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Revision as of 08:01, 18 December 2024
Contents
December 19, 2024 - Update #144
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Total Plugins Updated: 13
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Tier 1 (4 Plugin Updates)
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Items and Equips Core VisuStella MZ
Version 1.56: December 19, 2024
- Bug Fixes!
- Fixed a bug where newly added equipment would cause crashes upon interaction. Fix made by Irina.
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Version 1.52: December 19, 2024
- Documentation Update!
- Help file updated for new features.
- New Features!
- New Text Codes added by Arisu:
- <left>
- <center>
- <right>
- When used in the Map Name, instead of aligning the text which is centered by default, the text code will align the horizontal position of the name displayed on the screen.
- <top>
- <middle>
- <bottom>
- When used in the Map Name, the text code will align the vertical position of the name displayed on the screen.
- <X: +n>
- <X: -n>
- <Y: +n>
- <Y: -n>
- Adjusts the horizontal/vertical position of map name by 'n' value.
- All of these text codes require VisuMZ_0_CoreEngine installed and its "Map Name Text Code" plugin parameter enabled.
- New Text Codes added by Arisu:
-
Version 1.27: December 19, 2024
- Documentation Update!
- Added new section in help file for "Keyboard/Controller Rebind Settings":
- Late Retroactive Updating of WASD
- If you've decided to enable Keyboard/Controller Rebind, decided to enable VisuMZ Core Engine's "WASD Movement" after your project has config.rmmzsave in your project's /save/ folder, then the newly added 'WASD Controls' will NOT be updated retroactively.
- This can be remedied in one of two ways:
- 1. Go into your keybindings and add them in manually (arrow keys still retain functionality). You may need to readjust the "Shift Right" option, too.
- 2. Delete the config.rmmzsave file from /save/ and the game will generate you a new one with the updated "WASD Movement" controls.
- This retroactive non-update will only affect your players if they've already begun playing your game with a version before "WASD Movement" was enabled and has a config.rmmzsave file already made. Players that are affected by this can just simply update and add the 'WASD controls' on their own.
- Otherwise, a new player would not experience this at all.
- Late Retroactive Updating of WASD
- Added new section in help file for "Keyboard/Controller Rebind Settings":
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Skills and States Core VisuStella MZ
Version 1.48: December 19, 2024
- Documentation Update!
- Help file updated for new features.
- New Features!
- Auras & Miasmas added by Olivia:
- Auras are a type passive that affects an allied party. Miasmas are a type of passive that affects an opposing party. Auras and Miasmas only need to come from a single source to give an entire party or troop a passive provided that the battler emitting the aura/miasma is alive and in battle.
- New Notetags added by Olivia:
- <Aura State: x>
- Emits an aura that affects the battler's allies and gives each affected member passive state(s) 'x'.
- <Miasma State: x>
- Emits an aura that affects the battler's opponents and gives each affected member passive state(s) 'x'.
- <Not User Aura>
- Prevents the emitting user from being affected by the related aura.
- <Allow Dead Aura>
- <Allow Dead Miasma>
- Allows aura/miasma to continue emitting even after the emitting user is in a dead state.
- <Dead Aura Only>
- <Dead Miasma Only>
- Allows aura/miasma to only emit if the emitting user is in a dead state
- <Aura State: x>
- Auras & Miasmas added by Olivia:
- Optimization Update!
- Plugin should run more optimized.
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Tier 2 (5 Plugin Updates)
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Battle Grid System VisuStella MZ
Version 1.09: December 19, 2024
- Documentation Update!
- Help file updated for new features.
- New Features!
- New notetags added by Olivia:
- <Aura Range: type>
- <Miasma Range: type>
- Used together with <Aura State: x> and <Miasma State: x> from VisuMZ_1_SkillsStatesCore!
- Restricts the range in which the aura/miasma passive is emitted from the user.
- Read the help file for more information.
- New notetags added by Olivia:
- Optimization Update!
- Plugin should run more optimized.
-
Battle System - ATB VisuStella MZ
Version 1.32: December 19, 2024
- Bug Fixes!
- Fixed a few features that bled over into CTB if the game project used both ATB and CTB battle systems simultaneously. Fix made by Olivia.
- Feature Update!
- "Stuns Reset Gauge" set to "Don't Reset" should now work as expected for both actors and enemies, instead of just actors, while they are in the casting state. Update made by Olivia.
- Optimization Update!
- Plugin should run more optimized.
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Class Change System VisuStella MZ
Version 1.16: December 19, 2024
- Documentation Update!
- Help file updated for new features.
- New Features!
- New plugin parameters added by Irina:
- Parameters > General Settings > Select Same Subclass?
- Allow selecting the same subclass that's already equipped in that slot?
- Mostly an aesthetic thing to allow/prevent the same subclass from being selected if that's what you want to control.
- Parameters > Window Settings > Confirm Animation ID > Play for Unassign?
- Play animation for unassigning a subclass?
- Mostly an aesthetic thing to play/not play animations when unassigning a subclass if that's what you want to control.
- Parameters > General Settings > Select Same Subclass?
- New plugin parameters added by Irina:
-
Extended Message Functionality VisuStella MZ
Version 1.18: December 19, 2024
- Bug Fixes!
- Fixed a bug where if the button console was top positioned and the buttons were hidden, the rest of the text would not readjust. Fix made by Irina.
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Version 1.32: December 19, 2024
- Bug Fixes!
- Fixed a bug that would cause a crash upon adding new members if the VisuStella Core Engine wasn't installed. Fix made by Arisu.
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Tier 3 (2 Plugin Updates)
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Action Sequence Camera VisuStella MZ
Version 1.15: December 19, 2024
- Compatibility Update!
- Added better support for MV-style animations when used against frontview actors.
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Visual State Effects VisuStella MZ
Version 1.23: December 19, 2024
- Documentation Update!
- Updated targets <Repeat Animation: x> and <Repeat Animation Cycle: x>.
- Feature Update!
- Expanded database targets for notetags: <Repeat Animation: x> and <Repeat Animation Cycle: x>.
- From State Notetags only to Actor, Class, Skill, Weapon, Armor, Enemy, State Notetags
- Expanded database targets for notetags: <Repeat Animation: x> and <Repeat Animation Cycle: x>.
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Tier 4 (2 Plugin Updates)
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Version 1.05: December 19, 2024
- Bug Fixes!
- Fixed a bug where attached event gabs did not scale properly with zoom. Fix made by Olivia.
- Documentation Update!
- Help file updated for new features.
- New Features!
- Added new "Optional Settings" for various Gab Plugin Commands:
- Sound Volume
- Sound Pitch
- Sound Pan
- Previously, these were not available and defaulted to standard settings used by RPG Maker MZ.
- Added new "Optional Settings" for various Gab Plugin Commands:
-
Version 1.07: December 19, 2024
- Compatibility Update!
- Added better compatibility with outside plugins when doing battle transitions. Camera will automatically focus the player if the "Adapt Battle Encounter Ani" is enabled.
- Added better compatibility with VisuMZ's Event Title Scene plugin.
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November 14, 2024 - Update #143
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Total Plugins Updated: 13
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Tier 1 (1 Plugin Update)
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Items and Equips Core VisuStella MZ
Version 1.55: November 14, 2024
- Bug Fixes!
- Fixed a bug where you can no longer attempt to equip an actor with zero equip slots and causing a crash. Fix made by Arisu.
- Documentation Update!
- Help file updated for new features.
- Updated <Status Info>
- Used for: Skill, Item, Weapon, Armor Notetags
- Replace 'key' with one of the following for weapons and armors:
- 'MaxHP', 'MaxMP', 'ATK', 'DEF', 'MAT', 'MDF', 'AGI', or 'LUK'
- For those with VisuMZ_0_CoreEngine:
- 'HIT', 'EVA', 'CRI', 'CEV', 'MEV', 'MRF', 'CNT', 'HRG', 'MRG', 'TRG'
- 'TGR', 'GRD', 'REC', 'PHA', 'MCR', 'TCR', 'PDR', 'MDR', 'FDR', 'EXR'
- Only relevant if the Draw Style for equipment is "classic" or "double".
- Replace 'key' with one of the following for weapons and armors:
- Used for: Skill, Item, Weapon, Armor Notetags
- Updated <Custom Status Info> notetag:
- Used for: Skill, Item, Weapon, Armor Notetags
- When used with weapon or armor database objects, this information is only relevant if the Draw Style for equipment is "classic" or "double".
- Used for: Skill, Item, Weapon, Armor Notetags
- New Feature!
- New Plugin Parameters:
- Parameters > Shop Status Window > Data Style:
- How do you wish to display equipment data?
- Compare - Compares selected equip to equipped gear
- Lists all main party actors
- Displays the parameter differences when equipped
- Calculates custom JS values
- Classic - Shows basic parameters of selected equip
- Double - Shows basic parameters in double columns
- Involves no actors, only shows the item's stats
- Shows weapon or armor specific parameters
- Does not show custom JS values as those are calculated per actor
- Does not show custom parameters as those are calculated per actor
- Use <Status Info> and <Custom Status Info> notetags to overwrite or add custom data to classic equip data
- Compare - Compares selected equip to equipped gear
- Data Style > Classic Style:
- Data Style > Double Style:
- Added Weapon Params
- Added Armor Params
- Display these parameters when a weapon/armor is selected.
- Requires VisuMZ_0_CoreEngine!
- How do you wish to display equipment data?
- Parameters > Shop Status Window > Data Style:
- New Plugin Parameters:
-
Tier 2 (5 Plugin Updates)
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Battle Grid System VisuStella MZ
Version 1.08: November 14, 2024
- Compatibility Update!
- Added better compatibility with Main Menu Core's force show/hide and force enable/disable Plugin Commands for Class, Equip, Skills, and Status commands. Update made by Olivia.
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Battle System - OTB VisuStella MZ
Version 1.17: November 14, 2024
- Bug Fixes!
- Fixed a bug where the <OTB Target Follow Turn: +x> and similar notetags altered the following turn regardless of the presence of the target in current turn order. Fix made by Olivia.
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Date and Time System VisuStella MZ
Version 1.04: November 14, 2024
- Bug Fixes!
- Fixed a bug where turns were added to each state without using any of the notetag effects. Fix made by Olivia.
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Version 1.04: November 14, 2024
- Bug Fixes!
- Fixed a bug where some horror effects would reset upon leaving the screen and/or exiting the menu. Fix made by Olivia.
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Lighting Effects VisuStella MZ
Version 1.09: November 14, 2024
- Documentation Update!
- Updated documentation for following notetags:
- <Radial Light Flash Rate: x%>
- <Radial Light Flare Rate: x%>
- To include the following:
- Must be used with a lower opacity setting.
- Use with <Radial Light Opacity: x%> notetag.
- If <Radial Light Opacity: x%> is not used, default to 50%.
- Must be used with a lower opacity setting.
- To include the following:
- <Conical Light Flash Rate: x%>
- <Conical Light Flare Rate: x%>
- To include the following:
- Must be used with a lower opacity setting.
- Use with <Conical Light Opacity: x%> notetag.
- If <Conical Light Opacity: x%> is not used, default to 50%.
- Must be used with a lower opacity setting.
- To include the following:
- Updated documentation for following notetags:
- Feature Updates!
- Notetags for flash/flare rates will now automatically default the opacity level of a light to 50% if the opacity notetag is not present. Update made by Arisu.
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Tier 3 (4 Plugin Updates)
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Version 1.27: November 14, 2024
- Compatibility Update!
- Added better compatibility with Skill Cooldowns' <Once Per Turn> notetag.
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Evolution Matrix Skills VisuStella MZ
Version 1.06: November 14, 2024
- Compatibility Update!
- Added better compatibility between Evolution Matrix Skills and Battle Grid System's targeting for nodes. Update made by Olivia.
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Version 1.07: November 14, 2024
- Documentation Update!
- Help file updated for new features.
- New Features!
- New notetag added by Irina:
- <Once Per Turn>
- Makes the skill only usable once per turn. Cannot be used in TPB, ATB, or CTB. Does not apply outside of battle.
- Best used with actors/enemies that perform multiple actions per turn.
- <Once Per Turn>
- New notetag added by Irina:
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Version 1.09: November 14, 2024
- Documentation Update!
- Help file updated for new features.
- Updated <Help Description> notetag documentation:
- This is used as a common notetag between Battle Core's state descriptions and State Tooltips' state descriptions.
- New Features!
- New Notetag added by Olivia:
- <State Tooltip Description>
- A prioritized help description used to separate from the common help description notetag shared with Battle Core's In-Battle Status.
- <State Tooltip Description>
- New Notetag added by Olivia:
-
Tier 4 (3 Plugin Updates)
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Version 1.04: November 14, 2024
- Documentation Update!
- Added section "Clearing Up Misunderstandings":
- Gabs are NOT part of the Event List
- For events with Show Text messages, the game goes through the event list one by one until it reaches the end. This does not apply to Gabs. The Plugin Commands that add Gabs add them into a queue outside of the event list and therefore, any events that may be intended for gabs to be finished will launch immediately unless there are event commands or plugin commands that will cause the event list to wait for them.
- Gabs are NOT part of the Event List
- Added section "Clearing Up Misunderstandings":
-
Version 1.02: November 14, 2024
- Documentation Update!
- Added section "Clearing Up Misunderstandings":
- Side chatter is NOT part of the Event List
- For events with Show Text messages, the game goes through the event list one by one until it reaches the end. This does not apply to side chatter. The Plugin Commands that add side chatter add them into a queue outside of the event list and therefore, any events that may be intended for side chatter to be finished will launch immediately unless there are event commands or plugin commands that will cause the event list to wait for them.
- Side chatter is NOT part of the Event List
- Help file updated for new features.
- Added section "Clearing Up Misunderstandings":
- New Features!
- New Plugin Command added by Arisu:
- Side Chatter: Wait
- Causes the game to wait until there is no more side chatter.
- Side Chatter: Wait
- New Plugin Command added by Arisu:
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Visual Parallaxes VisuStella MZ
Version 1.13: November 14, 2024
- Compatibility Update!
- Added reflection compatibility with spawned events.
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October 17, 2024 - Update #142
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Total Plugins Updated: 18
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Tier 0 (1 Plugin Update)
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Version 1.85: October 17, 2024
- Feature Updates!
- Updated to fit RPG Maker MZ's updated 1.8.1 version better.
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Tier 1 (4 Plugin Updates)
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Version 1.85: October 17, 2024
- Bug Fixes!
- Fixed a bug where the enemy name's visibility would remain after an action has taken place and before inputting is done. Fix made by Olivia.
- Fixed a bug where the "Name Visibility As Target" plugin parameter did not work properly. Fix made by Olivia.
- Documentation Update!
- Help file updated for new features.
- Updated <Help Description> notetag documentation:
- This is used as a common notetag between Battle Core's state descriptions and State Tooltips' state descriptions.
- New Features!
- New Notetag added by Olivia:
- <In-Battle Status Description>
- A prioritized help description used to separate from the common help description notetag shared with State Tooltips.
- <In-Battle Status Description>
- New Plugin Parameters added by Olivia:
- Actor Battlers > Frontview > Portrait Animations > Each Target
- Actor Battlers > Frontview > Portrait Animations > Center of All
- Actor Battlers > Frontview > Portrait Animations > Center of Screen
- Place animations on top or behind for these display types?
- Battle Log > Action Changes > Show Counter? > Wait Frames
- Battle Log > Action Changes > Show Reflect? > Wait Frames
- Battle Log > Action Changes > Show Substitute? > Wait Frames
- If devs allow the results of counters, reflects, and substitutes, there wasn't enough time before to allow the text to be visible on screen. You can now adjust how many frames are now visible if text is shown.
- Default values are left at 0 as to not interrupt currently existing action sequences.
- New Notetag added by Olivia:
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Items and Equips Core VisuStella MZ
Version 1.54: October 17, 2024
- Feature Update!
- If "Modern Controls" is selected while "Remove Equip" and "Optimize" are gone from the Equip Menu, right click will exit the menu. Feature added by Arisu.
-
Version 1.26: October 17, 2024
- Documentation Update!
- Help file updated for updated features.
- Feature Update!
- Due to conflicts with deployment, the Custom Mouse Cursor has its base location moved from /img/system/ to /icon/.
- Please move the cursor file(s) as well as update the Plugin Parameters.
- Sorry for the inconvenience.
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Version 1.51: October 17, 2024
- Bug Fixes!
- Fixed a bug where \LastGainObj text code did not work with text language key codes. Fix made by Irina.
- Documentation Update!
- Help file updated for new features.
- Added note to Text Language Information > How to Enable Switching
- IMPORTANT! The separator used for the CSV file must be a semicolon (;) and not a comma (,) as to reduce the amount of punctuation conflicts. Keep this in mind as most CSV editors will default to comma (,) instead of the semicolon (;) for their separator.
- Added note to Text Language Information > Naming Weapon Types, etc:
- You might have noticed that if you've decided to use \tl{keyName} for weapon or other database types, other parts of the game will error out. Don't worry, for these, you don't have to change the currently used database name. Go straight to the CSV and insert in a new key for that particular database name. For example, the equip type "Accessory" will use "Accessory" as the automatic key to look for a translated phrase. If there isn't any in the CSV file, then the default database text entry will be used.
- New Features!
- New Plugin Parameters added by Irina:
- Parameters > Text Language Settings > Language Fonts
- Different default fonts used for different languages. This allows different stylistic choices to be made for different languages in case the current font you're using doesn't have support for other language types.
- Keep in mind that players can override this with Options Core if they select a text option other than 'Default' for the 'Text Font' option.
- Make sure any new custom fonts used for different languages are registered with the 'Custom Font Manager' found in this plugin's Plugin Parameters.
- Parameters > Text Language Settings > Language Images
- Allows different images to be used when different languages are used. This is for images that have text on it that you want to appear in different languages based on the text language selected by the player.
- Parameters > Text Language Settings > Language Fonts
- New Plugin Parameters added by Irina:
-
Tier 2 (5 Plugin Updates)
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Battle Grid System VisuStella MZ
Version 1.07: October 17, 2024
- Bug Fixes!
- Fixed a bug where switching positions with dead party members using notetag effects would not move the dead member. Fix made by Olivia.
- Documentation Update!
- Fixed the documentation error for <rule Move User Node direction: x> notetag's "Must Switch Mid" rule explanation.
- Optimization Update!
- Plugin should run more optimized.
-
Version 1.09: October 17, 2024
- Optimization Update!
- Plugin should run more optimized.
-
Equip Medal System VisuStella MZ
Version 1.05: October 17, 2024
- Bug Fixes!
- If both "Optimize" and "Remove Equipment" are removed from the equipment scene, the Equip Medal Window would lose some modern controls. This is now properly restored. Fix made by Arisu.
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Equipment Set Bonuses VisuStella MZ
Version 1.05: October 17, 2024
- Documentation Update!
- Help file updated for new features.
- New Features!
- New Notetags added by Arisu:
- <Equip Set Wildcard>
- Assigns a wildcard effect for this equipment piece.
- This will add +1 to every currently equipped equipment set on actor.
- See help file for more information.
- <Equip Set Wildcards: name, name, name>
- Assigns a limited wildcard effect for this equipment piece for specific equipment sets.
- This will add +1 to every listed limited set that is currently equipped on the actor.
- See help file for more information.
- <Equip Set Wildcard>
- New Plugin Parameters added by Arisu:
- Parameters > Tooltip Settings > Vocabulary > Wildcard Format
- Parameters > Tooltip Settings > Vocabulary > Wildcard: Any Set
- See help file for more information.
- New Notetags added by Arisu:
- Optimization Update!
- Plugin should run more optimized.
-
Version 1.03: October 17, 2024
- Optimization Update!
- Plugin should run more optimized.
-
Tier 3 (5 Plugin Updates)
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Action Sequence Camera VisuStella MZ
Version 1.14: October 17, 2024
- Optimization Update!
- Plugin should run more optimized.
-
Version 1.06: October 17, 2024
- Bug Fixes!
- Fixed a bug where "Allow Self Response?" setting was inverted. Fix made by Arisu.
- Documentation Update!
- Help file updated for new features.
- New Feature!
- New Plugin Parameter added by Irina:
- Plugin Parameters > Defeat Type
- When should defeat-related battle voices by played?
- 0 HP - Plays when target reaches 0 HP the first time.
- When Collapse - Plays when target performs collapse animation.
- When should defeat-related battle voices by played?
- Plugin Parameters > Defeat Type
- New Plugin Parameter added by Irina:
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Choice Common Events VisuStella MZ
Version 1.02: October 17, 2024
- Optimization Update!
- Plugin should run more optimized.
-
Visual Cutin Effect VisuStella MZ
Version 1.01: October 17, 2024
- Bug Fixes!
- Fixed a crash where clearing cutins under certain conditions would cause an error. Fix made by Arisu.
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Visual State Effects VisuStella MZ
Version 1.22: October 17, 2024
- Documentation Update!
- Help file updated for new features.
- New Features!
- New Plugin Parameters added by Arisu:
- Plugin Parameters > Response Popup Settings
- Popup settings for response-type state effects (ie Counter, Reflect, Substitute).
- See help file for more information.
- Plugin Parameters > Response Popup Settings
- New Plugin Parameters added by Arisu:
-
Tier 4 (3 Plugin Updates)
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Version 1.14: October 17, 2024
- Compatibility Update!
- Plugin should be more compatible with Battle System - OTB.
-
Version 1.06: October 17, 2024
- Compatibility Update!
- Added better compatibility with Visual Parallaxes when using plugin commands to focus scroll.
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Multi-Layer HP Gauge VisuStella MZ
Version 1.05: October 17, 2024
- Compatibility Update!
- Added better compatibility with In-Battle Status feature for Battle Core as to not cover up the window.
-
September 19, 2024 - Update #141
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Total Plugins Updated: 9
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Tier 1 (3 Plugin Updates)
-
Version 1.84: September 19, 2024
- Bug Fixes!
- Fixed a bug where Action Sequence "MOVE: Change Home By Distance" would also be affected by the actor and enemy position offsets. Fixed by Irina.
- Fixed a bug where Action Sequence "MECH: STB Exploit Effect" caused a crash. Fix made by Arisu.
- Documentation Update!
- Help file updated for new features.
- New Features!
- New Plugin Command added by Arisu:
- ANIM: Change Battle Portrait (JS)
- Changes the battle portrait of the actor through JavaScript.
- Can be used outside of battle/action sequences.
- ANIM: Change Battle Portrait (JS)
- New Plugin Parameters added by Olivia:
- Plugin Parameters > In-Battle Status Window
- This new window allows the player to view the status of the current active party. If the actors have states and buffs, the player can scroll through them and read about their effects through the help window.
- Plugin Parameters > In-Battle Status Window
- New Notetags added by Olivia:
- <Help Description>
- Assigns a help description for the state that's displayed under the new "Status" actor command.
- <Exclude From Status Listing>
- Excludes the state from being displayed in the status listing.
- <Aspect Name: x>
- <Aspect Icon: x>
- <Aspect Color: x>
- <Aspect Description>
- Used to define enemy aspect that will show up in the In-Battle Status as well as other supported plugins.
- <Popup Position: Head>
- <Popup Position: Center>
- <Popup Position: Base>
- Changes the popup starting position for this enemy.
- <Popup Offset X: +x>
- <Popup Offset X: -x>
- <Popup Offset Y: +y>
- <Popup Offset Y: -y>
- Changes the popup X/Y position offset for this enemy.
- <Help Description>
- New Plugin Parameters added by Olivia:
- Plugin Parameters > Party Command Window > Add Status?
- Add the "Status" command to the Command Window?
- Plugin Parameters > Actor Command Window > Command List
- Updated to have the "Status" command.
- Plugin Parameters > In-Battle Status Window
- Completely new! View the help file for more information.
- Plugin Parameters > Enemy > Aspects
- Used for the In-Battle Status as well as other supported plugins.
- Plugin Parameters > Party Command Window > Add Status?
- New Plugin Command added by Arisu:
-
Elements and Status Menu Core VisuStella MZ
Version 1.26: September 19, 2024
- Documentation Update!
- Help file updated for new features.
- New Features!
- New Plugin Parameter added by Olivia:
- Parameters > Element Rulings > Reflect-Element Ruling
- Ruling on how element reflect is handled for multi-elements.
- All (All elements must be Reflected)
- Any (Only one element must be Reflected)
- Ruling on how element reflect is handled for multi-elements.
- Parameters > Element Rulings > Reflect-Element Ruling
- New Notetag added by Olivia:
- <Element Reflect Rule: All>
- Makes this skill/item require all of the action's elements to be considered "reflected" in order for this action to be actually reflected.
- <Element Reflect Rule: All>
- Makes this skill/item require only one of action's element to be considered "reflected" in order for this action to be actually reflected.
- <Element Reflect Rule: All>
- New Plugin Parameter added by Olivia:
-
Version 1.25: September 19, 2024
- Documentation Update!
- Help file updated for new features.
- New Features!
- New Plugin Parameters added by Arisu:
- Parameters > Custom Mouse Cursor
- Add/enable a custom mouse cursor for your game.
- Parameters > Custom Mouse Cursor
- New Plugin Parameters added by Arisu:
-
Tier 2 (2 Plugin Updates)
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Battle System - OTB VisuStella MZ
Version 1.16: September 19, 2024
- Compatibility Update!
- Added better compatibility with Auto Skill Triggers. Update by Arisu.
-
Version 1.06: September 19, 2024
- Documentation Update!
- Help file updated for new features.
- New Features!
- New Plugin Parameters added by Olivia:
- Parameters > Window Settings > Skills Window > Show Aspects
- Parameters > Window Settings > Skills Window > Show Passives
- Show enemy aspect/passives if available?
- Requires VisuMZ_1_BattleCore/VisuMZ_1_SkillsStatesCore!
- New Plugin Parameters added by Olivia:
-
Tier 3 (3 Plugin Updates)
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Frontview Battle UI VisuStella MZ
Version 1.12: September 19, 2024
- Documentation Update!
- Help file updated for new features.
- New Features!
- New Plugin Parameters added by Arisu:
- Parameters > Window Settings > Window Widths > Command Windows
- Parameters > Window Settings > Window Widths > Action Windows
- Type in the numeric value you want this width to be.
- Otherwise, type "auto" to let the plugin adjust them.
- New Plugin Parameters added by Arisu:
-
Version 1.08: September 19, 2024
- Documentation Update!
- Help file updated for new features.
- New Features!
- Keyboard-Select Show added by Arisu.
- This allows showing enemy tooltips when selecting targets during battle while using the keyboard. Tooltip will appear after a brief pause while selecting the enemy.
- New Plugin Parameters added by Arisu:
- Parameters > Tooltip Settings > Appearance > Centered?
- Center the state tooltip when shown through hovering?
- Parameters > Tooltip Settings > Keyboard-Select Show
- See help file for more information.
- Parameters > Vocabulary > Entries > Enemy Aspect Format
- Used to support the Battle Core's new Enemy Aspect feature.
- Parameters > Tooltip Settings > Appearance > Centered?
- Keyboard-Select Show added by Arisu.
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Version 1.09: September 19, 2024
- Compatibility Update!
- Added better compatibility with Frontview Battle UI.
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Tier 4 (1 Plugin Update)
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Encounter Effects VisuStella MZ
Version 1.11: September 19, 2024
- Documentation Update!
- Help file updated for new features.
- Added new section in Major Features section for new Battle Transitions.
- New Features!
- New Plugin Parameters added by Irina:
- Parameters > Default Battle Transition
- Select the default battle transition (10 new ones, 1 MZ original).
- Parameters > Default Battle Transition > Duration
- What is the duration of every battle transition in frames?
- Parameters > Default Battle Transition > Random List
- Pick battle transition types used for "random".
- Parameters > Default Battle Transition
- New Plugin Commands added by Irina:
- Battle Transition: Change Type
- Changes the battle transition type.
- Battle Transition: Duration
- Changes the battle transition duration.
- Battle Transition: Change Type
- New Plugin Parameters added by Irina:
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