Message Keywords VisuStella MZ
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
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SystemThis is a plugin created for RPG Maker MZ. | ||
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Required PluginsThe following plugins are required in order to use this plugin. Place the following plugins above this plugin located in the Plugin Manager.
VisuStella MZThis plugin is a part of the VisuStella MZ Plugin Library. Click here if you want to help support VisuStella on Patreon. IntroductionThis plugin adds Keyword support for the Message Window and any others listed in the Plugin Parameters. By having Keyword support, the player can hover their mouse cursor over the Keyword and a tooltip window will appear, explaining further about the Keyword in question. This can be used in the Message Window to explain lore, in the Help Window to go into detail about more complex mechanics, and more! Features include all (but not limited to) the following:
RequirementsThis plugin is made for RPG Maker MZ. This will not work in other iterations of RPG Maker. Required Plugin ListThis plugin requires the above listed plugins to be installed inside your game's Plugin Manager list in order to work. You cannot start your game with this plugin enabled without the listed plugins.
This plugin is a Tier 3 plugin. Place it under other plugins of lower tier value on your Plugin Manager list (ie: 0, 1, 2, 3, 4, 5). This is to ensure that your plugins will have the best compatibility with the rest of the VisuStella MZ Plugin library.
InstructionsHere are the instructions on how to use this plugin. --- Step 1: - Open up the Plugin Parameters for this plugin. - Open up the "Keyword List" Parameter list. - Add your own or modify existing Keywords. - The "Keyword" is the Keyword Marker that will be referenced when using a Keyword inside of the Message Window or Help Window. Remember this. - The "Replacement Text" is the text that appears in place of the Keyword Marker. This can be used to color code or as a shortcut for Keywords. - Replacement text does not have to be exactly the same as the Keyword. - "Tooltip Text" is the text that appears inside the tooltip window when the player's mouse cursor hovers over the Keyword. - Save your changes. --- Step 2: - Create a new "Show Message" event command or modify a database object's help "Description". - Insert the Keyword Marker in the following format: ((Keyword)) - Replace "Keyword" with the Keyword Marker mentioned in Step 1. - To use the default examples, you can type in ((Example)) or ((Ojima)). - Save the changes. - Go view them in game. - Hover the mouse cursor over the specific Keywords and a tooltip window should appear. --- Tooltip window text does not support Word Wrap. It is simply disabled from the very start so any Word Wrap text codes will not work with it. --- Extra FeaturesThere are some extra features found if other VisuStella MZ plugins are found present in the Plugin Manager list. --- Elements and Status Menu Core VisuStella MZItems and Equips Core VisuStella MZQuest Journal System VisuStella MZMessage Log VisuStella MZVisual Text Window VisuStella MZCustom windows provided by these plugins will have Keyword support as long as their respective window names are listed in the Plugin Parameters. --- Text CodesText Codes are used in the Show Text event command. They are used to display things that text normally can't produce on its own, such as colors, get the name of a specific actor, change icons, and more. RPG Maker MZ already comes with text codes of its own:
Keyword-Related Text Codes---
--- Plugin ParametersKeyword ListThis array governs the Keywords that are used for the game. --- Keyword List Keyword Marker: - This is the marker used to determine the tooltip and any associated text - To use this inside the Message Window or Help Description, type out the following: ((Keyword)) Where "Keyword" would be the Keyword Marker used. Case does not matter. Replacement Text: - The text displayed as a replacement for the tooltip. - You may use text codes. Tooltip Text: - The text displayed for this tooltip. - You may use text codes. Cascades: - Used only for Window_Help Cascades. - Displays these additional keywords. Cascade Family: - What is the name of this cascade family? - Same families won't have multiple cascades. - ie. Multiple cascades in the "Heal" cascade will won't display others. - If no family is used, its keyword will be its family name. --- Tooltip SettingsSettings for the Message Keyword Tooltips Window. --- Appearance Scale: - What scale size do you want for the tooltip? - Use 1.0 for normal size. Skin Filename: - What window skin do you want to use for the tooltip? Skin Opacity: - What opacity setting is used for the tooltip? - Use a number between 0 and 255. --- Offset Offset X: - Offset the tooltip X position from the mouse? - Negative: left. Positive: right. Offset Y: - Offset the tooltip Y position from the mouse? - Negative: up. Positive: down. --- Help Window Cascade Cascading tooltips will show all of the available keywords found in the help window and list them off to the side to show off each tooltip at once. This allows players to read keyword definitions without needing to utilize touch inputs. WARNING: The more keywords you use per help description, the more windows will appear on the screen. You need to keep this in mind as you design your help description keywords as to not clutter the screen. NOTE: Cascades will not appear in Scene_Equip when the slot window is currently active in order to make sure the slot items are visible and not obscured. Hovering over keywords is still possible. Enable Cascade?: - Enable Window_Help cascade tooltips? - Must be enabled to use. Attach to Window?: - Attach cascade windows to Window_Help? Activation Style: - What is the activation style you wish to use for cascading tooltips? - Always Activated - Shift Toggles On/Off Default Toggle State: - What is the default toggle state if the shift toggle option is used? Offset Position: Offset X: - Offset the cascade X position? - Negative: left. Positive: right. Offset Y: - Offset the cascade Y position? - Negative: up. Positive: down. Move Animation: Start X: - Starting offset cascade X position? - Negative: left. Positive: right. Start Y: - Starting offset cascade Y position? - Negative: up. Positive: down. Duration: - Duration to move cascading windows into position? Toggle Button Prompt: - Requires VisuMZ_0_CoreEngine! Prompt Format: - Prompt display for toggling cascade mode. - Requires VisuMZ_0_CoreEngine! Scale: - Use a number between 0 and 1 to determine the scale. - 0 = 0%; 0.5 = 50%; 1.0 = 100% Offset X: - Offset the cascade prompt X position? - Negative: left. Positive: right. Offset Y: - Offset the cascade prompt Y position? - Negative: up. Positive: down. --- Supported WindowsMessage Keyword support will be provided to these windows. Not every window is a valid candidate, however. --- Supported Windows String: - Type in the constructor name of window you wish to add to the supported Window list. - Any windows not on the list will not support Keywords in the sense that tooltips will not appear. However, Keyword Markers can still be used to offer a quick shortcut to replacement text outside of tooltip windows. - Any of the windows listed here will have their refresh functions monkey patched via JavaScript to support Message Keywords. ---
Terms of Use1. These plugins may be used in free or commercial games provided that they have been acquired through legitimate means at VisuStella.com and/or any other official approved VisuStella sources. Exceptions and special circumstances that may prohibit usage will be listed on VisuStella.com. 2. All of the listed coders found in the Credits section of this plugin must be given credit in your games or credited as a collective under the name: "VisuStella". 3. You may edit the source code to suit your needs, so long as you do not claim the source code belongs to you. VisuStella also does not take responsibility for the plugin if any changes have been made to the plugin's code, nor does VisuStella take responsibility for user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow custom JavaScript code. 5. VisuStella is not responsible for problems found in your game due to unintended usage, incompatibility problems with plugins outside of the VisuStella MZ library, plugin versions that aren't up to date, nor responsible for the proper working of compatibility patches made by any third parties. VisuStella is not responsible for errors caused by any user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow JavaScript code. 8. Any extensions and/or addendums made to this plugin's Terms of Use can be found on VisuStella.com and must be followed. Terms of Use: Japanese『VisuStella MZ』利用規約 1. これらのプラグインは、VisuStella.comおよび/または公式に承認されたVisuStellaのソースから合法的な手段で入手したものである限り、フリーゲームや商用ゲームに使用することができます。例外的に使用が禁止される場合については、VisuStella.comの記載をご確認ください。 2. 本プラグインの「クレジット」部分に記載されているすべてのコーダーの名前は、ゲーム内にクレジット表記を行うか、もしくは「VisuStella」という名前の下にまとめて表記する必要があります。 3. ソースコードを自分のものだと主張しない限りは、必要に応じて編集することが可能です。ただしプラグインのコードに変更が加えられた場合、VisuStellaはそのプラグインに対して一切の責任を負いません。高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードについても、VisuStellaは一切の責任を負いません。 5. VisuStellaは、意図しない使用方法による問題、VisuStella MZライブラリ以外のプラグインとの非互換性の問題、プラグインのバージョンが最新でないことによる問題、第三者による互換性パッチが適切に動作していないことなどが原因でゲーム内で発生した問題については、一切の責任を負いません。VisuStellaは、高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードに起因するエラーについても、一切の責任を負いません。 8. このプラグインの利用規約の追加項目や補足については、VisuStella.comに掲載されていますので、それを参照し従ってください。 CreditsIf you are using this plugin, credit the following people in your game: Team VisuStella ChangelogVersion 1.05: June 13, 2024
Version 1.04: March 14, 2024
Version 1.03: August 11, 2022
Version 1.02: April 21, 2022
Version 1.01: February 24, 2022
Version 1.00 Official Release Date: December 8, 2021
See Also
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