Difference between revisions of "Attached Pictures VisuStella MZ"
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Things to Note: | Things to Note: | ||
− | * The picture coordinates are relative to the Message Window's upper left | + | * The picture coordinates are relative to the Message Window's upper left corner. This means if your picture has an X coordinate of 100, and a Y coordinate of 50, it will be 100 pixels across and 50 pixels down from the upper left corner of the Message Window while paying heed to the picture's anchor/origin position. |
− | corner. This means if your picture has an X coordinate of 100, and a Y | + | * Pictures will be layered in the order of smallest ID towards the bottom to largest ID towards the top, just like it would on the main map. |
− | coordinate of 50, it will be 100 pixels across and 50 pixels down from the | + | * Pictures will only be positioned relative to the Message Window. Any supplemental windows like the Name Window, Choice Window, and Number Input Window will appear above the pictures. Keep this in mind as you use them. There is no changing this. |
− | upper left corner of the Message Window while paying heed to the picture's | + | * Removing a picture from being attached to the Message Window while it is visible will place it back to the main screen. |
− | anchor/origin position. | + | * The opposite is also true. If you attach a picture to the Message Window while it is already on the main screen, it will be attached to the Message Window suddenly. |
− | * Pictures will be layered in the order of smallest ID towards the bottom to | + | * If the Message Window is closing or is invisible, all attached pictures to the Message Window will disappear until it is fully opened again. |
− | largest ID towards the top, just like it would on the main map. | + | * If the Message Window changes positions (ie from the bottom to the middle) then all attached pictures will be transported relative to the new location. |
− | * Pictures will only be positioned relative to the Message Window. Any | + | * Pictures cannot be simultaneously attached to Message Windows and other Pictures at the same time. The attachment will go towards whichever command last attaches them. Attached Pictures also cannot be attached to other Attached Pictures regardless of their sources. |
− | supplemental windows like the Name Window, Choice Window, and Number Input | ||
− | Window will appear above the pictures. Keep this in mind as you use them. | ||
− | There is no changing this. | ||
− | * Removing a picture from being attached to the Message Window while it is | ||
− | visible will place it back to the main screen. | ||
− | * The opposite is also true. If you attach a picture to the Message Window | ||
− | while it is already on the main screen, it will be attached to the Message | ||
− | Window suddenly. | ||
− | * If the Message Window is closing or is invisible, all attached pictures | ||
− | to the Message Window will disappear until it is fully opened again. | ||
− | * If the Message Window changes positions (ie from the bottom to the middle) | ||
− | then all attached pictures will be transported relative to the new location. | ||
− | * Pictures cannot be simultaneously attached to Message Windows and other | ||
− | Pictures at the same time. The attachment will go towards whichever command | ||
− | last attaches them. Attached Pictures also cannot be attached to other | ||
− | Attached Pictures regardless of their sources. | ||
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Things to Note: | Things to Note: | ||
− | * The picture coordinates of the attached pictures are relative to the | + | * The picture coordinates of the attached pictures are relative to the origin point determined by the target picture. This means if the target picture uses the "Upper Left" origin point, any attached pictures will use that as their 0, 0. If they use a "Center" origin point, then the attached pictures will use the target picture's center. |
− | origin point determined by the target picture. This means if the target | + | * Attached pictures will be layered in the order of smallest ID towards the bottom to largest ID towards the top, just like it would on the main map. |
− | picture uses the "Upper Left" origin point, any attached pictures will use | + | * Attached pictures will always be on top of the picture it is attached to regardless of their ID's. This means if picture 5 is attached to picture 20, the attached picture 5 will appear on top of picture 20. |
− | that as their 0, 0. If they use a "Center" origin point, then the attached | + | * Attached pictures of base pictures with higher ID's will appear above other attached pictures and base pictures of lower ID's. This means if picture 5 is attached to picture 20, it will appear on top of picture 90 that is attached to picture 15. |
− | pictures will use the target picture's center. | + | * Removing a picture from being attached to the target picture while it is visible will place it back to the main screen. |
− | * Attached pictures will be layered in the order of smallest ID towards the | + | * The opposite is also true. If you attach a picture to a target picture while it is already on the main screen, it will be attached to the target picture suddenly. |
− | bottom to largest ID towards the top, just like it would on the main map. | + | * If the target picture is stretched via scale, has its opacity changed, rotating, or is tinted, attached pictures will adopt those properties. In regards to opacity changes, each layer can be visibly seen apart from one another. There is nothing we can do about this as it's a Pixi-related issue. |
− | * Attached pictures will always be on top of the picture it is attached to | ||
− | regardless of their ID's. This means if picture 5 is attached to picture 20, | ||
− | the attached picture 5 will appear on top of picture 20. | ||
− | * Attached pictures of base pictures with higher ID's will appear above | ||
− | other attached pictures and base pictures of lower ID's. This means if | ||
− | picture 5 is attached to picture 20, it will appear on top of picture 90 | ||
− | that is attached to picture 15. | ||
− | * Removing a picture from being attached to the target picture while it is | ||
− | visible will place it back to the main screen. | ||
− | * The opposite is also true. If you attach a picture to a target picture | ||
− | while it is already on the main screen, it will be attached to the target | ||
− | picture suddenly. | ||
− | * If the target picture is stretched via scale, has its opacity changed, | ||
− | rotating, or is tinted, attached pictures will adopt those properties. In | ||
− | regards to opacity changes, each layer can be visibly seen apart from one | ||
− | another. There is nothing we can do about this as it's a Pixi-related issue. | ||
* The attached pictures won't be shown if the target picture is erased. | * The attached pictures won't be shown if the target picture is erased. | ||
− | * Pictures cannot be simultaneously attached to Message Windows and other | + | * Pictures cannot be simultaneously attached to Message Windows and other Pictures at the same time. The attachment will go towards whichever command last attaches them. Attached Pictures also cannot be attached to other Attached Pictures regardless of their sources. |
− | Pictures at the same time. The attachment will go towards whichever command | ||
− | last attaches them. Attached Pictures also cannot be attached to other | ||
− | Attached Pictures regardless of their sources. | ||
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Revision as of 14:21, 8 November 2021
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
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SystemThis is a plugin created for RPG Maker MZ. | ||
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VisuStella MZThis plugin is a part of the VisuStella MZ Plugin Library. Click here if you want to help support VisuStella on Patreon. IntroductionThis plugin allows you to attach Pictures to the Message Window or other Pictures. This means that their positions, effects, and the like become relative to the attached target's, including their position and properties. Use this to display busts on Message Windows or piece together actor busts with a basic body image, a set of eyes, and a mouth. Add some flavor by letting pictures interact with the Message Window in different ways as well as make your actor bustss more vivid. This plugin allows you to attach pictures to the Message Window. This means that their positions, effects, and the like become relative to the Message Window's position. Use this to display busts, special effects on an actor's face, or add some flavor by letting pictures interact with the Message Window in different ways. Features include all (but not limited to) the following:
RequirementsThis plugin is made for RPG Maker MZ. This will not work in other iterations of RPG Maker.
This plugin is a Tier 4 plugin. Place it under other plugins of lower tier value on your Plugin Manager list (ie: 0, 1, 2, 3, 4, 5). This is to ensure that your plugins will have the best compatibility with the rest of the VisuStella MZ Plugin library.
InstructionsMessage PicturesHere are the instructions on how to use this plugin. --- Step 1: Option A: - Open up the Plugin Parameters for this plugin. - Modify the Message Window > Default Attached ID Plugin Parameter. - This marks the Picture ID's attached to the Message Window by default. - Default Picture ID values: 61, 62, 63, 64, 65, 66, 67, 68, 69, 70 - Remember these ID's. OR Option B: - Use the Plugin Command: "Message: Attach Picture(s)" - Add specific Picture ID's to be attached to the Message Window. - Remember these ID's. --- Step 2: - Create an event or edit an existing one. - Create a "Show Picture" event using one of the ID's attached to the Message Window from Step 1. - Modify the specific ID's with "Move Picture", "Rotate Picture", "Tint Picture", or "Erase Picture" event commands. - The effects will be applied to picture(s) attached to the Message Window. --- Things to Note:
--- Pictures Attached to Other PicturesHere are the instructions on how to use this plugin. --- Step 1: - Use the Plugin Command: "Picture: Attach Picture(s)" - Add "Attach Picture ID(s)" to be attached to the "Target Picture ID". - Remember these ID's. --- Step 2: - Create an event or edit an existing one. - Create a "Show Picture" event using one of the ID's attached to the target Picture from Step 1. - Create a "Show Picture" event using the target picture ID from Step 1. - Modify the specific ID's with "Move Picture", "Rotate Picture", "Tint Picture", or "Erase Picture" event commands. - The effects will be applied to picture(s) attached to the target Picture. --- Things to Note:
--- Plugin CommandsThe following are Plugin Commands that come with this plugin. They can be accessed through the Plugin Command event command. --- Message Plugin Commands--- Message: Attach Picture(s) - Select which Picture ID's to attach to the Message Window. Picture ID(s): - Select which Picture ID's to attach to the Message Window. --- Message: Remove Picture(s) - Select which Picture ID's to remove from the Message Window. Picture ID(s): - Select which Picture ID's to remove from the Message Window. --- Picture Plugin Commands--- Picture: Attach Picture(s) - Select which Picture ID's to attach to another picture. Picture ID(s): - Select which Picture ID's to attach to another picture. Target Picture ID: - Select which Picture ID to attach the above picture(s) to. --- Picture: Remove Picture(s) - Select which Picture ID's to remove from any other pictures. Picture ID(s): - Select which Picture ID's to remove from any other pictures. --- Plugin ParametersGeneral SettingsThese are the general settings available to this plugin. --- Message Window Default Attached ID(s): - Select which Picture ID's to default to being attached to Message Window. - Can be updated with Plugin Commands. Container Position: - Select the position of the picture container. - Pictures will still appear behind supplemental windows. - 0 - Behind Window Skin - 1 - In Front of Window Skin - 2 - In Front of Window Text ---
Terms of Use1. These plugins may be used in free or commercial games provided that they have been acquired through legitimate means at VisuStella.com and/or any other official approved VisuStella sources. Exceptions and special circumstances that may prohibit usage will be listed on VisuStella.com. 2. All of the listed coders found in the Credits section of this plugin must be given credit in your games or credited as a collective under the name: "VisuStella". 3. You may edit the source code to suit your needs, so long as you do not claim the source code belongs to you. VisuStella also does not take responsibility for the plugin if any changes have been made to the plugin's code, nor does VisuStella take responsibility for user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow custom JavaScript code. 5. VisuStella is not responsible for problems found in your game due to unintended usage, incompatibility problems with plugins outside of the VisuStella MZ library, plugin versions that aren't up to date, nor responsible for the proper working of compatibility patches made by any third parties. VisuStella is not responsible for errors caused by any user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow JavaScript code. 8. Any extensions and/or addendums made to this plugin's Terms of Use can be found on VisuStella.com and must be followed. Terms of Use: Japanese『VisuStella MZ』利用規約 1. これらのプラグインは、VisuStella.comおよび/または公式に承認されたVisuStellaのソースから合法的な手段で入手したものである限り、フリーゲームや商用ゲームに使用することができます。例外的に使用が禁止される場合については、VisuStella.comの記載をご確認ください。 2. 本プラグインの「クレジット」部分に記載されているすべてのコーダーの名前は、ゲーム内にクレジット表記を行うか、もしくは「VisuStella」という名前の下にまとめて表記する必要があります。 3. ソースコードを自分のものだと主張しない限りは、必要に応じて編集することが可能です。ただしプラグインのコードに変更が加えられた場合、VisuStellaはそのプラグインに対して一切の責任を負いません。高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードについても、VisuStellaは一切の責任を負いません。 5. VisuStellaは、意図しない使用方法による問題、VisuStella MZライブラリ以外のプラグインとの非互換性の問題、プラグインのバージョンが最新でないことによる問題、第三者による互換性パッチが適切に動作していないことなどが原因でゲーム内で発生した問題については、一切の責任を負いません。VisuStellaは、高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードに起因するエラーについても、一切の責任を負いません。 8. このプラグインの利用規約の追加項目や補足については、VisuStella.comに掲載されていますので、それを参照し従ってください。 CreditsIf you are using this plugin, credit the following people in your game: Team VisuStella ChangelogVersion 1.00 Official Release Date: December 10, 2021
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