Event Title Scene VisuStella MZ
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
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SystemThis is a plugin created for RPG Maker MZ. | ||
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VisuStella MZThis plugin is a part of the VisuStella MZ Plugin Library. Click here if you want to help support VisuStella on Patreon. IntroductionFor those who feel compelled to create their own custom title scene using in-game maps and events, this plugin will replace Scene_Title with a new dedicated map scene to allow such a thing to happen. Customize it however you can within your abilities and utilize the full power of RPG Maker MZ's eventing system. Just don't forget to use an Autorun event to kick things off, alright? Features include all (but not limited to) the following:
RequirementsThis plugin is made for RPG Maker MZ. This will not work in other iterations of RPG Maker.
This plugin is a Tier 4 plugin. Place it under other plugins of lower tier value on your Plugin Manager list (ie: 0, 1, 2, 3, 4, 5). This is to ensure that your plugins will have the best compatibility with the rest of the VisuStella MZ Plugin library.
Major ChangesThis plugin adds some new hard-coded features to RPG Maker MZ's functions. The following is a list of them. --- AutosaveAutosaving is disabled on the event title scene map. This is to prevent any instances of the player loading into an unintended map by accident. --- Movement DisableThrough the Plugin Parameters, you can disable input and mouse movement from the player for the dedicated event title scene. --- Menu and Debug DisableOn the dedicated event title scene, calling the Main Menu and debug menu is disabled to prevent errors. --- VisuStella MZ CompatibilityWhile this plugin is compatible with the majority of the VisuStella MZ plugin library, it is not compatible with specific plugins or specific features. This section will highlight the main plugins/features that will not be compatible with this plugin or put focus on how the make certain features compatible. --- Those using the VisuStella MZ Core Engine will now have the "Title Picture Buttons" imported into the Event Title Scene. They can be interacted the same way. The picture buttons will appear above all else so keep that in mind for how you position them. --- Text CodesText Codes are used in the Show Text event command. They are used to display things that text normally can't produce on its own, such as colors, get the name of a specific actor, change icons, and more. RPG Maker MZ already comes with text codes of its own:
Continue-Related Text Codes---
--- Plugin CommandsPlugin Commands are event commands that are used to call upon functions added by a plugin that aren't inherently a part of RPG Maker MZ. Here is a list of Plugin Command(s) that you may use: ---
--- System-Type Plugin Commands--- System: Start New Game - Leaves the current scene and starts a new game. Slow Fade Out?: - Use a slow fade out transition to the next scene? --- System: Open Load Scene - Leaves the current scene and opens the load game scene. Slow Fade Out?: - Use a slow fade out transition to the next scene? --- System: Open Options Scene - Leaves the current scene and opens the options scene. Slow Fade Out?: - Use a slow fade out transition to the next scene? --- Script CallsThe following are Script Calls that can be used with this plugin. These are made for JavaScript proficient users. We are not responsible if you use them incorrectly or for unintended usage. --- Continue-Related Script Calls--- DataManager.isAnySavefileExists() - Use this in a 'Conditional Branch' event command script check. - This will return 'true' if there are save files to load from. - This will return 'false' if there are no save files to load from. - This code is available outside of this plugin. --- Plugin ParametersGeneral SettingsThese are the settings available through the plugin parameters to adjust how the map title scene plays out. --- Title Scene Coordinates Map ID: - Select the map used for the evented title scene. Map X: - Select the X coordinate for the evented title scene. Map Y: - Select the Y coordinate for the evented title scene. Face Direction: - What direction will the player face on the title scene? - This is assuming the player is visible. --- Player Character Transparent?: - Make the player transparent on the title scene? Can Input Move?: - Can the player move while on the title scene? Show Followers?: - Show player followers on the title scene? - This is assuming the player is visible. ---
Terms of Use1. These plugins may be used in free or commercial games provided that they have been acquired through legitimate means at VisuStella.com and/or any other official approved VisuStella sources. Exceptions and special circumstances that may prohibit usage will be listed on VisuStella.com. 2. All of the listed coders found in the Credits section of this plugin must be given credit in your games or credited as a collective under the name: "VisuStella". 3. You may edit the source code to suit your needs, so long as you do not claim the source code belongs to you. VisuStella also does not take responsibility for the plugin if any changes have been made to the plugin's code, nor does VisuStella take responsibility for user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow custom JavaScript code. 5. VisuStella is not responsible for problems found in your game due to unintended usage, incompatibility problems with plugins outside of the VisuStella MZ library, plugin versions that aren't up to date, nor responsible for the proper working of compatibility patches made by any third parties. VisuStella is not responsible for errors caused by any user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow JavaScript code. 8. Any extensions and/or addendums made to this plugin's Terms of Use can be found on VisuStella.com and must be followed. Terms of Use: Japanese『VisuStella MZ』利用規約 1. これらのプラグインは、VisuStella.comおよび/または公式に承認されたVisuStellaのソースから合法的な手段で入手したものである限り、フリーゲームや商用ゲームに使用することができます。例外的に使用が禁止される場合については、VisuStella.comの記載をご確認ください。 2. 本プラグインの「クレジット」部分に記載されているすべてのコーダーの名前は、ゲーム内にクレジット表記を行うか、もしくは「VisuStella」という名前の下にまとめて表記する必要があります。 3. ソースコードを自分のものだと主張しない限りは、必要に応じて編集することが可能です。ただしプラグインのコードに変更が加えられた場合、VisuStellaはそのプラグインに対して一切の責任を負いません。高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードについても、VisuStellaは一切の責任を負いません。 5. VisuStellaは、意図しない使用方法による問題、VisuStella MZライブラリ以外のプラグインとの非互換性の問題、プラグインのバージョンが最新でないことによる問題、第三者による互換性パッチが適切に動作していないことなどが原因でゲーム内で発生した問題については、一切の責任を負いません。VisuStellaは、高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードに起因するエラーについても、一切の責任を負いません。 8. このプラグインの利用規約の追加項目や補足については、VisuStella.comに掲載されていますので、それを参照し従ってください。 CreditsIf you are using this plugin, credit the following people in your game: Team VisuStella ChangelogVersion 1.01: June 25, 2021
Version 1.00 Official Release Date: July 9, 2021
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