Difference between revisions of "More Currencies VisuStella MZ"
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{{MzPlugin | {{MzPlugin | ||
− | |preview = <youtube> | + | |preview = <youtube>https://www.youtube.com/watch?v=FllHmZxx8H8</youtube> |
− | |link1 = <html> | + | |link1 = <html><iframe frameborder="0" src="https://itch.io/embed/1395447" width="552" height="167"><a href="https://visustellamz.itch.io/more-currencies">More Currencies plugin for RPG Maker MZ by VisuStellaMZ</a></iframe></html> |
|link2 = {{VisuStella Merchant Manager Vol 2}} | |link2 = {{VisuStella Merchant Manager Vol 2}} | ||
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== Changelog == | == Changelog == | ||
+ | |||
+ | Version 1.04: December 14, 2023 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed a bug where sold item costs didn't get returned. Fixed by Arisu. | ||
+ | |||
+ | |||
+ | |||
+ | Version 1.03: November 16, 2023 | ||
+ | * Compatibility Update! | ||
+ | ** Plugins should be more compatible with one another. | ||
+ | |||
+ | |||
+ | |||
+ | Version 1.02: July 13, 2023 | ||
+ | * Bug Fixes! | ||
+ | ** Fixed a crash when exiting certain menus from external sources into the shop scene. Fix made by Olivia. | ||
+ | * Optimization Update! | ||
+ | ** Plugin should run more optimized. | ||
+ | |||
+ | |||
+ | |||
+ | Version 1.01: February 17, 2022 | ||
+ | * Bug Fixes! | ||
+ | ** Item, Weapon, Armor Cost Notetags should no work properly. Fix by Irina. | ||
+ | * Documentation Update! | ||
+ | ** Added documentation for the following notetags: | ||
+ | *** <Variable id Buy Cost: x> | ||
+ | *** <Variable id Sell Cost: x> | ||
+ | *** <Variable id Cost: x> | ||
+ | |||
+ | |||
Version 1.00 Official Release Date: March 7, 2022 | Version 1.00 Official Release Date: March 7, 2022 | ||
* Finished Plugin! | * Finished Plugin! | ||
+ | |||
+ | == See Also == | ||
+ | |||
+ | * [[Inspiration Behind Merchant Manager Volume 2]] | ||
+ | * [[More Currencies (YEP)]] | ||
+ | |||
+ | |||
== End of File == | == End of File == |
Latest revision as of 15:58, 13 December 2023
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
Download | ||
SystemThis is a plugin created for RPG Maker MZ. | ||
Click here for help on how to install plugins and an explanation on the Tier Hierarchy System. |
Click here to learn how to update plugins. |
Click here for how to troubleshoot plugins if you get an error. |
Required PluginsThe following plugins are required in order to use this plugin. Place the following plugins above this plugin located in the Plugin Manager.
VisuStella MZThis plugin is a part of the VisuStella MZ Plugin Library. Click here if you want to help support VisuStella on Patreon. IntroductionThis plugin expands the shop scene's functionality by allowing the game dev to create items that can be sold for items and/or variables instead of gold. Or you know what? Throw gold in there, too. Any combination of the them! By doing so, gold no longer becomes the default currency for every shop, as some special shops may require a different type of trade. Features include all (but not limited to) the following:
RequirementsThis plugin is made for RPG Maker MZ. This will not work in other iterations of RPG Maker. Required Plugin ListThis plugin requires the above listed plugins to be installed inside your game's Plugin Manager list in order to work. You cannot start your game with this plugin enabled without the listed plugins.
This plugin is a Tier 2 plugin. Place it under other plugins of lower tier value on your Plugin Manager list (ie: 0, 1, 2, 3, 4, 5). This is to ensure that your plugins will have the best compatibility with the rest of the VisuStella MZ Plugin library.
Major ChangesThis plugin adds some new hard-coded features to RPG Maker MZ's functions. The following is a list of them. --- Window_ShopNumberThe visual contents of this window have been completely overhauled to show the details of what transactions are happening. This includes how much or many of a resource the player owns, how much will be involved in the actual transaction, and the net outcome after the transaction has taken place. Naturally, this means that things will have to shift around in order for the space to make any sense. --- Proxy ItemsProxy Items are temporary substitutes for another. When they are acquired through shopping, they will turn into the item, weapon, or armor they are a proxy for. Only the icon, name, help description, and status details will match up. Everything else will remain separate such as the notetag data and the trading list. This allows you to effectively have multiple ways to trade the same item using different item combinations. For more details, look inside of the Notetags section for Proxy items. --- Notetags
RPG Maker MZ's editor is unable to allow for custom traits/properties that a game dev may wish to associate with a database object, event, map, etc. Notetags are used to work around such limitations by allowing the game dev to tag certain traits/properties using specific Notetags declared by the related plugin. Here is a list of Notetag(s) that you may use.
--- Cost-Related Notetags--- <Item id Buy Cost: x> <Item name Buy Cost: x> <Item id Sell Cost: x> <Item name Sell Cost: x> <Item id Cost: x> <Item name Cost: x> - Used for: Item, Weapon, Armor Notetags - The "buy" variant determines the item and quantity needed to purchase this object in the shop. - The "sell" variant determines the item and quantity acquired when selling this object in the shop. - The neither variant will determine both buy/sell transactions related to the item and quantities when selling. - Selling the object will yield a lower quantity determined by the sell rate found in Plugin Parameters > General > Automatic Sell Rate. - This variant cannot be used with the Buy/Sell notetag variants. If either the buy or sell notetag variants are detected, this doesn't work. - Replace 'id' with a number representing the ID of the item to be taken (when bought) or acquired (when sold). - Replace 'name' with the name of the item to be taken (when bought) or acquired (when sold). - Replace 'x' with the quantity of the item that will be taken (when bought) or acquired (when sold). - Insert multiple copies of these notetags to add more item costs. --- <Weapon id Buy Cost: x> <Weapon name Buy Cost: x> <Weapon id Sell Cost: x> <Weapon name Sell Cost: x> <Weapon id Cost: x> <Weapon name Cost: x> - Used for: Item, Weapon, Armor Notetags - The "buy" variant determines the weapon and quantity needed to purchase this object in the shop. - The "sell" variant determines the weapon and quantity acquired when selling this object in the shop. - The neither variant will determine both buy/sell transactions related to the weapon and quantities when selling. - Selling the object will yield a lower quantity determined by the sell rate found in Plugin Parameters > General > Automatic Sell Rate. - This variant cannot be used with the Buy/Sell notetag variants. If either the buy or sell notetag variants are detected, this doesn't work. - Replace 'id' with a number representing the ID of the weapon to be taken (when bought) or acquired (when sold). - Replace 'name' with the name of the weapon to be taken (when bought) or acquired (when sold). - Replace 'x' with the quantity of the weapon that will be taken (when bought) or acquired (when sold). - Insert multiple copies of these notetags to add more weapon costs. --- <Armor id Buy Cost: x> <Armor name Buy Cost: x> <Armor id Sell Cost: x> <Armor name Sell Cost: x> <Armor id Cost: x> <Armor name Cost: x> - Used for: Item, Weapon, Armor Notetags - The "buy" variant determines the armor and quantity needed to purchase this object in the shop. - The "sell" variant determines the armor and quantity acquired when selling this object in the shop. - The neither variant will determine both buy/sell transactions related to the armor and quantities when selling. - Selling the object will yield a lower quantity determined by the sell rate found in Plugin Parameters > General > Automatic Sell Rate. - This variant cannot be used with the Buy/Sell notetag variants. If either the buy or sell notetag variants are detected, this doesn't work. - Replace 'id' with a number representing the ID of the armor to be taken (when bought) or acquired (when sold). - Replace 'name' with the name of the armor to be taken (when bought) or acquired (when sold). - Replace 'x' with the quantity of the armor that will be taken (when bought) or acquired (when sold). - Insert multiple copies of these notetags to add more armor costs. --- <Variable id Buy Cost: x> <Variable id Sell Cost: x> <Variable id Cost: x> - Used for: Item, Weapon, Armor Notetags - The "buy" variant determines the variable and quantity needed to purchase this object in the shop. - The "sell" variant determines the variable and quantity acquired when selling this object in the shop. - The neither variant will determine both buy/sell transactions related to the variable and quantities when selling. - Selling the object will yield a lower quantity determined by the sell rate found in Plugin Parameters > General > Automatic Sell Rate. - This variant cannot be used with the Buy/Sell notetag variants. If either the buy or sell notetag variants are detected, this doesn't work. - Replace 'id' with a number representing the ID of the variable to be taken (when bought) or acquired (when sold). - Replace 'name' with the name of the variable to be taken (when bought) or acquired (when sold). - Replace 'x' with the quantity of the variable that will be taken (when bought) or acquired (when sold). - Insert multiple copies of these notetags to add more variable costs. --- Proxy Notetags--- <Proxy: id> <Proxy: name> - Used for: Item, Weapon, Armor Notetags - REQUIRES the most up to date VisuMZ Items and Equips Core! - Turns this item, weapon, or armor into a proxy for another item, allowing you to create trades with different components using the above notetag contents and yield the same item. - The proxy item itself will take on the name, icon, and description of the original item it is supposed to represent. - No other properties are carried over from the original. - When viewed through the Window_ShopStatus window, the contents will reference the original item and not the proxy item. - Proxy items themselves cannot be acquired. This includes event commands, item drops, or equips. - When bought, the item yielded won't be the proxy item but the item it is a proxy for. - Replace 'id' with a number representing the item, weapon, or armor ID of the same item type. If the proxy is an item, this will reference an item. If the proxy is a weapon, this will reference a weapon. Same for armors. - Replace 'name' with text representing the item, weapon, or armor's name. The referenced item needs to be the same item type as the proxy. Item for item, weapon for weapon, armor for armor. - Insert multiple copies of these notetags to add more variables costs. --- Plugin ParametersGeneral SettingsDefault settings for More Currencies. --- General Automatic Sell Rate: - When using the plain "Cost" notetags, use this sell rate. --- Vocabulary Owned: - Text used for how much of an item is owned. Shift: - Text used for the change in value. Net: - Text used for the net result. --- Listing SettingsSettings for the currency listings. --- Listing Listing Order: - Determines the order the trade components are listed. Show Sell Window: - Show listed items in the sell window? List Font Size: - Font size used for listed items. List Padding: - Pixel padding between listed items. --- Text Format Item Format: Weapon Format: Armor Format: Variable Format: - Text format used for listed items. - %1 - Cost, %2 - Owned, %3 - Icon, %4 - Name ---
Terms of Use1. These plugins may be used in free or commercial games provided that they have been acquired through legitimate means at VisuStella.com and/or any other official approved VisuStella sources. Exceptions and special circumstances that may prohibit usage will be listed on VisuStella.com. 2. All of the listed coders found in the Credits section of this plugin must be given credit in your games or credited as a collective under the name: "VisuStella". 3. You may edit the source code to suit your needs, so long as you do not claim the source code belongs to you. VisuStella also does not take responsibility for the plugin if any changes have been made to the plugin's code, nor does VisuStella take responsibility for user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow custom JavaScript code. 5. VisuStella is not responsible for problems found in your game due to unintended usage, incompatibility problems with plugins outside of the VisuStella MZ library, plugin versions that aren't up to date, nor responsible for the proper working of compatibility patches made by any third parties. VisuStella is not responsible for errors caused by any user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow JavaScript code. 8. Any extensions and/or addendums made to this plugin's Terms of Use can be found on VisuStella.com and must be followed. Terms of Use: Japanese『VisuStella MZ』利用規約 1. これらのプラグインは、VisuStella.comおよび/または公式に承認されたVisuStellaのソースから合法的な手段で入手したものである限り、フリーゲームや商用ゲームに使用することができます。例外的に使用が禁止される場合については、VisuStella.comの記載をご確認ください。 2. 本プラグインの「クレジット」部分に記載されているすべてのコーダーの名前は、ゲーム内にクレジット表記を行うか、もしくは「VisuStella」という名前の下にまとめて表記する必要があります。 3. ソースコードを自分のものだと主張しない限りは、必要に応じて編集することが可能です。ただしプラグインのコードに変更が加えられた場合、VisuStellaはそのプラグインに対して一切の責任を負いません。高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードについても、VisuStellaは一切の責任を負いません。 5. VisuStellaは、意図しない使用方法による問題、VisuStella MZライブラリ以外のプラグインとの非互換性の問題、プラグインのバージョンが最新でないことによる問題、第三者による互換性パッチが適切に動作していないことなどが原因でゲーム内で発生した問題については、一切の責任を負いません。VisuStellaは、高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードに起因するエラーについても、一切の責任を負いません。 8. このプラグインの利用規約の追加項目や補足については、VisuStella.comに掲載されていますので、それを参照し従ってください。 CreditsIf you are using this plugin, credit the following people in your game: Team VisuStella ChangelogVersion 1.04: December 14, 2023
Version 1.03: November 16, 2023
Version 1.02: July 13, 2023
Version 1.01: February 17, 2022
Version 1.00 Official Release Date: March 7, 2022
See Also
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