Difference between revisions of "Category:Plugin Commands (MV)"
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+ | == [[Advanced Switches & Variables (YEP)|Advanced Switches & Variables]] == | ||
+ | |||
+ | <nowiki> | ||
+ | These plugin commands can be used to immediately refresh a map or troop | ||
+ | troop event to ensure that switch/variable data gets noticed and triggered | ||
+ | or updated upon your call. | ||
+ | |||
+ | Plugin Command: | ||
+ | |||
+ | RefreshMap | ||
+ | - This will refresh all of the map's events. This will update any page | ||
+ | conditions with Advanced Switches or Variables that may have changed | ||
+ | values prior to using this plugin command. This can only be used outside | ||
+ | of battle! | ||
+ | |||
+ | RefreshTroop | ||
+ | - This will refresh the current event interpreter in battle. This will | ||
+ | update any page condition within the current troop that utilizes Advanced | ||
+ | Switches or Variables that may have changed values prior to using this | ||
+ | plugin command. | ||
+ | * NOTE: If you are using the Battle Engine Core, using this won't be | ||
+ | necessary for the majority of the time. | ||
+ | </nowiki> | ||
+ | |||
== [[Anti-Audio Delay (Irina)|Anti-Audio Delay]] == | == [[Anti-Audio Delay (Irina)|Anti-Audio Delay]] == | ||
Revision as of 13:24, 26 June 2019
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
Advanced Switches & Variables
These plugin commands can be used to immediately refresh a map or troop troop event to ensure that switch/variable data gets noticed and triggered or updated upon your call. Plugin Command: RefreshMap - This will refresh all of the map's events. This will update any page conditions with Advanced Switches or Variables that may have changed values prior to using this plugin command. This can only be used outside of battle! RefreshTroop - This will refresh the current event interpreter in battle. This will update any page condition within the current troop that utilizes Advanced Switches or Variables that may have changed values prior to using this plugin command. * NOTE: If you are using the Battle Engine Core, using this won't be necessary for the majority of the time.
Anti-Audio Delay
FlushAudioCache BGM FlushAudioCache BGS FlushAudioCache ME FlushAudioCache SE FlushAudioCache ALL
These will clear the audio caches for the written type of audio. If you pick all, then all four types will be flushed out of memory. This will give your game a clear slate for the the audio cache, which means the game may lag a little bit upon reloading the new BGM files.
In my opinion, these plugin commands should never need to be used since the plugin will automatically clear them once the cache goes over the limit, but I'm just giving you control over the audio cache for your game just in case you want to do something with it.
Action Sequence Fast Forward/Skip
If your item/skill's battle action sequence runs a common event that requires you to temporarily stop Fast Forward and Skip Forward, you can use these plugin commands to control them:
STOP ACTION SEQUENCE FORWARD - This will stop Fast Forward and Skip Forward at this point onward. ALLOW ACTION SEQUENCE FORWARD - This will reenable Fast Forward and Skip Forward from this point onward.
Core Engine
Plugin Command: GainGold 1234567890 # Party gains 1234567890 gold. LoseGold 9876543210 # Party loses 9876543210 gold.
Pages in category "Plugin Commands (MV)"
The following 82 pages are in this category, out of 82 total.