Difference between revisions of "Glossary"
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These are a list of commonly used terms and/or abbreviations that you will often see in the community. This page will provide a summary of what they mean but not a full explanation. | These are a list of commonly used terms and/or abbreviations that you will often see in the community. This page will provide a summary of what they mean but not a full explanation. | ||
− | |||
− | |||
== A == | == A == | ||
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: Refers to the likelihood of a character being targeted for an action, usually from the opposing party. | : Refers to the likelihood of a character being targeted for an action, usually from the opposing party. | ||
: The more aggro a character has, the more likely it is targeted for an action. | : The more aggro a character has, the more likely it is targeted for an action. | ||
+ | |||
+ | ; Alias (Programming) | ||
+ | : Used in RPG Maker XP, VX, and VX Ace to patch Ruby scripts to create compatibility between scripts. | ||
+ | : The phrase carried over into RPG Maker MV and MZ's JavaScript plugins. | ||
+ | : The JavaScript term for this is "monkey patch" | ||
; Alpha | ; Alpha | ||
: An extremely early stage of a product before it's released. | : An extremely early stage of a product before it's released. | ||
: Earlier than "Beta". | : Earlier than "Beta". | ||
+ | |||
+ | ; Anchor (Sprite) | ||
+ | : Determines the origin point of the sprite. | ||
+ | : For X values, 0 means its origin is towards the left. 0.5 means its origin is its center. 1 means its origin is its right. | ||
+ | : For Y values, 0 means its origin is at the top. 0.5 means its origin is at the middle. 1 means its origin is at the bottom. | ||
; Archeia | ; Archeia | ||
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; Aries | ; Aries | ||
: See [[Aries of Sheratan]]. | : See [[Aries of Sheratan]]. | ||
+ | |||
+ | ; Arisu (Alice) | ||
+ | : See [[Arisu]]. | ||
; Artist | ; Artist | ||
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::: You can never tell when. | ::: You can never tell when. | ||
: The thing you should always be doing on a regular basis. | : The thing you should always be doing on a regular basis. | ||
+ | |||
+ | ; Base Code | ||
+ | : Refers to the original code that is included in any RPG Maker iteration. | ||
; Battle System (BSys) | ; Battle System (BSys) | ||
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: An early stage of a product before it's released. | : An early stage of a product before it's released. | ||
: Later than "Alpha". | : Later than "Alpha". | ||
+ | |||
+ | ; Brave Turn Battle (BTB) | ||
+ | : See [[Battle System - BTB VisuStella MZ|Battle System - BTB]]. | ||
; Broken | ; Broken | ||
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== C == | == C == | ||
+ | |||
+ | ; Caz | ||
+ | : See [[Caz Wolf]]. | ||
; Changelog | ; Changelog | ||
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: A super popular RPG that RPG Maker game devs tend to take inspiration off of. | : A super popular RPG that RPG Maker game devs tend to take inspiration off of. | ||
: [https://en.wikipedia.org/wiki/Chrono_Trigger Wikipedia entry]. | : [https://en.wikipedia.org/wiki/Chrono_Trigger Wikipedia entry]. | ||
+ | |||
+ | ; Cleanse | ||
+ | : Refers to the removal of negative status effects. | ||
; Coders | ; Coders | ||
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; Console | ; Console | ||
− | : In the RPG Maker community, this refers to the debug console used in [[RPG Maker MV]] that's opened by pressing F12 during play testing. | + | : In the RPG Maker community, this refers to the debug console used in [[RPG Maker MV]] and [[RPG Maker MZ]] that's opened by pressing F12 during play testing. |
; Consumable | ; Consumable | ||
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: A period of time where a skill/item is unusable after having been used before. | : A period of time where a skill/item is unusable after having been used before. | ||
: See [[Skill Cooldowns (YEP)|Skill Cooldowns]]. | : See [[Skill Cooldowns (YEP)|Skill Cooldowns]]. | ||
+ | |||
+ | ; Core (Plugin) | ||
+ | : A plugin that restructures a specific gameplay element of group of gameplay elements. | ||
+ | : It provides a foundation for extensions to be made and adapted into. | ||
+ | : Often misused by amateur plugin developers as a "first" plugin. | ||
; Crafting | ; Crafting | ||
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: Example: stunned, poisoned, hasted, unconscious, etc. | : Example: stunned, poisoned, hasted, unconscious, etc. | ||
: Sometimes called a "status effect" or, depending on the context, a "buff" or "debuff". | : Sometimes called a "status effect" or, depending on the context, a "buff" or "debuff". | ||
+ | : For RPG Maker Database objects like skills and items, "Effects" are unique properties that take place when that action is used. | ||
; Element Wheel | ; Element Wheel | ||
: A term used to describe a series of elements that have a weakness to each other in a cycle. | : A term used to describe a series of elements that have a weakness to each other in a cycle. | ||
− | ; Engine | + | ; Energy Turn Battle (ETB) |
+ | : See [[Battle System - ETB VisuStella MZ|Battle System - ETB]]. | ||
+ | |||
+ | ; Engine (Plugin) | ||
: A plugin or series of plugins that focuses on creating a code base to further improve, optimize, and extend RPG Maker's default functions while providing a base/foundation for other plugins found in its library. | : A plugin or series of plugins that focuses on creating a code base to further improve, optimize, and extend RPG Maker's default functions while providing a base/foundation for other plugins found in its library. | ||
+ | : This is often misused by amateur plugin developers as a "Library" | ||
; Eroge | ; Eroge | ||
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: A class that is used as damage mitigation, but instead of receiving the damage, the class focuses on evading it while attracting attacks from the opposing party. | : A class that is used as damage mitigation, but instead of receiving the damage, the class focuses on evading it while attracting attacks from the opposing party. | ||
: Also known as a "Dodge Tank". | : Also known as a "Dodge Tank". | ||
+ | |||
+ | ; Event | ||
+ | : RPG Maker term for an non-player-controllable entity. | ||
+ | : These can be actual characters or they can be objects. | ||
+ | : Events can trigger and run commands. | ||
+ | |||
+ | ; Event Command | ||
+ | : A command used to control the game when an event triggers. | ||
+ | |||
+ | ; Event System | ||
+ | : A complex system of event commands to create something that is normally not achievable through regular usage of event commands alone. | ||
+ | |||
+ | ; Eventing | ||
+ | : The process of creating an Event System. | ||
; EXP | ; EXP | ||
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; Frames Per Second (FPS) | ; Frames Per Second (FPS) | ||
: A measure of the rendering speed of a video game's graphics. | : A measure of the rendering speed of a video game's graphics. | ||
+ | |||
+ | ; Free Turn Battle (FTB) | ||
+ | : See [[Battle System - FTB VisuStella MZ|Battle System - FTB]]. | ||
; Frontview (FV) | ; Frontview (FV) | ||
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; Librarium | ; Librarium | ||
: See [[Ækashics Librarium]]. | : See [[Ækashics Librarium]]. | ||
+ | |||
+ | ; Library (Plugin) | ||
+ | : See Plugin Library. | ||
; Limit Break | ; Limit Break | ||
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: Refers to a genre of games that use RPG-like elements which are played on mobile devices. | : Refers to a genre of games that use RPG-like elements which are played on mobile devices. | ||
: Usually features a gacha system of some sort. | : Usually features a gacha system of some sort. | ||
+ | |||
+ | ; Monkey Patch (Programming) | ||
+ | : A technique used in RPG Maker MV and MZ to create compatibility between plugins. | ||
+ | : Sometimes referred to as "alias" as a carryover term from the RPG Maker XP, VX, and VX Ace days. | ||
; MP | ; MP | ||
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; Order Turn Battle (OTB) | ; Order Turn Battle (OTB) | ||
: See [[Order Turn Battle (Olivia)|Order Turn Battle]]. | : See [[Order Turn Battle (Olivia)|Order Turn Battle]]. | ||
+ | : See [[Battle System - OTB VisuStella MZ|Battle System - OTB]]. | ||
; Out of Character (OOC) | ; Out of Character (OOC) | ||
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; Parallax Mapping | ; Parallax Mapping | ||
: The process of creating a map on an editable image and used as a parallax background on an otherwise empty map with transparent tiles. | : The process of creating a map on an editable image and used as a parallax background on an otherwise empty map with transparent tiles. | ||
+ | |||
+ | ; Parameter (Param) | ||
+ | : In RPG Maker, this refers to the statistical values an actor or enemy has. | ||
+ | : Base Parameters include MHP, MMP, ATK, DEF, MAT, MDF, AGI, LUK (Since RPG Maker VX Ace) | ||
+ | : X Parameters include HIT, EVA, CRI, CEV, MEV, MRF, CNT, HRG, MRG, TRG (Since RPG Maker VX Ace) | ||
+ | : S Parameters include TGR, GRD, REC, PHA, MCR, TCR, PDR, MDR, FDR, EXR (Since RPG Maker VX Ace) | ||
+ | : Often referred to as "stats" | ||
; Party | ; Party | ||
: In the RPG Maker community, this refers to the cast of playable characters actively available to the player. | : In the RPG Maker community, this refers to the cast of playable characters actively available to the player. | ||
− | ; | + | ; PEBKAC |
− | : Problem Exists Between Chair | + | : Problem Exists Between Keyboard and Chair |
:: Often used by tech support staff | :: Often used by tech support staff | ||
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; PixiJS | ; PixiJS | ||
− | : The graphics | + | : The graphics library used in [[RPG Maker MV]] and [[RPG Maker MZ]]. |
; Playable Character (PC) | ; Playable Character (PC) | ||
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; Plugin Library | ; Plugin Library | ||
: A series of plugins made by a coder or group of coders made to work together with one another and enhance each other. | : A series of plugins made by a coder or group of coders made to work together with one another and enhance each other. | ||
+ | |||
+ | ; Plugin Parameters | ||
+ | : Refers to the adjustable settings when opening up a plugin in the Plugin Manager list for RPG Maker MV and MZ. | ||
; Poison | ; Poison | ||
: Refers to a status effect that causes the affected character to periodically lose HP. | : Refers to a status effect that causes the affected character to periodically lose HP. | ||
+ | |||
+ | ; Press Turn Battle (PTB) | ||
+ | : See [[Battle System - PTB VisuStella MZ|Battle System - PTB]]. | ||
; Procedural Generation | ; Procedural Generation | ||
: When the game algorithmically combines randomly generated elements, particularly in game world creation. | : When the game algorithmically combines randomly generated elements, particularly in game world creation. | ||
+ | |||
+ | ; Programmer Tools | ||
+ | : Often refers to a plugin that's used to facilitate the creation of other plugins. | ||
+ | : It's intended that only other programmers would use this for the creation of newer plugins. | ||
+ | :: Very rarely does this happen since programmers in the community cannot stand each other's code. | ||
+ | :: The average RPG Maker user typically has no use for them. | ||
; Prototype | ; Prototype | ||
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:: Adapted from MMORPG slang. | :: Adapted from MMORPG slang. | ||
: Refers to the player versus what the game dev has given the player. | : Refers to the player versus what the game dev has given the player. | ||
+ | : This is the natural state of the majority of RPG Maker games. | ||
; PvP | ; PvP | ||
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: The iteration of RPG Maker that released in 2015. | : The iteration of RPG Maker that released in 2015. | ||
: The first iteration of RPG Maker that uses JavaScript. | : The first iteration of RPG Maker that uses JavaScript. | ||
+ | |||
+ | ; [[RPG Maker MZ]] (RMMZ) (MZ) | ||
+ | : The iteration of RPG Maker that released in 2020. | ||
; RPG Maker VX (RMVX) (VX) | ; RPG Maker VX (RMVX) (VX) | ||
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: Inside the RPG Maker software, this refers to the target range of a skill or item. | : Inside the RPG Maker software, this refers to the target range of a skill or item. | ||
: In the RPG Maker community, this refers to the projected time length and scale of a game project. | : In the RPG Maker community, this refers to the projected time length and scale of a game project. | ||
+ | |||
+ | ; Script | ||
+ | : Code that is found inside an RPG Maker XP, VX, and VX Ace project. | ||
+ | : Often refers to external code imported into the game outside of the base code. | ||
+ | : These are what the "plugins" of RPG Maker XP, VX, and VX Ace were called. | ||
; Script Call | ; Script Call | ||
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; Sleep | ; Sleep | ||
: Refers to a status effect that prevents the affected character from being able to act until the character is dealt damage (either physical, magical, and/or both) to wake them up. | : Refers to a status effect that prevents the affected character from being able to act until the character is dealt damage (either physical, magical, and/or both) to wake them up. | ||
+ | |||
+ | ; Snippet (Programming) | ||
+ | : Actual definition refers to a "code snippet" which is used to describe a small portion of re-usable source code, machine code, or text. | ||
+ | : The RPG Maker community's definition usually refers to a small script or plugin that contains very little code. | ||
; Sprite | ; Sprite | ||
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; Standard Turn Battle (STB) | ; Standard Turn Battle (STB) | ||
: See [[Battle System - STB (YEP)|Battle System - STB]]. | : See [[Battle System - STB (YEP)|Battle System - STB]]. | ||
+ | |||
+ | ; Statistic (Stat) | ||
+ | : This refers to the statistical values an actor or enemy has. | ||
+ | : These are called "Parameters" in RPG Maker | ||
; State | ; State | ||
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; Trash Mobs | ; Trash Mobs | ||
: Refers to enemy encounters of little to no story importance. | : Refers to enemy encounters of little to no story importance. | ||
+ | |||
+ | ; Trait | ||
+ | : Database property for Actors, Classes, Weapons, Armors, Enemies and States that enable unique passive effects. | ||
+ | : Actors and enemies are affected by all of their associated sub-database-related traits. | ||
; Troop | ; Troop | ||
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; User Experience (UX) | ; User Experience (UX) | ||
− | : Refers to the player experience | + | : Refers to the player experience or user experience. |
== V == | == V == | ||
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== Y == | == Y == | ||
+ | |||
+ | ; Yanfly | ||
+ | : Creator of the following RPG Maker script/plugin libraries: | ||
; Yanfly Engine Ace (YEA) | ; Yanfly Engine Ace (YEA) |
Latest revision as of 12:24, 7 January 2024
Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
These are a list of commonly used terms and/or abbreviations that you will often see in the community. This page will provide a summary of what they mean but not a full explanation. A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
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