Difference between revisions of "Template:VisuMZ Changelog 141 to 160"

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(September 19, 2024 - Update #141)
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<noinclude>[[Category:Display templates|VisuMZ Changelog 141 to 160]]</noinclude>
 
<noinclude>[[Category:Display templates|VisuMZ Changelog 141 to 160]]</noinclude>
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=== October 17, 2024 - Update #142 ===
 +
 +
-
 +
 +
Total Plugins Updated: 18
 +
 +
-
 +
 +
'''Tier 0 (1 Plugin Update)
 +
 +
-
 +
 +
[[Core Engine VisuStella MZ]]
 +
 +
Version 1.85: October 17, 2024
 +
* Feature Updates!
 +
** Updated to fit RPG Maker MZ's updated 1.8.1 version better.
 +
 +
-
 +
 +
'''Tier 1 (4 Plugin Updates)
 +
 +
-
 +
 +
[[Battle Core VisuStella MZ]]
 +
 +
Version 1.85: October 17, 2024
 +
* Bug Fixes!
 +
** Fixed a bug where the enemy name's visibility would remain after an action has taken place and before inputting is done. Fix made by Olivia.
 +
** Fixed a bug where the "Name Visibility As Target" plugin parameter did not work properly. Fix made by Olivia.
 +
* Documentation Update!
 +
** Help file updated for new features.
 +
** Updated <Help Description> notetag documentation:
 +
*** This is used as a common notetag between Battle Core's state descriptions and State Tooltips' state descriptions.
 +
* New Features!
 +
** New Notetag added by Olivia:
 +
*** <In-Battle Status Description>
 +
**** A prioritized help description used to separate from the common help description notetag shared with State Tooltips.
 +
** New Plugin Parameters added by Olivia:
 +
*** Actor Battlers > Frontview > Portrait Animations > Each Target
 +
*** Actor Battlers > Frontview > Portrait Animations > Center of All
 +
*** Actor Battlers > Frontview > Portrait Animations > Center of Screen
 +
**** Place animations on top or behind for these display types?
 +
*** Battle Log > Action Changes > Show Counter? > Wait Frames
 +
*** Battle Log > Action Changes > Show Reflect? > Wait Frames
 +
*** Battle Log > Action Changes > Show Substitute? > Wait Frames
 +
**** If devs allow the results of counters, reflects, and substitutes, there wasn't enough time before to allow the text to be visible on screen. You can now adjust how many frames are now visible if text is shown.
 +
**** Default values are left at 0 as to not interrupt currently existing action sequences.
 +
 +
-
 +
 +
[[Items and Equips Core VisuStella MZ]]
 +
 +
Version 1.54: October 17, 2024
 +
* Feature Update!
 +
** If "Modern Controls" is selected while "Remove Equip" and "Optimize" are gone from the Equip Menu, right click will exit the menu. Feature added by Arisu.
 +
 +
-
 +
 +
[[Main Menu Core VisuStella MZ]]
 +
 +
Version 1.26: October 17, 2024
 +
* Documentation Update!
 +
** Help file updated for updated features.
 +
* Feature Update!
 +
** Due to conflicts with deployment, the Custom Mouse Cursor has its base location moved from /img/system/ to /icon/.
 +
** Please move the cursor file(s) as well as update the Plugin Parameters.
 +
** Sorry for the inconvenience.
 +
 +
-
 +
 +
[[Message Core VisuStella MZ]]
 +
 +
Version 1.51: October 17, 2024
 +
* Bug Fixes!
 +
** Fixed a bug where \LastGainObj text code did not work with text language key codes. Fix made by Irina.
 +
* Documentation Update!
 +
** Help file updated for new features.
 +
** Added note to Text Language Information > How to Enable Switching
 +
*** IMPORTANT! The separator used for the CSV file must be a semicolon (;) and not a comma (,) as to reduce the amount of punctuation conflicts. Keep this in mind as most CSV editors will default to comma (,) instead of the semicolon (;) for their separator.
 +
** Added note to Text Language Information > Naming Weapon Types, etc:
 +
*** You might have noticed that if you've decided to use \tl{keyName} for weapon or other database types, other parts of the game will error out. Don't worry, for these, you don't have to change the currently used database name. Go straight to the CSV and insert in a new key for that particular database name. For example, the equip type "Accessory" will use "Accessory" as the automatic key to look for a translated phrase. If there isn't any in the CSV file, then the default database text entry will be used.
 +
* New Features!
 +
** New Plugin Parameters added by Irina:
 +
*** Parameters > Text Language Settings > Language Fonts
 +
**** Different default fonts used for different languages. This allows different stylistic choices to be made for different languages in case the current font you're using doesn't have support for other language types.
 +
**** Keep in mind that players can override this with Options Core if they select a text option other than 'Default' for the 'Text Font' option.
 +
**** Make sure any new custom fonts used for different languages are registered with the 'Custom Font Manager' found in this plugin's Plugin Parameters.
 +
*** Parameters > Text Language Settings > Language Images
 +
**** Allows different images to be used when different languages are used. This is for images that have text on it that you want to appear in different languages based on the text language selected by the player.
 +
 +
-
 +
 +
'''Tier 2 (5 Plugin Updates)
 +
 +
-
 +
 +
[[Battle Grid System VisuStella MZ]]
 +
 +
Version 1.07: October 17, 2024
 +
* Bug Fixes!
 +
** Fixed a bug where switching positions with dead party members using notetag effects would not move the dead member. Fix made by Olivia.
 +
* Documentation Update!
 +
** Fixed the documentation error for <rule Move User Node direction: x> notetag's "Must Switch Mid" rule explanation.
 +
* Optimization Update!
 +
** Plugin should run more optimized.
 +
 +
-
 +
 +
[[Bright Effects VisuStella MZ]]
 +
 +
Version 1.09: October 17, 2024
 +
* Optimization Update!
 +
** Plugin should run more optimized.
 +
 +
-
 +
 +
[[Equip Medal System VisuStella MZ]]
 +
 +
Version 1.05: October 17, 2024
 +
* Bug Fixes!
 +
** If both "Optimize" and "Remove Equipment" are removed from the equipment scene, the Equip Medal Window would lose some modern controls. This is now properly restored. Fix made by Arisu.
 +
 +
-
 +
 +
[[Equipment Set Bonuses VisuStella MZ]]
 +
 +
Version 1.05: October 17, 2024
 +
* Documentation Update!
 +
** Help file updated for new features.
 +
* New Features!
 +
** New Notetags added by Arisu:
 +
*** <Equip Set Wildcard>
 +
**** Assigns a wildcard effect for this equipment piece.
 +
**** This will add +1 to every currently equipped equipment set on actor.
 +
**** See help file for more information.
 +
*** <Equip Set Wildcards: name, name, name>
 +
**** Assigns a limited wildcard effect for this equipment piece for specific equipment sets.
 +
**** This will add +1 to every listed limited set that is currently equipped on the actor.
 +
**** See help file for more information.
 +
** New Plugin Parameters added by Arisu:
 +
*** Parameters > Tooltip Settings > Vocabulary > Wildcard Format
 +
*** Parameters > Tooltip Settings > Vocabulary > Wildcard: Any Set
 +
**** See help file for more information.
 +
* Optimization Update!
 +
** Plugin should run more optimized.
 +
 +
-
 +
 +
[[Horror Effects VisuStella MZ]]
 +
 +
Version 1.03: October 17, 2024
 +
* Optimization Update!
 +
** Plugin should run more optimized.
 +
 +
-
 +
 +
'''Tier 3 (5 Plugin Updates)
 +
 +
-
 +
 +
[[Action Sequence Camera VisuStella MZ]]
 +
 +
Version 1.14: October 17, 2024
 +
* Optimization Update!
 +
** Plugin should run more optimized.
 +
 +
-
 +
 +
[[Battle Voices VisuStella MZ]]
 +
 +
Version 1.06: October 17, 2024
 +
* Bug Fixes!
 +
** Fixed a bug where "Allow Self Response?" setting was inverted. Fix made by Arisu.
 +
* Documentation Update!
 +
** Help file updated for new features.
 +
* New Feature!
 +
** New Plugin Parameter added by Irina:
 +
*** Plugin Parameters > Defeat Type
 +
**** When should defeat-related battle voices by played?
 +
***** 0 HP - Plays when target reaches 0 HP the first time.
 +
***** When Collapse - Plays when target performs collapse animation.
 +
 +
-
 +
 +
[[Choice Common Events VisuStella MZ]]
 +
 +
Version 1.02: October 17, 2024
 +
* Optimization Update!
 +
** Plugin should run more optimized.
 +
 +
-
 +
 +
[[Visual Cutin Effect VisuStella MZ]]
 +
 +
Version 1.01: October 17, 2024
 +
* Bug Fixes!
 +
** Fixed a crash where clearing cutins under certain conditions would cause an error. Fix made by Arisu.
 +
 +
-
 +
 +
[[Visual State Effects VisuStella MZ]]
 +
 +
Version 1.22: October 17, 2024
 +
* Documentation Update!
 +
** Help file updated for new features.
 +
* New Features!
 +
** New Plugin Parameters added by Arisu:
 +
*** Plugin Parameters > Response Popup Settings
 +
**** Popup settings for response-type state effects (ie Counter, Reflect, Substitute).
 +
**** See help file for more information.
 +
 +
-
 +
 +
'''Tier 4 (3 Plugin Updates)
 +
 +
-
 +
 +
[[Combat Log VisuStella MZ]]
 +
 +
Version 1.14: October 17, 2024
 +
* Compatibility Update!
 +
** Plugin should be more compatible with Battle System - OTB.
 +
 +
-
 +
 +
[[Map Camera Zoom VisuStella MZ]]
 +
 +
Version 1.06: October 17, 2024
 +
* Compatibility Update!
 +
** Added better compatibility with Visual Parallaxes when using plugin commands to focus scroll.
 +
 +
-
 +
 +
[[Multi-Layer HP Gauge VisuStella MZ]]
 +
 +
Version 1.05: October 17, 2024
 +
* Compatibility Update!
 +
** Added better compatibility with In-Battle Status feature for Battle Core as to not cover up the window.
 +
 +
-
  
  

Revision as of 14:09, 15 October 2024


October 17, 2024 - Update #142

-

Total Plugins Updated: 18

-

Tier 0 (1 Plugin Update)

-

Core Engine VisuStella MZ

Version 1.85: October 17, 2024

  • Feature Updates!
    • Updated to fit RPG Maker MZ's updated 1.8.1 version better.

-

Tier 1 (4 Plugin Updates)

-

Battle Core VisuStella MZ

Version 1.85: October 17, 2024

  • Bug Fixes!
    • Fixed a bug where the enemy name's visibility would remain after an action has taken place and before inputting is done. Fix made by Olivia.
    • Fixed a bug where the "Name Visibility As Target" plugin parameter did not work properly. Fix made by Olivia.
  • Documentation Update!
    • Help file updated for new features.
    • Updated <Help Description> notetag documentation:
      • This is used as a common notetag between Battle Core's state descriptions and State Tooltips' state descriptions.
  • New Features!
    • New Notetag added by Olivia:
      • <In-Battle Status Description>
        • A prioritized help description used to separate from the common help description notetag shared with State Tooltips.
    • New Plugin Parameters added by Olivia:
      • Actor Battlers > Frontview > Portrait Animations > Each Target
      • Actor Battlers > Frontview > Portrait Animations > Center of All
      • Actor Battlers > Frontview > Portrait Animations > Center of Screen
        • Place animations on top or behind for these display types?
      • Battle Log > Action Changes > Show Counter? > Wait Frames
      • Battle Log > Action Changes > Show Reflect? > Wait Frames
      • Battle Log > Action Changes > Show Substitute? > Wait Frames
        • If devs allow the results of counters, reflects, and substitutes, there wasn't enough time before to allow the text to be visible on screen. You can now adjust how many frames are now visible if text is shown.
        • Default values are left at 0 as to not interrupt currently existing action sequences.

-

Items and Equips Core VisuStella MZ

Version 1.54: October 17, 2024

  • Feature Update!
    • If "Modern Controls" is selected while "Remove Equip" and "Optimize" are gone from the Equip Menu, right click will exit the menu. Feature added by Arisu.

-

Main Menu Core VisuStella MZ

Version 1.26: October 17, 2024

  • Documentation Update!
    • Help file updated for updated features.
  • Feature Update!
    • Due to conflicts with deployment, the Custom Mouse Cursor has its base location moved from /img/system/ to /icon/.
    • Please move the cursor file(s) as well as update the Plugin Parameters.
    • Sorry for the inconvenience.

-

Message Core VisuStella MZ

Version 1.51: October 17, 2024

  • Bug Fixes!
    • Fixed a bug where \LastGainObj text code did not work with text language key codes. Fix made by Irina.
  • Documentation Update!
    • Help file updated for new features.
    • Added note to Text Language Information > How to Enable Switching
      • IMPORTANT! The separator used for the CSV file must be a semicolon (;) and not a comma (,) as to reduce the amount of punctuation conflicts. Keep this in mind as most CSV editors will default to comma (,) instead of the semicolon (;) for their separator.
    • Added note to Text Language Information > Naming Weapon Types, etc:
      • You might have noticed that if you've decided to use \tl{keyName} for weapon or other database types, other parts of the game will error out. Don't worry, for these, you don't have to change the currently used database name. Go straight to the CSV and insert in a new key for that particular database name. For example, the equip type "Accessory" will use "Accessory" as the automatic key to look for a translated phrase. If there isn't any in the CSV file, then the default database text entry will be used.
  • New Features!
    • New Plugin Parameters added by Irina:
      • Parameters > Text Language Settings > Language Fonts
        • Different default fonts used for different languages. This allows different stylistic choices to be made for different languages in case the current font you're using doesn't have support for other language types.
        • Keep in mind that players can override this with Options Core if they select a text option other than 'Default' for the 'Text Font' option.
        • Make sure any new custom fonts used for different languages are registered with the 'Custom Font Manager' found in this plugin's Plugin Parameters.
      • Parameters > Text Language Settings > Language Images
        • Allows different images to be used when different languages are used. This is for images that have text on it that you want to appear in different languages based on the text language selected by the player.

-

Tier 2 (5 Plugin Updates)

-

Battle Grid System VisuStella MZ

Version 1.07: October 17, 2024

  • Bug Fixes!
    • Fixed a bug where switching positions with dead party members using notetag effects would not move the dead member. Fix made by Olivia.
  • Documentation Update!
    • Fixed the documentation error for <rule Move User Node direction: x> notetag's "Must Switch Mid" rule explanation.
  • Optimization Update!
    • Plugin should run more optimized.

-

Bright Effects VisuStella MZ

Version 1.09: October 17, 2024

  • Optimization Update!
    • Plugin should run more optimized.

-

Equip Medal System VisuStella MZ

Version 1.05: October 17, 2024

  • Bug Fixes!
    • If both "Optimize" and "Remove Equipment" are removed from the equipment scene, the Equip Medal Window would lose some modern controls. This is now properly restored. Fix made by Arisu.

-

Equipment Set Bonuses VisuStella MZ

Version 1.05: October 17, 2024

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Notetags added by Arisu:
      • <Equip Set Wildcard>
        • Assigns a wildcard effect for this equipment piece.
        • This will add +1 to every currently equipped equipment set on actor.
        • See help file for more information.
      • <Equip Set Wildcards: name, name, name>
        • Assigns a limited wildcard effect for this equipment piece for specific equipment sets.
        • This will add +1 to every listed limited set that is currently equipped on the actor.
        • See help file for more information.
    • New Plugin Parameters added by Arisu:
      • Parameters > Tooltip Settings > Vocabulary > Wildcard Format
      • Parameters > Tooltip Settings > Vocabulary > Wildcard: Any Set
        • See help file for more information.
  • Optimization Update!
    • Plugin should run more optimized.

-

Horror Effects VisuStella MZ

Version 1.03: October 17, 2024

  • Optimization Update!
    • Plugin should run more optimized.

-

Tier 3 (5 Plugin Updates)

-

Action Sequence Camera VisuStella MZ

Version 1.14: October 17, 2024

  • Optimization Update!
    • Plugin should run more optimized.

-

Battle Voices VisuStella MZ

Version 1.06: October 17, 2024

  • Bug Fixes!
    • Fixed a bug where "Allow Self Response?" setting was inverted. Fix made by Arisu.
  • Documentation Update!
    • Help file updated for new features.
  • New Feature!
    • New Plugin Parameter added by Irina:
      • Plugin Parameters > Defeat Type
        • When should defeat-related battle voices by played?
          • 0 HP - Plays when target reaches 0 HP the first time.
          • When Collapse - Plays when target performs collapse animation.

-

Choice Common Events VisuStella MZ

Version 1.02: October 17, 2024

  • Optimization Update!
    • Plugin should run more optimized.

-

Visual Cutin Effect VisuStella MZ

Version 1.01: October 17, 2024

  • Bug Fixes!
    • Fixed a crash where clearing cutins under certain conditions would cause an error. Fix made by Arisu.

-

Visual State Effects VisuStella MZ

Version 1.22: October 17, 2024

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Arisu:
      • Plugin Parameters > Response Popup Settings
        • Popup settings for response-type state effects (ie Counter, Reflect, Substitute).
        • See help file for more information.

-

Tier 4 (3 Plugin Updates)

-

Combat Log VisuStella MZ

Version 1.14: October 17, 2024

  • Compatibility Update!
    • Plugin should be more compatible with Battle System - OTB.

-

Map Camera Zoom VisuStella MZ

Version 1.06: October 17, 2024

  • Compatibility Update!
    • Added better compatibility with Visual Parallaxes when using plugin commands to focus scroll.

-

Multi-Layer HP Gauge VisuStella MZ

Version 1.05: October 17, 2024

  • Compatibility Update!
    • Added better compatibility with In-Battle Status feature for Battle Core as to not cover up the window.

-



September 19, 2024 - Update #141

-

Total Plugins Updated: 9

-

Tier 1 (3 Plugin Updates)

-

Battle Core VisuStella MZ

Version 1.84: September 19, 2024

  • Bug Fixes!
    • Fixed a bug where Action Sequence "MOVE: Change Home By Distance" would also be affected by the actor and enemy position offsets. Fixed by Irina.
    • Fixed a bug where Action Sequence "MECH: STB Exploit Effect" caused a crash. Fix made by Arisu.
  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Command added by Arisu:
      • ANIM: Change Battle Portrait (JS)
        • Changes the battle portrait of the actor through JavaScript.
        • Can be used outside of battle/action sequences.
    • New Plugin Parameters added by Olivia:
      • Plugin Parameters > In-Battle Status Window
        • This new window allows the player to view the status of the current active party. If the actors have states and buffs, the player can scroll through them and read about their effects through the help window.
    • New Notetags added by Olivia:
      • <Help Description>
        • Assigns a help description for the state that's displayed under the new "Status" actor command.
      • <Exclude From Status Listing>
        • Excludes the state from being displayed in the status listing.
      • <Aspect Name: x>
      • <Aspect Icon: x>
      • <Aspect Color: x>
      • <Aspect Description>
        • Used to define enemy aspect that will show up in the In-Battle Status as well as other supported plugins.
      • <Popup Position: Head>
      • <Popup Position: Center>
      • <Popup Position: Base>
        • Changes the popup starting position for this enemy.
      • <Popup Offset X: +x>
      • <Popup Offset X: -x>
      • <Popup Offset Y: +y>
      • <Popup Offset Y: -y>
        • Changes the popup X/Y position offset for this enemy.
    • New Plugin Parameters added by Olivia:
      • Plugin Parameters > Party Command Window > Add Status?
        • Add the "Status" command to the Command Window?
      • Plugin Parameters > Actor Command Window > Command List
        • Updated to have the "Status" command.
      • Plugin Parameters > In-Battle Status Window
        • Completely new! View the help file for more information.
      • Plugin Parameters > Enemy > Aspects
        • Used for the In-Battle Status as well as other supported plugins.

BattleCore InBattleStatus1.png

BattleCore InBattleStatus2.png

-

Elements and Status Menu Core VisuStella MZ

Version 1.26: September 19, 2024

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameter added by Olivia:
      • Parameters > Element Rulings > Reflect-Element Ruling
        • Ruling on how element reflect is handled for multi-elements.
          • All (All elements must be Reflected)
          • Any (Only one element must be Reflected)
    • New Notetag added by Olivia:
      • <Element Reflect Rule: All>
        • Makes this skill/item require all of the action's elements to be considered "reflected" in order for this action to be actually reflected.
      • <Element Reflect Rule: All>
        • Makes this skill/item require only one of action's element to be considered "reflected" in order for this action to be actually reflected.

-

Main Menu Core VisuStella MZ

Version 1.25: September 19, 2024

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Arisu:
      • Parameters > Custom Mouse Cursor
        • Add/enable a custom mouse cursor for your game.

MainMenuCore CustomCursor.gif

-

Tier 2 (2 Plugin Updates)

-

Battle System - OTB VisuStella MZ

Version 1.16: September 19, 2024

  • Compatibility Update!
    • Added better compatibility with Auto Skill Triggers. Update by Arisu.

-

Bestiary VisuStella MZ

Version 1.06: September 19, 2024

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Olivia:
      • Parameters > Window Settings > Skills Window > Show Aspects
      • Parameters > Window Settings > Skills Window > Show Passives
        • Show enemy aspect/passives if available?
        • Requires VisuMZ_1_BattleCore/VisuMZ_1_SkillsStatesCore!

-

Tier 3 (3 Plugin Updates)

-

Frontview Battle UI VisuStella MZ

Version 1.12: September 19, 2024

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Arisu:
      • Parameters > Window Settings > Window Widths > Command Windows
      • Parameters > Window Settings > Window Widths > Action Windows
        • Type in the numeric value you want this width to be.
        • Otherwise, type "auto" to let the plugin adjust them.

-

State Tooltips VisuStella MZ

Version 1.08: September 19, 2024

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • Keyboard-Select Show added by Arisu.
      • This allows showing enemy tooltips when selecting targets during battle while using the keyboard. Tooltip will appear after a brief pause while selecting the enemy.
    • New Plugin Parameters added by Arisu:
      • Parameters > Tooltip Settings > Appearance > Centered?
        • Center the state tooltip when shown through hovering?
      • Parameters > Tooltip Settings > Keyboard-Select Show
        • See help file for more information.
      • Parameters > Vocabulary > Entries > Enemy Aspect Format
        • Used to support the Battle Core's new Enemy Aspect feature.

-

Steal Items VisuStella MZ

Version 1.09: September 19, 2024

  • Compatibility Update!
    • Added better compatibility with Frontview Battle UI.

-

Tier 4 (1 Plugin Update)

-

Encounter Effects VisuStella MZ

Version 1.11: September 19, 2024

  • Documentation Update!
    • Help file updated for new features.
    • Added new section in Major Features section for new Battle Transitions.
  • New Features!
    • New Plugin Parameters added by Irina:
      • Parameters > Default Battle Transition
        • Select the default battle transition (10 new ones, 1 MZ original).
      • Parameters > Default Battle Transition > Duration
        • What is the duration of every battle transition in frames?
      • Parameters > Default Battle Transition > Random List
        • Pick battle transition types used for "random".
    • New Plugin Commands added by Irina:
      • Battle Transition: Change Type
        • Changes the battle transition type.
      • Battle Transition: Duration
        • Changes the battle transition duration.

EncEffect Abberation.gif

EncEffect Glitch.gif

EncEffect Static.gif

EncEffect Twirl.gif

EncEffect Warp.gif

-