Difference between revisions of "Visual Gauge Styles VisuStella MZ"
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Here, you can adjust the default settings for the various gauges used in the | Here, you can adjust the default settings for the various gauges used in the |
Revision as of 17:33, 3 March 2023
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
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SystemThis is a plugin created for RPG Maker MZ. | ||
Click here for help on how to install plugins and an explanation on the Tier Hierarchy System. |
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Click here for how to troubleshoot plugins if you get an error. |
Required PluginsThe following plugins are required in order to use this plugin. Place the following plugins above this plugin located in the Plugin Manager.
VisuStella MZThis plugin is a part of the VisuStella MZ Plugin Library. Click here if you want to help support VisuStella on Patreon. IntroductionThe Visual Gauge Styles plugin allows you to swap out the various gauges found and used in the game to don a different appearance and aesthetic. The aesthetics can be mixed and matched to your liking, going from more visual polygon structure-like styles to enhance a feeling to more mechanical-like styles to relay information better. As these styles are all pre-rendered, there are no custom files used with this plugin. Features include all (but not limited to) the following:
RequirementsThis plugin is made for RPG Maker MZ. This will not work in other iterations of RPG Maker. Required Plugin ListThis plugin requires the above listed plugins to be installed inside your game's Plugin Manager list in order to work. You cannot start your game with this plugin enabled without the listed plugins.
This plugin is a Tier 3 plugin. Place it under other plugins of lower tier value on your Plugin Manager list (ie: 0, 1, 2, 3, 4, 5). This is to ensure that your plugins will have the best compatibility with the rest of the VisuStella MZ Plugin library.
Major ChangesThis plugin adds some new hard-coded features to RPG Maker MZ's functions. The following is a list of them. --- Sprite_Gauge OverwriteNaturally, since the visual gauge styles are altered, certain aspects have to be overwritten as a whole. For the Sprite_Gauge class, this means the functions related to drawing the gauges themselves are overwritten. --- Extra FeaturesThere are some extra features found if other VisuStella MZ plugins are found present in the Plugin Manager list. --- Aggro Control System VisuStella MZ Battle System - ATB VisuStella MZ Victory Aftermath VisuStella MZ These plugins from the VisuStella MZ library contain sprite gauges used that can be altered and have a different style from the rest. Mix and match them to your liking. --- VisuStella MZ CompatibilityWhile this plugin is compatible with the majority of the VisuStella MZ plugin library, it is not compatible with specific plugins or specific features. This section will highlight the main plugins/features that will not be compatible with this plugin or put focus on how the make certain features compatible. --- Variable Gauges VisuStella MZThe updated version of VisuStella MZ's Variable Gauges can now utilize the styles from this plugin. However, keep in mind that style settings like adjusting gauge thickness will not be handled by the Visual Gauge Styles plugin, but instead, handled by the Variable Gauges plugin. --- Visual Gauge Styles GalleryHere is a gallery of the various styles you can pick and choose from.
Plugin ParametersStyle Adjustment SettingsAdjust settings like label and value offsets for each style type. --- Structure-Styles Normal: Arrow: Dipper: Flag: Growth: Lean: Quad: Stagger: Trapezoid: - Adjustment settings like gauge thickness, labels, values offsets values when this specific style is used. --- Step-Styles Half Step: Third Step: Fourth Step: Fifth Step: Sixth Step: Eighth Step: Tenth Step: - Adjustment settings like gauge thickness, labels, values offsets values when this specific style is used. --- Section-Styles Half Section: Third Section: Fourth Section: Fifth Section: Sixth Section: Eighth Section: Tenth Section: - Adjustment settings like gauge thickness, labels, values offsets values when this specific style is used. - These gauges will be separated in even sections based on their numeric value used for their style name. --- Segment-Styles Segment By 10: Segment By 20: Segment By 25: Segment By 50: Segment By 100: Segment By 200: Segment By 250: Segment By 500: Segment By 1000: - Adjustment settings like gauge thickness, labels, values offsets values when this specific style is used. - These gauges will be separated in divided chunks based on the maximum value used to calculate the gauge. Their divison count is based on the numeric value used for their style name. --- General SettingsHere, you can adjust the default settings for the various gauges used in the game. If there are any future plugins that will utilize custom gauges, they will be added here at a later date. --- Default Default Horizontal Style: Default Vertical Style: - Select the gauge style to use for default horizontal/vertical gauges. - When 'Default' style is selected in the "Status Window" or "Battlers" Plugin Parameters, the style will then refer to the "Horizontal" or "Vertical" gauge styles set here. --- Status Window Status: HP Style: Status: MP Style: Status: TP Style: Status: Time Style: Status: Aggro Style: - Select the gauge style to use for the status-related gauge. --- Battlers Battler: HP Style: Battler: Aggro Style: Battler: ATB Style: Battler: EXP Style: - Select the gauge style to use for the battler-related gauges. ---
Terms of Use1. These plugins may be used in free or commercial games provided that they have been acquired through legitimate means at VisuStella.com and/or any other official approved VisuStella sources. Exceptions and special circumstances that may prohibit usage will be listed on VisuStella.com. 2. All of the listed coders found in the Credits section of this plugin must be given credit in your games or credited as a collective under the name: "VisuStella". 3. You may edit the source code to suit your needs, so long as you do not claim the source code belongs to you. VisuStella also does not take responsibility for the plugin if any changes have been made to the plugin's code, nor does VisuStella take responsibility for user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow custom JavaScript code. 5. VisuStella is not responsible for problems found in your game due to unintended usage, incompatibility problems with plugins outside of the VisuStella MZ library, plugin versions that aren't up to date, nor responsible for the proper working of compatibility patches made by any third parties. VisuStella is not responsible for errors caused by any user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow JavaScript code. 8. Any extensions and/or addendums made to this plugin's Terms of Use can be found on VisuStella.com and must be followed. Terms of Use: Japanese『VisuStella MZ』利用規約 1. これらのプラグインは、VisuStella.comおよび/または公式に承認されたVisuStellaのソースから合法的な手段で入手したものである限り、フリーゲームや商用ゲームに使用することができます。例外的に使用が禁止される場合については、VisuStella.comの記載をご確認ください。 2. 本プラグインの「クレジット」部分に記載されているすべてのコーダーの名前は、ゲーム内にクレジット表記を行うか、もしくは「VisuStella」という名前の下にまとめて表記する必要があります。 3. ソースコードを自分のものだと主張しない限りは、必要に応じて編集することが可能です。ただしプラグインのコードに変更が加えられた場合、VisuStellaはそのプラグインに対して一切の責任を負いません。高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードについても、VisuStellaは一切の責任を負いません。 5. VisuStellaは、意図しない使用方法による問題、VisuStella MZライブラリ以外のプラグインとの非互換性の問題、プラグインのバージョンが最新でないことによる問題、第三者による互換性パッチが適切に動作していないことなどが原因でゲーム内で発生した問題については、一切の責任を負いません。VisuStellaは、高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードに起因するエラーについても、一切の責任を負いません。 8. このプラグインの利用規約の追加項目や補足については、VisuStella.comに掲載されていますので、それを参照し従ってください。 CreditsIf you are using this plugin, credit the following people in your game: Team VisuStella ChangelogVersion 1.00 Official Release Date: April 5, 2023
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