Difference between revisions of "Glossary"
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These are a list of commonly used terms and/or abbreviations that you will often see in the community. This page will provide a summary of what they mean but not a full explanation. | These are a list of commonly used terms and/or abbreviations that you will often see in the community. This page will provide a summary of what they mean but not a full explanation. | ||
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== A == | == A == | ||
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: An extremely early stage of a product before it's released. | : An extremely early stage of a product before it's released. | ||
: Earlier than "Beta". | : Earlier than "Beta". | ||
+ | |||
+ | ; Anchor (Sprite) | ||
+ | : Determines the origin point of the sprite. | ||
+ | : For X values, 0 means its origin is towards the left. 0.5 means its origin is its center. 1 means its origin is its right. | ||
+ | : For Y values, 0 means its origin is at the top. 0.5 means its origin is at the middle. 1 means its origin is at the bottom. | ||
; Archeia | ; Archeia | ||
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; Aries | ; Aries | ||
: See [[Aries of Sheratan]]. | : See [[Aries of Sheratan]]. | ||
+ | |||
+ | ; Arisu (Alice) | ||
+ | : See [[Arisu]]. | ||
; Artist | ; Artist | ||
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: An early stage of a product before it's released. | : An early stage of a product before it's released. | ||
: Later than "Alpha". | : Later than "Alpha". | ||
+ | |||
+ | ; Brave Turn Battle (BTB) | ||
+ | : See [[Battle System - BTB VisuStella MZ|Battle System - BTB]]. | ||
; Broken | ; Broken | ||
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== C == | == C == | ||
+ | |||
+ | ; Caz | ||
+ | : See [[Caz Wolf]]. | ||
; Changelog | ; Changelog | ||
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: A super popular RPG that RPG Maker game devs tend to take inspiration off of. | : A super popular RPG that RPG Maker game devs tend to take inspiration off of. | ||
: [https://en.wikipedia.org/wiki/Chrono_Trigger Wikipedia entry]. | : [https://en.wikipedia.org/wiki/Chrono_Trigger Wikipedia entry]. | ||
+ | |||
+ | ; Cleanse | ||
+ | : Refers to the removal of negative status effects. | ||
; Coders | ; Coders | ||
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: Example: stunned, poisoned, hasted, unconscious, etc. | : Example: stunned, poisoned, hasted, unconscious, etc. | ||
: Sometimes called a "status effect" or, depending on the context, a "buff" or "debuff". | : Sometimes called a "status effect" or, depending on the context, a "buff" or "debuff". | ||
+ | : For RPG Maker Database objects like skills and items, "Effects" are unique properties that take place when that action is used. | ||
; Element Wheel | ; Element Wheel | ||
: A term used to describe a series of elements that have a weakness to each other in a cycle. | : A term used to describe a series of elements that have a weakness to each other in a cycle. | ||
+ | |||
+ | ; Energy Turn Battle (ETB) | ||
+ | : See [[Battle System - ETB VisuStella MZ|Battle System - ETB]]. | ||
; Engine (Plugin) | ; Engine (Plugin) | ||
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: A class that is used as damage mitigation, but instead of receiving the damage, the class focuses on evading it while attracting attacks from the opposing party. | : A class that is used as damage mitigation, but instead of receiving the damage, the class focuses on evading it while attracting attacks from the opposing party. | ||
: Also known as a "Dodge Tank". | : Also known as a "Dodge Tank". | ||
+ | |||
+ | ; Event | ||
+ | : RPG Maker term for an non-player-controllable entity. | ||
+ | : These can be actual characters or they can be objects. | ||
+ | : Events can trigger and run commands. | ||
+ | |||
+ | ; Event Command | ||
+ | : A command used to control the game when an event triggers. | ||
+ | |||
+ | ; Event System | ||
+ | : A complex system of event commands to create something that is normally not achievable through regular usage of event commands alone. | ||
+ | |||
+ | ; Eventing | ||
+ | : The process of creating an Event System. | ||
; EXP | ; EXP | ||
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; Frames Per Second (FPS) | ; Frames Per Second (FPS) | ||
: A measure of the rendering speed of a video game's graphics. | : A measure of the rendering speed of a video game's graphics. | ||
+ | |||
+ | ; Free Turn Battle (FTB) | ||
+ | : See [[Battle System - FTB VisuStella MZ|Battle System - FTB]]. | ||
; Frontview (FV) | ; Frontview (FV) | ||
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; Order Turn Battle (OTB) | ; Order Turn Battle (OTB) | ||
: See [[Order Turn Battle (Olivia)|Order Turn Battle]]. | : See [[Order Turn Battle (Olivia)|Order Turn Battle]]. | ||
+ | : See [[Battle System - OTB VisuStella MZ|Battle System - OTB]]. | ||
; Out of Character (OOC) | ; Out of Character (OOC) | ||
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: In the RPG Maker community, this refers to the cast of playable characters actively available to the player. | : In the RPG Maker community, this refers to the cast of playable characters actively available to the player. | ||
− | ; | + | ; PEBKAC |
− | : Problem Exists Between Chair | + | : Problem Exists Between Keyboard and Chair |
:: Often used by tech support staff | :: Often used by tech support staff | ||
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; PixiJS | ; PixiJS | ||
− | : The graphics | + | : The graphics library used in [[RPG Maker MV]] and [[RPG Maker MZ]]. |
; Playable Character (PC) | ; Playable Character (PC) | ||
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; Plugin Library | ; Plugin Library | ||
: A series of plugins made by a coder or group of coders made to work together with one another and enhance each other. | : A series of plugins made by a coder or group of coders made to work together with one another and enhance each other. | ||
+ | |||
+ | ; Plugin Parameters | ||
+ | : Refers to the adjustable settings when opening up a plugin in the Plugin Manager list for RPG Maker MV and MZ. | ||
; Poison | ; Poison | ||
: Refers to a status effect that causes the affected character to periodically lose HP. | : Refers to a status effect that causes the affected character to periodically lose HP. | ||
+ | |||
+ | ; Press Turn Battle (PTB) | ||
+ | : See [[Battle System - PTB VisuStella MZ|Battle System - PTB]]. | ||
; Procedural Generation | ; Procedural Generation | ||
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:: Adapted from MMORPG slang. | :: Adapted from MMORPG slang. | ||
: Refers to the player versus what the game dev has given the player. | : Refers to the player versus what the game dev has given the player. | ||
+ | : This is the natural state of the majority of RPG Maker games. | ||
; PvP | ; PvP | ||
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; Sleep | ; Sleep | ||
: Refers to a status effect that prevents the affected character from being able to act until the character is dealt damage (either physical, magical, and/or both) to wake them up. | : Refers to a status effect that prevents the affected character from being able to act until the character is dealt damage (either physical, magical, and/or both) to wake them up. | ||
+ | |||
+ | ; Snippet (Programming) | ||
+ | : Actual definition refers to a "code snippet" which is used to describe a small portion of re-usable source code, machine code, or text. | ||
+ | : The RPG Maker community's definition usually refers to a small script or plugin that contains very little code. | ||
; Sprite | ; Sprite | ||
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; Trash Mobs | ; Trash Mobs | ||
: Refers to enemy encounters of little to no story importance. | : Refers to enemy encounters of little to no story importance. | ||
+ | |||
+ | ; Trait | ||
+ | : Database property for Actors, Classes, Weapons, Armors, Enemies and States that enable unique passive effects. | ||
+ | : Actors and enemies are affected by all of their associated sub-database-related traits. | ||
; Troop | ; Troop | ||
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; User Experience (UX) | ; User Experience (UX) | ||
− | : Refers to the player experience | + | : Refers to the player experience or user experience. |
== V == | == V == |
Latest revision as of 12:24, 7 January 2024
Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
These are a list of commonly used terms and/or abbreviations that you will often see in the community. This page will provide a summary of what they mean but not a full explanation. A
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