity. | ||
+ | : These can be actual characters or they can be objects. | ||
+ | : Events can trigger and run commands. | ||
+ | |||
+ | ; Event Command | ||
+ | : A command used to control the game when an event triggers. | ||
+ | |||
+ | ; Event System | ||
+ | : A complex system of event commands to create something that is normally not achievable through regular usage of event commands alone. | ||
+ | |||
+ | ; Eventing | ||
+ | : The process of creating an Event System. | ||
; EXP | ; EXP | ||
Line 125: | Line 315: | ||
== F == | == F == | ||
+ | |||
+ | ; Fast Travel | ||
+ | : Common in role-playing games, a means by which to have the player-character(s) travel between already-discovered portions of the game's world without having to actually interactively move that distance | ||
+ | |||
+ | ; Filter | ||
+ | : When talking about graphics, these are premade algorithms that change how the screen and/or object visibly looks. | ||
; Final Fantasy (FF) | ; Final Fantasy (FF) | ||
: A super popular RPG series that RPG Maker game devs tend to take inspiration off of. | : A super popular RPG series that RPG Maker game devs tend to take inspiration off of. | ||
: [https://en.wikipedia.org/wiki/Final_Fantasy Wikipedia entry]. | : [https://en.wikipedia.org/wiki/Final_Fantasy Wikipedia entry]. | ||
+ | |||
+ | ; Forum | ||
+ | : An internet message board where its users can post and reply to other messages. | ||
+ | : In the RPG Maker community, this usually refers to the [https://forums.rpgmakerweb.com/index.php official forums]. | ||
+ | |||
+ | ; Frames Per Second (FPS) | ||
+ | : A measure of the rendering speed of a video game's graphics. | ||
+ | |||
+ | ; Free Turn Battle (FTB) | ||
+ | : See [[Battle System - FTB VisuStella MZ|Battle System - FTB]]. | ||
+ | |||
+ | ; Frontview (FV) | ||
+ | : Refers to a battle system where the camera angle is from the perspective of the player party, allowing the player to see both the enemy party but usually not the player party. | ||
+ | : If the player party is seen, it's through portraits. | ||
+ | |||
+ | == G == | ||
+ | |||
+ | ; Gacha | ||
+ | : Short for Gachapon. | ||
+ | : Used in the RPG Maker community as a system that grants randomized items to the player. | ||
+ | |||
+ | ; Game Engine | ||
+ | : The codebase on which a game runs. | ||
+ | |||
+ | ; Game Jam | ||
+ | : A hackathon for video games | ||
+ | : It is a gathering of people for the purpose of planning, designing, and creating one or more games within a short span of time, usually ranging between 24 and 72 hours, and some even longer. | ||
+ | : Participants are generally made up of programmers, game designers, artists, writers, and others in game development-related fields. | ||
+ | |||
+ | ; Game Over | ||
+ | : State of the game where the player is considered to have "lost". | ||
+ | |||
+ | ; Gate | ||
+ | : A term used in the game dev community to refer to how some games will intentionally lock their players out of certain content until specific requirements have been met. | ||
+ | |||
+ | ; Generator | ||
+ | : In the RPG Maker community, this refers to the in-editor face/sprite generator found in RPG Maker VX and [[RPG Maker MV]]. | ||
+ | : Never click the randomize button. | ||
+ | |||
+ | ; Glass Cannon | ||
+ | : A unit or character capable of doing a great deal of damage, but is easily defeated. | ||
+ | |||
+ | ; Grind | ||
+ | : Refers to the act of repeatedly doing an action over and over to achieve a particular result. | ||
+ | : Not in the fun sense. | ||
== H == | == H == | ||
Line 137: | Line 378: | ||
; Healer | ; Healer | ||
: Refers to a class or enemy type that focuses primarily on healing. | : Refers to a class or enemy type that focuses primarily on healing. | ||
+ | |||
+ | ; Healing Over Time (HoT) | ||
+ | : Adapted from MMORPG slang. | ||
+ | : Refers to the damage healed over a period of time. | ||
+ | : Usually referencing the damage healing of a status effect dedicated to healing damage to the affected battler. | ||
; Hentai Game | ; Hentai Game | ||
: A game that revolves around hentai. Usually more intense than eroge. | : A game that revolves around hentai. Usually more intense than eroge. | ||
+ | |||
+ | ; Hitbox | ||
+ | : Refers to the area of contact an entity (usually the player) can interact with an object. | ||
; Horror Game | ; Horror Game | ||
: A genre of games made in RPG Maker dedicated to spooking the player. | : A genre of games made in RPG Maker dedicated to spooking the player. | ||
: Doesn't usually have a battle system. | : Doesn't usually have a battle system. | ||
+ | |||
+ | ; Hot Garbage | ||
+ | : A derogatory term used to refer to games that are on the lower end of the quality spectrum. | ||
+ | |||
+ | ; HP | ||
+ | : Health Points | ||
+ | : Used in RPG's to represent a character's current life total. | ||
+ | : Once it reaches 0, the character is knocked out/dead. | ||
+ | |||
+ | ; Holy Trinity | ||
+ | : Adapted from MMORPG slang. | ||
+ | : Refers to a party composition consisting of a damage specialist, defense specialist, and a support specialist (usually in the form of healing). | ||
+ | |||
+ | ; Horizontal Scaling | ||
+ | : The process of adding more options available to the player of similar impact to other items on the same tier level. | ||
+ | : Opposite of "Vertical Scaling" | ||
== I == | == I == | ||
− | |||
− | |||
− | |||
− | |||
; Iconset | ; Iconset | ||
: Refers to a system graphic that's used as a spritesheet for all the icons used in a RPG Maker project. | : Refers to a system graphic that's used as a spritesheet for all the icons used in a RPG Maker project. | ||
− | ; | + | ; Immortal |
− | : | + | : A state used in RPG Maker where an actor or enemy cannot die even if their HP reaches 0. |
+ | : This can be cancelled once the state is removed. | ||
+ | : In some plugins, immortality is used to extend certain action sequences so enemies don't die midway through them. | ||
− | + | ; Indie Game | |
+ | : Short for Independent Video Game | ||
+ | : Loosely defined as a game made by a single person or a small studio without any financial, development, marketing, or distribution support from a large publisher, though there are exceptions. | ||
− | ; | + | ; Instant Knock Out (IKO) |
− | : | + | : A skill, item, or state that results in defeating a character or enemy instantly no matter what their current health is. |
− | |||
− | ; | + | ; Irina |
− | : | + | : See [[Atelier Irina]]. |
− | |||
− | ; | + | ; itch |
− | : | + | : A free host for games. |
− | + | : [http://itch.io/ Link to itch.io] | |
− | |||
− | |||
− | |||
− | |||
− | : | ||
− | : | ||
− | |||
== J == | == J == | ||
Line 191: | Line 447: | ||
== K == | == K == | ||
+ | |||
+ | ; Kit | ||
+ | : The set of skills and abilities given to a pre-defined playable character in games featuring many such characters to choose from | ||
; Knock Out (KO) | ; Knock Out (KO) | ||
: Refers to an incapacitated character. | : Refers to an incapacitated character. | ||
: Usually by reaching 0 HP. | : Usually by reaching 0 HP. | ||
+ | |||
+ | ; Kusoge | ||
+ | : Japanese slang for "shit game" | ||
+ | : A derogatory term used to refer to games that are on the lower end of the quality spectrum. | ||
== L == | == L == | ||
+ | |||
+ | ; Lag | ||
+ | : A delay between an input or action and its corresponding result. | ||
; Librarium | ; Librarium | ||
: See [[Ækashics Librarium]]. | : See [[Ækashics Librarium]]. | ||
+ | |||
+ | ; Library (Plugin) | ||
+ | : See Plugin Library. | ||
; Limit Break | ; Limit Break | ||
Line 228: | Line 497: | ||
; Mage | ; Mage | ||
: Refers to a class or enemy type that focuses primarily on casting magic. | : Refers to a class or enemy type that focuses primarily on casting magic. | ||
+ | |||
+ | ; Mana | ||
+ | : Often used by the RPG Maker community as a resource for magical skills. | ||
; Massively Multiplayer Online Role-Playing Game (MMORPG) | ; Massively Multiplayer Online Role-Playing Game (MMORPG) | ||
Line 240: | Line 512: | ||
: Magic Defense | : Magic Defense | ||
: Magical defense parameter in [[RPG Maker MV]]. | : Magical defense parameter in [[RPG Maker MV]]. | ||
+ | |||
+ | ; Melee | ||
+ | : Refers to hand-to-hand combat. | ||
+ | : In some cases, refers to close-ranged combat. | ||
+ | |||
+ | ; Meta | ||
+ | : Often used in the gaming community as the standard strategy used at the time that is defined outside of the game itself. | ||
+ | : In RPG Maker MV, meta refers to the meta data created through the automatic Notetag parsing system. | ||
+ | |||
+ | ; Min-Maxing | ||
+ | : The practice of playing a RPG with the intent of creating the "best" character by means of minimizing undesired or unimportant traits and maximizing desired ones. | ||
+ | : This is usually accomplished by improving one specific trait or ability (or a set of traits/abilities) by sacrificing ability in all other fields. | ||
+ | : This is easier to accomplish in games where attributes are generated from a certain number of points rather than in ones where they are randomly generated. | ||
+ | |||
+ | ; Minigame | ||
+ | : A 'game-within-a-game', often provided as a diversion from the game's plot. | ||
+ | : Minigames are usually one-screen affairs with limited replay value, though some games have provided an entire commercial release as a 'mini-game' within the primary game-world. | ||
+ | |||
+ | ; Mob | ||
+ | : Refers to enemies of no story importance that roam a specific area. | ||
; Mobage | ; Mobage | ||
Line 245: | Line 537: | ||
: Refers to a genre of games that use RPG-like elements which are played on mobile devices. | : Refers to a genre of games that use RPG-like elements which are played on mobile devices. | ||
: Usually features a gacha system of some sort. | : Usually features a gacha system of some sort. | ||
+ | |||
+ | ; Monkey Patch (Programming) | ||
+ | : A technique used in RPG Maker MV and MZ to create compatibility between plugins. | ||
+ | : Sometimes referred to as "alias" as a carryover term from the RPG Maker XP, VX, and VX Ace days. | ||
; MP | ; MP | ||
Line 256: | Line 552: | ||
== N == | == N == | ||
+ | |||
+ | ; Nerf | ||
+ | : When used by a game dev, this could mean reducing/lowering a mechanic, character, enemy, skill, etc. to perform worse. | ||
+ | :: Opposite of a "buff". | ||
; Non-Playable Character (NPC) | ; Non-Playable Character (NPC) | ||
: Characters inside a game that aren't actively playable but can be interacted with. | : Characters inside a game that aren't actively playable but can be interacted with. | ||
+ | |||
+ | ; Notetag | ||
+ | : A technique originally used in RPG Maker VX to bypass the inability to add new data entries to the database. | ||
+ | : [[:Category:Notetags (MV)|More explained here]]. | ||
== O == | == O == | ||
+ | |||
+ | ; Original Character (OC) | ||
+ | : An character found originally in a game as its name implies. | ||
; On Screen Encounters | ; On Screen Encounters | ||
Line 268: | Line 575: | ||
; Olivia | ; Olivia | ||
: See [[Fallen Angel Olivia]]. | : See [[Fallen Angel Olivia]]. | ||
+ | |||
+ | ; Open World | ||
+ | : An open-ended game with little to no linearity. | ||
+ | |||
+ | ; Optimization | ||
+ | : The process of reducing memory usage of your assets. | ||
; Order Turn Battle (OTB) | ; Order Turn Battle (OTB) | ||
: See [[Order Turn Battle (Olivia)|Order Turn Battle]]. | : See [[Order Turn Battle (Olivia)|Order Turn Battle]]. | ||
+ | : See [[Battle System - OTB VisuStella MZ|Battle System - OTB]]. | ||
+ | |||
+ | ; Out of Character (OOC) | ||
+ | : Often refers to an action that is not in line with the character's personality. | ||
+ | |||
+ | ; Overdrive | ||
+ | : See either Limit Break or Ultimate. | ||
; Overpowered (OP) | ; Overpowered (OP) | ||
: When talking about characters, enemies, items, skills, and/or status effects, this is talking about a near game-breaking effect that is above the norm and is potentially game-breaking. | : When talking about characters, enemies, items, skills, and/or status effects, this is talking about a near game-breaking effect that is above the norm and is potentially game-breaking. | ||
+ | |||
+ | ; Overworld | ||
+ | : A map that is used to show a representation of the game's world on a reduced scale for faster/easier travel. | ||
+ | : Sometimes referred to as the "World Map". | ||
== P == | == P == | ||
Line 279: | Line 603: | ||
; Parallax Mapping | ; Parallax Mapping | ||
: The process of creating a map on an editable image and used as a parallax background on an otherwise empty map with transparent tiles. | : The process of creating a map on an editable image and used as a parallax background on an otherwise empty map with transparent tiles. | ||
+ | |||
+ | ; Parameter (Param) | ||
+ | : In RPG Maker, this refers to the statistical values an actor or enemy has. | ||
+ | : Base Parameters include MHP, MMP, ATK, DEF, MAT, MDF, AGI, LUK (Since RPG Maker VX Ace) | ||
+ | : X Parameters include HIT, EVA, CRI, CEV, MEV, MRF, CNT, HRG, MRG, TRG (Since RPG Maker VX Ace) | ||
+ | : S Parameters include TGR, GRD, REC, PHA, MCR, TCR, PDR, MDR, FDR, EXR (Since RPG Maker VX Ace) | ||
+ | : Often referred to as "stats" | ||
; Party | ; Party | ||
: In the RPG Maker community, this refers to the cast of playable characters actively available to the player. | : In the RPG Maker community, this refers to the cast of playable characters actively available to the player. | ||
+ | |||
+ | ; PEBKAC | ||
+ | : Problem Exists Between Keyboard and Chair | ||
+ | :: Often used by tech support staff | ||
; Persona | ; Persona | ||
Line 291: | Line 626: | ||
; PixiJS | ; PixiJS | ||
− | : The graphics | + | : The graphics library used in [[RPG Maker MV]] and [[RPG Maker MZ]]. |
; Playable Character (PC) | ; Playable Character (PC) | ||
: Characters inside a game that are active playable and can be controlled by the player. | : Characters inside a game that are active playable and can be controlled by the player. | ||
+ | |||
+ | ; Plugin Library | ||
+ | : A series of plugins made by a coder or group of coders made to work together with one another and enhance each other. | ||
+ | |||
+ | ; Plugin Parameters | ||
+ | : Refers to the adjustable settings when opening up a plugin in the Plugin Manager list for RPG Maker MV and MZ. | ||
; Poison | ; Poison | ||
: Refers to a status effect that causes the affected character to periodically lose HP. | : Refers to a status effect that causes the affected character to periodically lose HP. | ||
+ | |||
+ | ; Press Turn Battle (PTB) | ||
+ | : See [[Battle System - PTB VisuStella MZ|Battle System - PTB]]. | ||
+ | |||
+ | ; Procedural Generation | ||
+ | : When the game algorithmically combines randomly generated elements, particularly in game world creation. | ||
+ | |||
+ | ; Programmer Tools | ||
+ | : Often refers to a plugin that's used to facilitate the creation of other plugins. | ||
+ | : It's intended that only other programmers would use this for the creation of newer plugins. | ||
+ | :: Very rarely does this happen since programmers in the community cannot stand each other's code. | ||
+ | :: The average RPG Maker user typically has no use for them. | ||
+ | |||
+ | ; Prototype | ||
+ | : An early product of a project whose goal is to show what the intended gameplay experience will be like. | ||
+ | |||
+ | ; PvE | ||
+ | : Player versus Environment | ||
+ | :: Adapted from MMORPG slang. | ||
+ | : Refers to the player versus what the game dev has given the player. | ||
+ | : This is the natural state of the majority of RPG Maker games. | ||
+ | |||
+ | ; PvP | ||
+ | : Player versus PLayer | ||
+ | :: Adapted from MMORPG slang. | ||
+ | : Refers to the player versus another player. | ||
+ | :: Difficult to accomplish in RPG Maker. | ||
+ | |||
+ | == Q == | ||
+ | |||
+ | ; Quest | ||
+ | : A task given to players in-game that may (sometimes optionally) be completed to progress further into the game or to acquire rewards. | ||
+ | |||
+ | ; Quick Time Event (QTE) | ||
+ | : An event within a game that typically requires the player to press an indicated controller button | ||
+ | : Or move a controller's analog controls within a short time window to succeed in the event and progress forward | ||
+ | : While failure to do so may harm the player-character or lead to a game-over situation. | ||
+ | : Such controls are generally non-standard for the game, and the action performed in a quick time event is usually not possible to execute in regular gameplay | ||
== R == | == R == | ||
+ | |||
+ | ; Random Encounter | ||
+ | : A gameplay feature most commonly used in JRPG's whereby combat encounters with enemies or other dangers occur sporadically and at random without the enemy being physically seen beforehand. | ||
; Random Number Generation (RNG) | ; Random Number Generation (RNG) | ||
: Often referred to skills, items, and other effects that have a percent chance of succeeding. | : Often referred to skills, items, and other effects that have a percent chance of succeeding. | ||
+ | |||
+ | ; Replay Value | ||
+ | : The ability to play the game again with reasonable enjoyment. | ||
+ | |||
+ | ; Respawn | ||
+ | : The reappearance of an entity, such as a character or object, after its death or destruction. | ||
+ | |||
+ | ; Rez | ||
+ | : Short for resurrection. | ||
+ | : Usually refers to skills that bring a character or enemy out of a KO state. | ||
+ | |||
+ | ; Rock Paper Scissors (RPS) | ||
+ | : Refers to a gameplay style where one element beats another, which beats another, which beats another, and so on, until it cycles back to the first. | ||
; Rougelike | ; Rougelike | ||
− | : | + | : A sub-genre of games primarily featuring procedurally-generated levels, tile-based movement, turn-based action, complex maps to explore, resource management, and permanent death. |
− | : Often | + | : Games that lack some of those elements are usually better termed dungeon crawlers, but can be referred to as "Roguelites" |
+ | :: In particular, permadeath alone does not make a game Roguelike. | ||
+ | : Roguelikes are typically set in dungeons, but may contain an overworld or other settings. | ||
+ | : Roguelike games are usually designed to be more challenging than typical games, with luck and memory playing a larger role. | ||
+ | : Named after the 1980 game Rogue. | ||
+ | |||
+ | ; Rougelite | ||
+ | : Games that have some, but not all, features of Roguelike games. | ||
+ | : Often the feature removed will be permadeath. | ||
+ | : While games may self-identify as Roguelites, it can also be used as a derogatory term. | ||
+ | : Often used instead of "Roguelike" by mistake, but the two are different. | ||
; RPG Maker (RM) | ; RPG Maker (RM) | ||
Line 324: | Line 729: | ||
: The iteration of RPG Maker that released in 2015. | : The iteration of RPG Maker that released in 2015. | ||
: The first iteration of RPG Maker that uses JavaScript. | : The first iteration of RPG Maker that uses JavaScript. | ||
+ | |||
+ | ; [[RPG Maker MZ]] (RMMZ) (MZ) | ||
+ | : The iteration of RPG Maker that released in 2020. | ||
; RPG Maker VX (RMVX) (VX) | ; RPG Maker VX (RMVX) (VX) | ||
Line 344: | Line 752: | ||
== S == | == S == | ||
+ | |||
+ | ; Save Point | ||
+ | : A place in the game world of a video game where a game save can be made. | ||
+ | : Some games do not have specific save points, allowing the player to save at any point. | ||
+ | |||
+ | ; Save Scumming | ||
+ | : The manipulation of game save states to gain an advantage during play or achieve a particular outcome from unpredictable events. | ||
+ | : It is used, for example, in Roguelike games that automatically delete any save files when the player-character dies. | ||
; Scope | ; Scope | ||
: Inside the RPG Maker software, this refers to the target range of a skill or item. | : Inside the RPG Maker software, this refers to the target range of a skill or item. | ||
: In the RPG Maker community, this refers to the projected time length and scale of a game project. | : In the RPG Maker community, this refers to the projected time length and scale of a game project. | ||
+ | |||
+ | ; Script | ||
+ | : Code that is found inside an RPG Maker XP, VX, and VX Ace project. | ||
+ | : Often refers to external code imported into the game outside of the base code. | ||
+ | : These are what the "plugins" of RPG Maker XP, VX, and VX Ace were called. | ||
+ | |||
+ | ; Script Call | ||
+ | : An event command that allows you to insert code to produce effects that are normally not available through event commands. | ||
+ | : [[:Category:Script Calls (MV)|More explained here]]. | ||
+ | |||
+ | ; Self-Insert | ||
+ | : Refers to a character that's a representation of its creator. | ||
; Shin Megami Tensei (SMT) | ; Shin Megami Tensei (SMT) | ||
: A super popular RPG series that RPG Maker game devs tend to take inspiration off of. | : A super popular RPG series that RPG Maker game devs tend to take inspiration off of. | ||
: [https://en.wikipedia.org/wiki/Shin_Megami_Tensei Wikipedia entry]. | : [https://en.wikipedia.org/wiki/Shin_Megami_Tensei Wikipedia entry]. | ||
+ | |||
+ | ; Skill Tree | ||
+ | : A visual representation of the skills and orders a player can direct a character into learning. | ||
+ | : Not available to RPG Maker by default. | ||
+ | |||
+ | ; Skinner Box | ||
+ | : A technique implemented by the game to keep players invested in their game through operant conditioning. | ||
+ | : Frowned upon heavily by gamers and other game devs. | ||
+ | : [https://en.wikipedia.org/wiki/Operant_conditioning_chamber Wikipedia] | ||
+ | |||
+ | ; Sideview (SV) | ||
+ | : Refers to a battle system where the camera angle is from the side, allowing the player to see both the player party and enemy party. | ||
; Silence | ; Silence | ||
Line 358: | Line 798: | ||
; Sleep | ; Sleep | ||
: Refers to a status effect that prevents the affected character from being able to act until the character is dealt damage (either physical, magical, and/or both) to wake them up. | : Refers to a status effect that prevents the affected character from being able to act until the character is dealt damage (either physical, magical, and/or both) to wake them up. | ||
+ | |||
+ | ; Snippet (Programming) | ||
+ | : Actual definition refers to a "code snippet" which is used to describe a small portion of re-usable source code, machine code, or text. | ||
+ | : The RPG Maker community's definition usually refers to a small script or plugin that contains very little code. | ||
+ | |||
+ | ; Sprite | ||
+ | : A graphic shown on the screen. | ||
+ | : Usually referred to in the RPG Maker community as a moveable graphic that's used to represent characters. | ||
; Standard Turn Battle (STB) | ; Standard Turn Battle (STB) | ||
: See [[Battle System - STB (YEP)|Battle System - STB]]. | : See [[Battle System - STB (YEP)|Battle System - STB]]. | ||
+ | |||
+ | ; Statistic (Stat) | ||
+ | : This refers to the statistical values an actor or enemy has. | ||
+ | : These are called "Parameters" in RPG Maker | ||
; State | ; State | ||
Line 372: | Line 824: | ||
: A platform used for distributing games. | : A platform used for distributing games. | ||
: [https://store.steampowered.com/ Link to Steam] | : [https://store.steampowered.com/ Link to Steam] | ||
+ | |||
+ | ; Strategy RPG (SRPG) | ||
+ | : A strategy-based RPG. | ||
+ | : Synonymous with Tactical RPG. | ||
+ | : [https://en.wikipedia.org/wiki/Tactical_role-playing_game Wikipedia entry]. | ||
; Stun | ; Stun | ||
: Refers to a status effect that prevents the affected character from being able to act. | : Refers to a status effect that prevents the affected character from being able to act. | ||
+ | |||
+ | ; Survival Game | ||
+ | : A game set in a hostile open-world environment where characters are challenged to collect resources, craft items, and survive as long as possible. | ||
+ | |||
+ | ; Synthesis | ||
+ | : The process of creating a new item through multiple items. | ||
+ | : Usually in the form of item crafting. | ||
+ | : See [[Item Synthesis (YEP)|Item Synthesis]] | ||
+ | : Often known as "Crafting" | ||
== T == | == T == | ||
+ | |||
+ | ; Tactical RPG (TRPG) | ||
+ | : A strategy-based RPG. | ||
+ | : Synonymous with Strategy RPG. | ||
+ | : [https://en.wikipedia.org/wiki/Tactical_role-playing_game Wikipedia entry]. | ||
; Tank | ; Tank | ||
: Refers to a class or enemy type that focuses primarily on defense. | : Refers to a class or enemy type that focuses primarily on defense. | ||
+ | |||
+ | ; Taunt | ||
+ | : A term carried over from [https://www.blizzard.com/en-us/games/war3/ WarCraft 3]. | ||
+ | : An action that causes an enemy or group of enemies to target a character, usually, the character performing the taunt. | ||
+ | |||
+ | ; Text Code | ||
+ | : A text format used for changing the way text looks in the in-game message system. | ||
+ | : [[:Category:Text Codes (MV)|More explained here]]. | ||
+ | |||
+ | ; Theme6 | ||
+ | : The default song used with a new project of [[RPG Maker MV]] that's overused due to neglecting to changing it from the default settings. | ||
+ | :: A meme in the RPG Maker community that's often used as a sign of a poorly made project. | ||
+ | |||
+ | ; Tick | ||
+ | : An increment of damage or healing periodically caused by a DoT or HoT effect. | ||
; TileD | ; TileD | ||
: A tool used to create more customized maps than what's possible through [[RPG Maker MV]]. | : A tool used to create more customized maps than what's possible through [[RPG Maker MV]]. | ||
: Also see [https://archeia.itch.io/tiled-plugin-for-rpg-maker-mv the plugin made by Visustella]. | : Also see [https://archeia.itch.io/tiled-plugin-for-rpg-maker-mv the plugin made by Visustella]. | ||
+ | |||
+ | ; Time Progression Battle (TPB) | ||
+ | : Introduced in RPG Maker MZ as a form of ATB (Active Turn Battle) | ||
; Tips & Tricks (T&T) | ; Tips & Tricks (T&T) | ||
Line 397: | Line 886: | ||
:: We're actually not sure what the T stands for but "Tech" is our guess. | :: We're actually not sure what the T stands for but "Tech" is our guess. | ||
: Used in RPG Maker as a resource gauge that fills up by dealing damage and receiving damage. | : Used in RPG Maker as a resource gauge that fills up by dealing damage and receiving damage. | ||
+ | |||
+ | ; Trash Mobs | ||
+ | : Refers to enemy encounters of little to no story importance. | ||
+ | |||
+ | ; Trait | ||
+ | : Database property for Actors, Classes, Weapons, Armors, Enemies and States that enable unique passive effects. | ||
+ | : Actors and enemies are affected by all of their associated sub-database-related traits. | ||
; Troop | ; Troop | ||
: Enemy party | : Enemy party | ||
+ | |||
+ | ; Trope | ||
+ | : A common writing convention | ||
+ | : Usually given a name through [https://tvtropes.org/ TV Tropes]. | ||
+ | :: Don't visit that site unless you want to be trapped for hours. | ||
+ | : Sometimes called "cliches" (though inaccurate). | ||
+ | |||
+ | == U == | ||
+ | |||
+ | ; Ultimate | ||
+ | : When referring to skills, it's usually a character's best action. | ||
+ | :: Usually something that deals above average damage, heals more than the norm, or applies a stronger than usual status effect. | ||
+ | :: Usually a skill that has a high resource cost or specific requirements to be used. | ||
+ | |||
+ | ; Underpowered | ||
+ | : When talking about characters, enemies, items, skills, and/or status effects, this is talking about an unimpressive effect that has little to no significance on gameplay. | ||
+ | |||
+ | ; Undertale | ||
+ | : A super popular RPG that RPG Maker game devs tend to take inspiration off of. | ||
+ | : [https://en.wikipedia.org/wiki/Undertale Wikipedia entry]. | ||
+ | |||
+ | ; User Interface (UI) | ||
+ | : Refers to the graphical interface that players see in-game. | ||
+ | |||
+ | ; User Experience (UX) | ||
+ | : Refers to the player experience or user experience. | ||
== V == | == V == | ||
+ | |||
+ | ; Vaporware | ||
+ | : Video games which are announced and appear in active development for some time but are never released nor officially cancelled. | ||
+ | |||
+ | ; Vertical Scaling | ||
+ | : The process of adding more tiers and iterations of skills, items, equipment that are objectively better than the previous tier. | ||
+ | : Opposite of "Horizontal Scaling" | ||
; Visual Novel (VN) | ; Visual Novel (VN) | ||
Line 408: | Line 937: | ||
; Visual Novel Maker (VNM) | ; Visual Novel Maker (VNM) | ||
: See [http://www.rpgmakerweb.com/products/programs/visual-novel-maker Visual Novel Maker]. | : See [http://www.rpgmakerweb.com/products/programs/visual-novel-maker Visual Novel Maker]. | ||
+ | |||
+ | ; [[VisuStella]] | ||
+ | : A game dev circle made by [[Archeia]], [[Caz Wolf]], and [[Yanfly]]. The circle produces graphical assets as well as plugins for various RPG Maker iterations. | ||
+ | |||
+ | ; VisuStella MZ (VisuMZ) | ||
+ | : A plugin library lead by [[Yanfly]] with contracted plugin developers from the RPG Maker community. | ||
== W == | == W == | ||
+ | |||
+ | ; Walking Simulator | ||
+ | : A derogatory term sometimes used to classify exploration games | ||
+ | : Which generally involve exploring an environment for story and narrative but with few, if any, puzzles or gameplay elements. | ||
; Warrior | ; Warrior | ||
: Refers to a class or enemy type that focuses primarily on physical attacks. | : Refers to a class or enemy type that focuses primarily on physical attacks. | ||
+ | |||
+ | ; WASD | ||
+ | : A common control-mechanism using a typical QWERTY keyboard, with the W, A, S, and D keys bound to movement controls. | ||
+ | : This allows arrow key-like control with the left hand. | ||
+ | |||
+ | ; Wave | ||
+ | : In game genres or modes where player(s) are to defend a point or stay alive as long as possible, enemies are commonly grouped into "waves" (sometimes referred to as levels). | ||
+ | : When one wave of enemies is defeated, player(s) are typically given a short period to prepare for the next wave. | ||
+ | |||
+ | ; Window | ||
+ | : This refers to the in-game system pane that appears displaying text, messages, and other forms of data for the player. | ||
+ | : Usually not acknowledged by the characters in the game. | ||
+ | :: Unless that game breaks the fourth wall. | ||
+ | ::: It's awkward when that happens. | ||
+ | |||
+ | ; Wipe | ||
+ | : An attack from the boss in which the said boss completely knocks out the entire party. | ||
+ | |||
+ | ; World Map | ||
+ | : A map that is used to show a representation of the game's world on a reduced scale for faster/easier travel. | ||
+ | : Sometimes referred to as the "Overworld". | ||
; Writers | ; Writers | ||
Line 431: | Line 991: | ||
== Y == | == Y == | ||
+ | |||
+ | ; Yanfly | ||
+ | : Creator of the following RPG Maker script/plugin libraries: | ||
; Yanfly Engine Ace (YEA) | ; Yanfly Engine Ace (YEA) | ||
Line 446: | Line 1,009: | ||
; Yanfly Engine Zealous (YEZ) | ; Yanfly Engine Zealous (YEZ) | ||
: One of the plugin libraries made by Yanfly for RPG Maker VX. | : One of the plugin libraries made by Yanfly for RPG Maker VX. | ||
+ | |||
+ | == Z == | ||
+ | |||
+ | ; Z-Axis | ||
+ | : In RPG Maker, games are usually 2D, but the Z-Axis is used anyway to determine whether or not a sprite is in front of or behind another sprite. | ||
+ | |||
+ | |} |
Latest revision as of 12:24, 7 January 2024
Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
These are a list of commonly used terms and/or abbreviations that you will often see in the community. This page will provide a summary of what they mean but not a full explanation. A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
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