Template:VisuMZ Changelog 51 to 75

From Yanfly.moe Wiki
Jump to navigation Jump to search



January 13, 2022 - Update #74

-

Total Plugins Updated: 9

-

Tier 0 (1 Plugin Update)

-

Core Engine VisuStella MZ

Version 1.54: January 13, 2022

  • Bug Fixes!
    • RPG Maker MZ Bug Fix!
      • Overly-Protective Substitute
      • When an ally with critical health is being targeted by a friendly non-Certain Hit skill (such as a heal or buff) and another ally has the substitute state, the other ally would "protect" the originally targeted ally and take the heal or buff.
      • The new changed behavior is that now, substitute will not trigger for any actions whose scope targets allies.
      • Fix made by Olivia.
  • Documentation Update!
    • Added documentation for new MZ Bug: Overly-Protective Substitute.
  • Feature Update!
    • Added a failsafe for those who did not update the plugin parameter settings and are using MV Animations.

-

Tier 1 (1 Plugin Update)

-

Battle Core VisuStella MZ

Version 1.54: January 13, 2022

  • Bug Fixes!
    • RPG Maker MZ Bug Fix!
      • Overly-Protective Substitute
      • When an ally with critical health is being targeted by a friendly non-Certain Hit skill (such as a heal or buff) and another ally has the substitute state, the other ally would "protect" the originally targeted ally and take the heal or buff.
      • The new changed behavior is that now, substitute will not trigger for any actions whose scope targets allies.
      • Fix made by Olivia.

-

Tier 2 (3 Plugin Updates)

-

Battle System - BTB VisuStella MZ

Version 1.08: January 13, 2022

  • Optimization Update!
    • Plugin should run more optimized.

-

Battle System - ETB VisuStella MZ

Version 1.01: January 13, 2022

  • Bug Fixes!
    • Fixed a redistribution error. Fix made by Olivia.

-

Party System VisuStella MZ

Version 1.23: January 13, 2022

  • Optimization Update!
    • Plugin should run more optimized.

-

Tier 3 (3 Plugin Updates)

-

Boost Action VisuStella MZ

Version 1.05: January 13, 2022

  • Optimization Update!
    • Plugin should run more optimized.

-

Limited Skill Uses VisuStella MZ

Version 1.02: January 13, 2022

  • Feature Update!
    • Removed unused template plugin commands. Update made by Arisu.

-

Steal Items VisuStella MZ

Version 1.06: January 13, 2022

  • Compatibility Update!
    • Better compatibility update with Extra Enemy Drops. Update made by Irina.

-

Tier 4 (1 Plugin Update)

-

Extra Enemy Drops VisuStella MZ

Version 1.08: January 13, 2022

  • Feature Update!
    • Using a space at the start of a line inbetween batch notetags will no longer cause the contents inside to not work. Update made by Olivia.

-




January 6, 2022 - Update #73

-

Total Plugins Updated: 9

-

Tier 1 (1 Plugin Update)

-

Events and Movement Core VisuStella MZ

Version 1.31: January 6, 2022

  • Optimization Update!
    • Plugin should run more optimized.

-

Tier 2 (2 Plugin Updates)

-

Dragonbones Union VisuStella MZ

Version 1.16: January 6, 2022

  • Optimization Update!
    • Plugin should run more optimized.

-

Furniture System VisuStella MZ

Version 1.01: January 6, 2022

  • Bug Fixes!
    • Fixed an error that would cause a crash upon item usage. Fix by Arisu.

-

Tier 3 (2 Plugin Updates)

-

Action Sequence Camera VisuStella MZ

Version 1.03: January 6, 2022

  • Compatibility Update!
    • The newly added MV Animation-support should now work properly with the Action Sequence Camera plugin. Update made by Irina.

-

Victory Aftermath VisuStella MZ

Version 1.16: January 6, 2022

  • Bug Fixes!
    • Fixed incorrect level change display text. Fix made by Olivia.

-

Tier 4 (4 Plugin Updates)

-

Combat Log VisuStella MZ

Version 1.10: January 6, 2022

  • Bug Fixes!
    • Incorrect text usage for enemy recovery is now fixed. Fix made by Arisu.

-

Encounter Effects VisuStella MZ

Version 1.07: January 6, 2021

  • Optimization Update!
    • Plugin should run more optimized.

-

Proximity Compass VisuStella MZ

Version 1.04: January 6, 2022

  • Optimization Update!
    • Plugin should run more optimized.

-

Visual Parallaxes VisuStella MZ

Version 1.04: January 6, 2022

  • Compatibility Update
    • Added compatibility functionality for future plugins.
  • Optimization Update!
    • Plugin should run more optimized.

-




December 30, 2021 - Update #72

-

Total Plugins Updated: 6

-

Tier 0 (1 Plugin Update)

-

Core Engine VisuStella MZ

Version 1.53: December 30, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Notetag added by Olivia:
      • <Rate: x>
        • Allows you to adjust the update for this MV Animation.
          • Does NOT work with Effekseer animations.
        • The lower the number, the faster.
        • Replace 'x' with a number representing the animation update rate.
          • Default rate: 4.
          • Minimum rate: 1.
          • Maximum rate: 10.
    • New Plugin Parameter added by Olivia:
      • Plugin Parameters > Qualify of Life Settings > MV Animation Rate
        • Adjusts the rate at which MV animations play.
        • Default: 4. Lower for faster. Higher for slower.
  • Optimization Update!
    • MV Animations should run more optimized.

-

Tier 1 (2 Plugin Updates)

-

Battle Core VisuStella MZ

Version 1.53: December 30, 2021

  • Documentation Update!
    • Help file updated for new features.
    • Help file updated for updated features.
  • New Features!
    • New Plugin Parameter added by Olivia:
      • Plugin Parameters > Battle Layout > UI Elements > Anti-Tint UI?
        • Prevent UI Elements from being tinted?
        • This prevents UI Elements such as HP Gauges, Enemy Names, Battle Cursor, and Weakness Display from being affected by screen tint.
  • Updated Feature!
    • Updated Plugin Command "PROJECTILE: Animation" by Arisu!
      • New Parameter: Wait For Animation?
        • Wait for animation to finish before going to the next command?

-

Options Core VisuStella MZ

Version 1.17: December 30, 2021

  • Bug Fixes!
    • Residual old code is now disabled from appearing on deployed projects if any carry over config data is brought over from the playtesting phase.
    • Yep, again again.
    • We had to call in the big boss to fix this.

-

Tier 3 (1 Plugin Updates)

-

Action Sequence Projectiles VisuStella MZ

Version 1.05: December 30, 2021

  • Documentation Update!
    • Help file updated for updated features.
  • Updated Feature!
    • Updated Plugin Command "PROJECTILE: Animation" by Arisu!
      • New Parameter: Wait For Animation?
        • Wait for animation to finish before going to the next command?

-

Tier 4 (2 Plugin Updates)

-

Battle Cursor VisuStella MZ

Version 1.03: December 30, 2021

  • Compatibility Update!
    • Updated better compatibility with Battle Core's most recent changes. Tints should no longer affect the Battle Cursor.

-

Weakness Popups VisuStella MZ

Version 1.05: December 30, 2021

  • Bug Fixes!
    • Corrected a bug that caused 0 damage/healing when this plugin is on. Fix made by Olivia.

-



December 23, 2021 - Update #71

-

Total Plugins Updated: 6

-

Tier 1 (2 Plugin Updates)

-

Items and Equips Core VisuStella MZ

Version 1.37: December 23, 2021

  • Compatibility Update
    • Created foundation for proxy items to be used in any applicable system and extension plugins. Update made by Arisu.

-

Options Core VisuStella MZ

Version 1.16: December 23, 2021

  • Bug Fixes!
    • Residual old code is now disabled from appearing on deployed projects if any carry over config data is brought over from the playtesting phase. Fix made by Arisu.
    • Yep, again.

-

Tier 2 (1 Plugin Update)

-

Item Crafting System VisuStella MZ

Version 1.12: December 23, 2021

  • Documentation Update!
    • Help file updated for new features.
    • Added Major Changes section for "Proxy Items".
  • Feature Update!
    • Number window is now updated to show how much of an ingredient the player owns, how much will be consumed, and the number result of the crafting.
  • New Features!
    • New notetags added by Arisu!
      • <Proxy: id>
      • <Proxy: name>
        • REQUIRES the most up to date VisuMZ Items and Equips Core!
        • Turns this item, weapon, or armor into a proxy for another item, allowing you to create recipes with different ingredients in <Crafting Ingredients> notetag contents and yield the same item.
        • The proxy item itself will take on the name, icon, and description of the original item it is supposed to represent.
        • No other properties are carried over from the original.
        • When viewed through the Window_ShopStatus window, the contents will reference the original item and not the proxy item.
        • Proxy items themselves cannot be acquired. This includes event commands, item drops, or equips.
        • When crafted, the item yielded won't be the proxy item but the item it is a proxy for.
        • Replace 'id' with a number representing the item, weapon, or armor ID of the same item type. If the proxy is an item, this will reference an item. If the proxy is a weapon, this will reference a weapon. Same for armors.
        • Replace 'name' with text representing the item, weapon, or armor's name. The referenced item needs to be the same item type as the proxy. Item for item, weapon for weapon, armor for armor.
    • New Plugin Parameters added by Arisu!
      • Plugin Parameters > General > Vocab > Owned
      • Plugin Parameters > General > Vocab > Shift
      • Plugin Parameters > General > Vocab > Net
        • These are new vocabulary terms for the new number window appearance.

-

Tier 3 (1 Plugin Update)

-

Visual Gold Display VisuStella MZ

Version 1.01: December 23, 2021

  • Compatibility Update!
    • Added compatibility functionality for future plugins.

-

Tier 4 (2 Plugin Updates)

-

Event Title Scene VisuStella MZ

Version 1.03: December 23, 2021

  • Feature Update!
    • Added an extra save file exist check for the Load Screen Plugin Command using the Single Save Slot type plugin parameter in Save Core. Update made by Irina.

-

Weakness Popups VisuStella MZ

Version 1.04: December 23, 2021

  • Compatibility Update!
    • Weakness Popups now ignore the notetags involving caster element damage when calculating the type of popup to display. Update made by Olivia.

-


December 16, 2021 - Update #70

-

Total Plugins Updated: 8

-

Tier 0 (1 Plugin Update)

-

Core Engine VisuStella MZ

Version 1.52: December 16, 2021

  • Compatibility Update!
    • RPG Maker MZ 1.4.0 compatibility update!
      • MV Animations played on screen level will now show up properly in the center of the screen.

-

Tier 1 (3 Plugin Updates)

-

Battle Core VisuStella MZ

Version 1.52: December 16, 2021

  • Compatibility Update!
    • RPG Maker MZ 1.4.0 compatibility update!
      • MV Animations played on screen level will now show up properly in the center of the screen.

-

Options Core VisuStella MZ

Version 1.15: December 16, 2021

  • Bug Fixes!
    • Residual old code is now disabled from appearing on deployed projects if any carry over config data is brought over from the playtesting phase. Fix made by Arisu.

-

Save Core VisuStella MZ

Version 1.08: December 16, 2021

  • Bug Fixes!
    • Fixed default Plugin Parameters where the Autosave option was not properly working without the Options Core. Fix made by Olivia.
  • Documentation Update!
    • Added further documentation on "Plugin Parameters: Style Settings"
    • Removal of "Start Enabled?" setting.
      • The "NEW!" text will not appear on auto save slots. This is intentional.
  • Feature Update!
    • Plugin Parameter > Auto Save Settings > Start Enabled? is now removed.
      • This is due to it going against what RPG Maker MZ is supposed to behave like, causing potential misunderstandings when other autosave related features are utilized. Update made by Olivia.

-

Tier 2 (1 Plugin Updates)

-

Visual Battle Environment VisuStella MZ

Version 1.06: December 16, 2021

  • Compatibility Update
    • Compatibility update with RPG Maker MZ's new subfolders. Update by Irina.

-

Tier 3 (2 Plugin Updates)

-

Auto Skill Triggers VisuStella MZ

Version 1.10: December 16, 2021

  • Compatibility Update!
    • Auto Skill Triggers is now disabled with the following battle systems: ETB, FTB, and PTB. This is due to the way their turn structures work, making them highly incompatible with one another.
    • We may revisit this in the future, but for now, Auto Skill Triggers are to be disabled by code when any of the battle systems are detected.
  • Documentation Update!
    • Added "VisuStella MZ Compatibility" section.

-

Victory Aftermath VisuStella MZ

Version 1.15: December 16, 2021

  • Compatibility Update!
    • RPG Maker MZ 1.4.0 compatibility update!
      • Battle Core's post-battle common events should now load properly. This incompatibility is due to RPG Maker MZ 1.4.0's core scripts added in a common event queue clear. Update made by Olivia.

-

Tier 4 (1 Plugin Updates)

-

Event Title Scene VisuStella MZ

Version 1.02: December 16, 2021

  • Compatibility Update!
    • This plugin now works properly with the Save Core's single save slot style plugin parameters setting. Update made by Irina.
    • This plugin now works properly with the Save Core's single locked slot style plugin parameters setting. Update made by Irina.
  • Feature Update!
    • Autosave no longer triggers from starting a new game. It will be after the transition is done that any further requests for autosave can be utilized. Update made by Irina.

-




December 9, 2021 - Update #69

-

Total Plugins Updated: 9

-

Tier 0 (1 Plugin Update)

-

Core Engine VisuStella MZ

Version 1.51: December 9, 2021

  • Bug Fixes!
    • RPG Maker MZ Bug Fix!
      • In the battle status windows, whenever actor names are displayed, the bitmap used to display their name text do not extend vertically all the way, causing letters like lowercase "Q" and "G" to be cut off, making them hard to distinguish from one another. The Core Engine will remedy this by extending the bitmap to allow enough room. Fix made by Irina.

-

Tier 1 (3 Plugin Updates)

-

Battle Core VisuStella MZ

Version 1.51: December 9, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Action Sequence Plugin Commands added by Arisu:
      • MOVE: Change Home By Distance
      • MOVE: Change Home To Point
      • MOVE: Change Home To Target(s)
        • These Plugin Commands allow you to adjust the home position of battlers in sideview battle.
        • This is sideview only!
        • This does NOT work with front view!
        • For those wondering, going to the options screen, party screen, etc. won't reset the home positions like regular movement changes do.
        • Merry Christmas, Harold-gang!

-

Message Core VisuStella MZ

Version 1.31: December 9, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New hard-coded message-only text code added by Irina:
      • <Next Page>
        • Ends the current message page at this line. This is used for messages when rows are at 5 or above and the message lines don't match the amount. This is used to prevent grabbing message windows from following message events. Any lines following <Next Page> in the same message event will be ignored.

-

Options Core VisuStella MZ

Version 1.14: December 9, 2021

  • Compatibility Update!
    • Full Screen options have been updated to match the newest version of RPG Maker MZ's NodeJS client. Update made by Olivia.
      • The "Full Screen" settings have been updated in General settings. If you want to acquire these updated settings for an already-existing project, do either of the following:
        • Delete the existing VisuMZ_1_OptionsCore.js in the Plugin Manager list and install the newest version.
        • Or create a new project, install VisuMZ_1_OptionsCore.js there, then copy over the General settings found in the Options Category plugin parameter to your current project.

-

Tier 2 (1 Plugin Updates)

-

Weapon Swap System VisuStella MZ

Version 1.09: December 9, 2021

  • Compatibility Update!
    • Changing classes via the Class Change System plugin should no longer dupe weapons under specific circumstances. Update made by Olivia.

-

Tier 3 (1 Plugin Updates)

-

Victory Aftermath VisuStella MZ

Version 1.14: December 9, 2021

  • Feature Update!
    • Victory Aftermath gauges now automatically round to the nearest pixel rather than be on half pixels with specific resolutions. Update by Irina.

-

Tier 4 (1 Plugin Updates)

-

Skill Containers VisuStella MZ

Version 1.03: December 9, 2021

  • Bug Fixes!
    • Plugin Parameter for Skill Container Text should now work properly.

-

Visual Fogs VisuStella MZ

Version 1.05: December 9, 2021

  • Documentation Update!
    • Added section to "Major Changes" for clarification purposes:
      • Not For Battle
      • For clarification, the VisuStella MZ Visual Fogs plugin is NOT made for battle. There's a separate plugin for that called Visual Battle Environment. The reason why fogs aren't made for battle is because the way fogs are handled in map vary from how they would be handled in battle. Using the Visual Fogs Plugin Commands will only alter the fog appearances when the player finishes battle.
  • Feature Update!
    • Added fail safes to prevent Plugin Command usage during battle to cause problems while inside battle test. Update made by Irina.

-

Visual Parallaxes VisuStella MZ

Version 1.03: December 9, 2021

  • Documentation Update!
    • Added section to "Major Changes" for clarification purposes:
      • Not For Battle
      • For clarification, the VisuStella MZ Visual Parallxes plugin is NOT made for battle. There's a separate plugin for that called Visual Battle Environment. The reason why parallaxes aren't made for battle is because the way parallaxes are handled in map vary from how they would be handled in battle. Using the Visual Parallaxes Plugin Commands will only alter the parallax appearances when the player finishes battle.
  • Feature Update!
    • Added fail safes to prevent Plugin Command usage during battle to cause problems while inside battle test. Update made by Irina.

-




December 2, 2021 - Update #68

-

Total Plugins Updated: 3

-

Tier 1 (1 Plugin Update)

-

Items and Equips Core VisuStella MZ

Version 1.36: December 2, 2021

  • Feature Update!
    • For those using custom parameters from the Core Engine and do not have the parameters all-capitalized, the plugin will automatically do it for you to prevent errors. Update made by Olivia.

-

Tier 3 (1 Plugin Update)

-

Battle AI VisuStella MZ

Version 1.15: December 2, 2021

  • Compatibility Update!
    • AI for skills and items should now work if their scope is <Target: All Allies But User>. Update made by Irina.

-

Tier 4 (1 Plugin Update)

-

Attached Pictures VisuStella MZ

Version 1.01: December 2, 2021

  • Documentation Update!
    • Added section under "VisuStella MZ Compatibility" for Picture Common Events explaining the new feature update.
  • Feature Update!
    • Attached pictures are no longer affected by Picture Common Event click triggers in order to reduce lag. Update made by Arisu.

-




November 25, 2021 - Update #65

-

Total Plugins Updated: 2

-

Events and Movement Core VisuStella MZ

Version 1.30: November 25, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • Map Switches and Map Variables added by Arisu:
      • Map Switches are self-switches for maps. Instead of using <Self>, use <Map> in the Switch name to designate it as a Map Switch. The ON/OFF data for that Switch will vary depending on the map the player is currently on.
      • Map Variables are self-variables for maps. Instead of using <Self>, use <Map> in the Variable name to designate it as a Map Switch. The number data for that Variable will vary depending on the map the player is currently on.
      • Script Calls have been added for these features as well.
        • See help file for them.

-

Main Menu Core VisuStella MZ

Version 1.14: October 25, 2021

  • Bug Fixes!
    • Plugin Parameter settings for automatic Command Window height adjustment should now work properly. Fix made by Irina.
  • Documentation Update!
    • Added a note for the Help File: Gold Window > Thinner Gold Window
      • Only applies to the Command Window style: Default Vertical.

-




November 18, 2021 - Update #65

-

Total Plugins Updated: 3

-

Tier 1 (1 Plugin Update)

-

Items and Equips Core VisuStella MZ

Version 1.35: November 18, 2021

  • Compatibility Update!
    • If this plugin's updated scene is disabled, the Help Window locations for the Item, Equip, and Shop Scenes should now be at their designated locations as calculated by the VisuMZ Core Engine instead of the RMMZ default location. Update made by Irina.

-

Tier 2 (1 Plugin Update)

-

Extended Message Functionality VisuStella MZ

Version 1.06: November 18, 2021

  • Compatibility Update
    • Added compatibility functionality for future plugins.

-

Tier 4 (1 Plugin Update)

-

Picture Common Events VisuStella MZ

Version 1.01: November 18, 2021

  • Compatibility Update!
    • Should now work properly with VisuStella MZ Picture Choices. Update made by Olivia.

-




November 11, 2021 - Update #65

-

Total Plugins Updated: 5

-

Message Core VisuStella MZ

Version 1.30: November 11, 2021

  • Documentation Update!
    • Help file updated for new features.
    • Help file updated for removed "Center Window X" bit.
  • Feature Update!
    • Message: Properties now has "Center Window X?" removed
      • Changes will now be automatically centered.
      • This change is made for the new Plugin Command added for offsets which more or less replaces them.
  • New Features!
    • New Plugin Command added by Irina and sponsored by Puddor:
      • Message: X/Y Offsets
        • Change the X and Y Offsets of the Message Window.
        • The offset value(s) will be saved and stored.
    • New Plugin Parameters added by Irina and sponsored by Puddor:
      • Plugin Parameters > General Settings > Message Window > Offset X
      • Plugin Parameters > General Settings > Message Window > Offset Y
        • Allows you to offset the horizontal and/or vertical positions of the message window accordingly.
    • New Text Codes added by Irina and sponsored by Puddor:
      • <Offset: +x, +y>
      • <Offset: -x, -y>
      • <Offset: +x, -y>
      • <Offset: -x, +y>
        • Quickly adjust the message window offset values to the x and y amounts. The values will replace the previous offset settings if there were any.

-

Skills and States Core VisuStella MZ

Version 1.25: November 11, 2021

  • Bug Fixes!
    • Hidden skill notetags should no longer crash upon not detecting actors for learned skills. Fix made by Olivia.

-

Tier 2 (2 Plugin Updates)

-

Battle System - OTB VisuStella MZ

Version 1.06: November 11, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New notetags added by Olivia:
      • <OTB User Add Current Turn Actions: x>
      • <OTB User Add Next Turn Actions: x>
      • <OTB Target Add Current Turn Actions: x>
      • <OTB Target Add Next Turn Actions: x>
        • Adds extra actions for the user/target to perform during the current/next turn.
        • Added actions will go towards the back of the action list.
        • Multi-hit skills/items will trigger this effect multiple times.

-

Battle System - STB VisuStella MZ

Version 1.13: November 11, 2021

  • Bug Fixes!
    • Critical hits for enemies with only one action per turn should now properly allow for the exploited effect to occur. Fix made by Olivia.

-

Tier 3 (1 Plugin Update)

-

Anti-Damage Barriers VisuStella MZ

Version 1.05: November 11, 2021

  • Documentation Update
    • Added snip in "How Barriers Work" section:
      • Barrier states cannot be enabled in passive state form. This is due to their nature of needing to be applied and their automatic nature of being removed upon running out. Barrier states need to be directly applied through adding a state upon the target battler. As passive states are neither applied nor removed, barrier state effects cannot apply to them naturally.

-




November 4, 2021 - Update #64

-

Total Plugins Updated: 4

-

Tier 0 (1 Plugin Update)

-

Core Engine VisuStella MZ

Version 1.50: November 4, 2021

  • Bug Fixes!
    • RPG Maker MZ Bug Fix!
      • By default, if the attack skill is sealed via a trait and an actor has auto-battle, the action can still be used via auto-battle. This is now fixed and actors should not be able to attack via auto-battle if their attack ability is sealed. Fix made by Yanfly.
  • Documentation Update!
    • Help file updated for new RPG Maker MZ bug fix.

-

Tier 1 (2 Plugin Updates)

-

Battle Core VisuStella MZ

Version 1.50: November 4, 2021

  • Bug Fixes!
    • <Seal Attack> and <Seal Guard> should no longer be bypassed by auto-battle status. Fix made by Yanfly.

-

Skills and States Core VisuStella MZ

Version 1.24: November 4, 2021

  • Documentation Update!
    • Added section: "Slip Damage Popup Clarification"
      • Slip Damage popups only show one popup for HP, MP, and TP each and it is the grand total of all the states and effects combined regardless of the number of states and effects on a battler. This is how it is in vanilla RPG Maker MZ and this is how we intend for it to be with the VisuStella MZ library.
      • This is NOT a bug!
      • The reason we are not changing this is because it does not properly relay information to the player accurately. When multiple popups appear, players only have roughly a second and a half to calculate it all for any form of information takeaway. We feel it is better suited for the player's overall convenience to show a cummulative change and steer the experience towards a more positive one.
  • Optimization Update!
    • Plugin should run more optimized.

-

Tier 2 (1 Plugin Updates)

-

Extended Message Functionality VisuStella MZ

Version 1.05: November 4, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Irina and sponsored by Archeia:
      • Plugin Parameters > Message Button Console > Background Images
        • Adds a background image to this button instead of using a window skin.
        • This will disable the window skin.
        • Various images can be used for "Disabled", "Enabled", and "Toggled".
        • Offset X and Y positions.

-




October 28, 2021 - Update #63

-

Total Plugins Updated: 11

-

Tier 0 (1 Plugin Update)

-

Core Engine VisuStella MZ

Version 1.49: October 28, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Feature!
    • New Plugin Command added by Arisu and sponsored by Anon:
      • Map: Once Parallel
        • Plays a Common Event parallel to the event once without repeating itself when done. Map only!
        • When exiting map scene or changing maps, all Once Parallels are cleared
        • Once Parallels are not retained upon reentering the scene or map.
        • Once Parallels are not stored in memory and cannot be saved.

-

Tier 1 (2 Plugin Updates)

-

Battle Core VisuStella MZ

Version 1.49: October 28, 2021

  • Documentation Update!
    • Help file updated for new features.
  • Feature Update!
    • Action Sequence: MOTION: Freeze Motion Frame will now only show weapons when using a motion that is named either "attack", "thrust", "swing", or "missile". Update made by Irina.
    • Fail safe added to prevent Scene_Battle going into unsupported scenes like Scene_Equip and Scene_Skill. Update made by Olivia.
  • New Feature!
    • New Action Sequence Plugin Command added by Arisu and sponsored by Anon:
      • MECH: Once Parallel
        • Plays a Common Event parallel to the battle event once without repeating itself when done.
        • When exiting battle scene, all Once Parallels are cleared.
        • Once Parallels are not retained upon reentering the scene.
        • Once Parallels are not stored in memory and cannot be saved.

-

Items and Equips Core VisuStella MZ

Version 1.34: October 28, 2021

  • Feature Update
    • Added fail safe checks for projects that are using old data for starting equipment that no longer exist, thus preventing the game from opening. Update made by Arisu.

-

Tier 2 (4 Plugin Updates)

-

Battle System - CTB VisuStella MZ

Version 1.11: October 28, 2021

  • Bug Fixes!
    • Turn Order display will no longer appear at differing X and Y positions when using specific battle layouts. Update made by Olivia.

-

Battle System - OTB VisuStella MZ

Version 1.05: October 28, 2021

  • Bug Fixes!
    • Turn Order display will no longer appear at differing X and Y positions when using specific battle layouts. Update made by Olivia.

-

Battle System - PTB VisuStella MZ

Version 1.01: October 28, 2021

  • Feature Update!
    • Plugin now more closely fits the original source material.
  • Optimization Update!
    • Plugin should run more optimized.

-

Battle System - STB VisuStella MZ

Version 1.12: October 28, 2021

  • Bug Fixes!
    • Turn Order display will no longer appear at differing X and Y positions when using specific battle layouts. Update made by Olivia.

-

Tier 3 (3 Plugin Updates)

-

Action Sequence Impact VisuStella MZ

Version 1.04: October 28, 2021

  • Bug Fixes!
    • Guard shockwave now originates from the proper location with front view sprites enabled under specific battle layouts. Fix made by Irina.

-

Battle Command - Talk VisuStella MZ

Version 1.01: October 28, 2021

  • Optimization Update!
    • Plugin should run more optimized.

-

State Tooltips VisuStella MZ

Version 1.04: October 21, 2021

  • Documentation Update!
    • Added a section for VisuMZ_1_ElementStatusCore in the "VisuStella MZ Compatibility" section since we received a very good question on it.
      • The updated Status Menu currently does not contain tooltip support for the "General" pages that may display the actor's states. This is due to the customization aspect for the various Status Menu pages. There will be a future update where we will adapt this feature.

-

Tier 4 (1 Plugin Updates)

-

Consumable Defensive States VisuStella MZ

Version 1.01: October 28, 2021

  • Bug Fixes!
    • Fixed documentation error that listed the incorrect way to parse notetags for the various Evasion, Reflect, and Immune effects. Fix made by Olivia.
  • Documentation Update!
    • Help file updated for the correct notetag parsings.

-




October 21, 2021 - Update #62

-

Total Plugins Updated: 7

-

Core Engine VisuStella MZ

Version 1.48: October 21, 2021

  • Feature Update!
    • Bitmap.blt function will now have source coordinates and destination X and Y coordinates rounded to prevent blurring. Update made by Olivia.

-

Tier 1 (3 Plugin Updates)

-

Battle Core VisuStella MZ

Version 1.48: October 21, 2021

  • Feature Update!
    • Animations are now played on top of battlers in the Front View XP Battle Layout appearance. Update made by Irina.
    • Battle Log, if decided to be shown, now updates faster. Update by Irina.
    • Default Critical Damage Bonus increase is now updated to account for HP Healing and MP Recovery. To update this, create a new project, with the newest version of Battle Core installed. Copy over the Plugin Parameters for the Damage Settings > Critical Hits > JS: Damage Formula to your own project's version. Update made by Irina.

-

Main Menu Core VisuStella MZ

Version 1.13: October 21, 2021

  • Feature Update!
    • Rounding update applied to picture portraits so that coordinates aren't drawn on non-whole numbers due to base images having odd values. Update made by Olivia.

-

Message Core VisuStella MZ

Version 1.29: October 21, 2021

  • Feature Update
    • Word Wrap flags are now properly adjusted when converting macros and adding bypasses towards regular messages. Update by Irina.

-

Tier 2 (1 Plugin Updates)

-

Class Change System VisuStella MZ

Version 1.11: October 21, 2021

  • Bug Fixes!
    • Fixed a problem with the <CP: x> notetags not working properly. Fix made by Irina.

-

Tier 3 (2 Plugin Updates)

-

Battle AI VisuStella MZ

Version 1.14: October 21, 2021

  • Documentation Update!
    • Help file updated for new features.
    • Notetag section "Condition List" updated with the following:
      • *NOTE* JavaScript cannot be used without comparison operators to reduce error. This means if you want to check if a switch is on or not, don't simply use "$gameSwitches.value(42)" as it does not have any comparison operators. Instead, use "$gameSwitches.value(42) === true" to check.
    • Updated section "Regarding $gameTroop.turnCount() for A.I. Conditions"
  • New Experimental Feature!
    • New Plugin Parameter added by Yanfly:
      • A.I. General Settings > Experimental > On-The-Spot A.I.
        • A.I. enemies/actors determine actions on the spot when it's their turn.
        • Functions akin to YEP's Battle A.I. Core where enemies determine new actions on the spot. Doing so will forcefully change the way the Turn Count is handled for Game_Battler to not utilize the +1.
        • This will forcefully remove the +1 towards the count and forcefully make enemies re-evaluate actions upon the start of the string of their actions. This comes with some side effects that will potentially give A.I. advantages or disadvantages depending on the battle system type. Action Speed becomes something that can be abused as it is normally something that is determined based on the queued actions. A.I. can pick a high speed weak action and then switch it for a slow speed strong action. There is no proper fix to this due to how on-the-spot A.I. works as it is ill-fitted for speed-relative battle systems. You have been warned.
        • In the event that this Plugin Parameter IS enabled, then using the turnCount JavaScript code should work again due to the normalization of how the turn property is calculated.
  • Optimization Update!
    • Updated last version's newest change to be more optimized and occur upon each iteration of a new subject being determined to account for better check timing. Update made by Yanfly.

-

Chain Battles VisuStella MZ

Version 1.01: October 21, 2021

  • Bug Fixes!
    • Battle win/lose branches should now carry over. Fix made by Arisu.
  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameter added by Arisu:
      • Plugin Parameters > General > Animation > Chain Walk Forward?
        • Does player party perform walk up animation for chain battles?

-




October 14, 2021 - Update #61

-

Total Plugins Updated: 7

-

Tier 0 (1 Plugin Update)

-

Core Engine VisuStella MZ

Version 1.47: October 14, 2021

  • Bug Fixes!
    • Prevents Number Input window from having a NaN value due to holding down the fast forward key. Fix made by Arisu.
  • Compatibility Update
    • Added compatibility functionality for future plugins.
  • Documentation Update!
    • Help file updated for new features.
  • New Feature!
    • New Plugin Parameter added by Yanfly:
      • Plugin Parameters > QoL Settings > Misc > Font Width Fix
        • Fixes the font width issue with non-monospaced fonts in the Message Window. This is now an optional fix.

-

Tier 1 (4 Plugin Updates)

-

Battle Core VisuStella MZ

Version 1.47: October 14, 2021

  • Compatibility Update!
    • Added compatibility functionality for future plugins.
  • Feature Update!
    • Back attachment sprites are now automatically updated with sprite battlers to be shifted towards the very back.

-

Elements and Status Menu Core VisuStella MZ

Version 1.16: October 14, 2021

  • Compatibility Update!
    • Those using the updated layout of the Status Menu will now have the windows inherit the background type of the previous layout's Status Window Background Type from the Core Engine settings. Update by Irina.

-

Message Core VisuStella MZ

Version 1.28: October 14, 2021

  • Compatibility Update
    • Added compatibility functionality for future plugins.

-

Save Core VisuStella MZ

Version 1.07: October 14, 2021

  • Bug Fixes!
    • Fixed bugs caused by Core Engine's digit grouping that would make dates appear incorrectly. Fix made by Olivia.

-

Tier 2 (1 Plugin Updates)

-

Extended Message Functionality VisuStella MZ

Version 1.04: October 14, 2021

  • Feature Update!
    • Added an alert requirement for those who are using very old versions of the Message Core that cannot sustain the requirements of this plugin. Added by Irina.

-

Tier 3 (1 Plugin Updates)

-

Battle AI VisuStella MZ

Version 1.13: October 13, 2021

  • Feature Update!
    • A.I. Battlers with no currently determined actions, upon the start of the time frame for what would be their action, will have one more chance of determining a new action to use as to not waste their turns.
    • This does NOT mean that the A.I. Battlers will adjust their actions for one with a higher rating. The readjustment will only occur if there are no actions determined for that instance and only a one time window upon the start of the time frame for what would be their action.
    • Update made by Arisu.

-




October 7, 2021 - Update #60

-

Total Plugins Updated: 6

-

Tier 1 (2 Plugin Updates)

-

Events and Movement Core VisuStella MZ

Version 1.29: October 7, 2021

  • Bug Fixes!
    • Same map event spawning should now work properly without the need to add the current map ID to the preloaded map array. Update made by Arisu.

-

Message Core VisuStella MZ

Version 1.27: October 7, 2021

  • Optimization Update!
    • Plugin should run more optimized.

-

Tier 2 (1 Plugin Updates)

-

Equipment Set Bonuses VisuStella MZ

Version 1.01: October 7, 2021

  • Compatibility Update
    • Added compatibility functionality for future plugins.

-

Tier 3 (3 Plugin Updates)

-

Battle AI VisuStella MZ

Version 1.12: October 7, 2021

  • Documentation Update!
    • Added section "Regarding $gameTroop.turnCount() for A.I. Conditions".
  • Feature Update!
    • Any A.I. Conditions found with "turnCount()" will be automatically disabled in order to reduce confusion. This is due to how turnCount() functions do not accurately depict the current Turn Count depending on when the function runs. Update made by Olivia.

-

Message Log VisuStella MZ

Version 1.03: October 7, 2021

  • Bug Fixes!
    • Message Log should now work with automatic word wrap. Fix by Irina.

-

State Tooltips VisuStella MZ

Version 1.03: October 7, 2021

  • Compatibility Update
    • Added compatibility functionality for future plugins.

-




September 30, 2021 - Update #59

-

Total Plugins Updated: 2

-

Events and Movement Core VisuStella MZ

Version 1.28: September 30, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New move route commands added by Arisu:
      • Jump to Home
      • Move to Home
      • Crash Move to Home
      • Step Toward Home
      • Step Away From Home
      • Turn to Home
      • Turn Away From Home
      • Teleport to Home
        • These only work on events. Their actions should be reflective of what their command names suggest.

-

Battle AI VisuStella MZ

Version 1.11: September 30, 2021

  • Bug Fixes!
    • Patched up a rare occurance of predetermined actions still having priority despite having no valid targets. Fix made by Olivia.

-




September 23, 2021 - Update #58

-

Total Plugins Updated: 4

-

Tier 0 (1 Plugin Update)

Core Engine VisuStella MZ

Version 1.46: September 23, 2021

  • Documentation Update!
    • Added line to Plugin Command: "System: Battle System Change":
      • Some battle systems REQUIRE their specific plugins!
    • Added lines to "Plugin Parameters: Battle System":
      • Some battle systems REQUIRE their specific plugins! This means if you do not have the required battle system plugin installed, it will not change over. The Core Engine plugin does not contain data for all of the battle systems inside its code.

-

Tier 1 (1 Plugin Update)

-

Battle Core VisuStella MZ

Version 1.46: September 23, 2021

  • Bug Fixes!
    • Fixed problem with skills and items without action sequences preventing actions from occurring. Fix made by Yanfly.

-

Tier 3 (2 Plugin Update)

-

Battle AI VisuStella MZ

Version 1.10: September 23, 2021

  • Bug Fixes!
    • Fixed a bug that caused "highest" and "lowest" target schemes to be inverted. Fix made by Olivia.

-

Victory Aftermath VisuStella MZ

Version 1.13: September 23, 2021

  • Bug Fixes!
    • Values for parameter differences should no longer be hidden or the same as the previous values. Fix made by Irina.

-




September 17, 2021 - Update #57

-

Total Plugins Updated: 5

-

Tier 0 (1 Plugin Update)

-

Core Engine VisuStella MZ

Version 1.45: September 17, 2021

  • Bug Fixes!
    • Fixed a problem with "Picture: Coordinates Mode" to properly utilize the correct picture ID. Fix made by Arisu.
    • RPG Maker MZ Bug Fix:
      • Instant Text Discrepancy for Window_Message
        • Window_Message displays text differently when it draws letters one by one versus when the text is displayed instantly. This isn't noticeable with the default font, but it's very visible when using something like Arial. The error is due to Bitmap.measureTextWidth yielding a rounded value per letter versus per word. The Core Engine will provide a bug fix that will single out the cause and make it so that only Window_Message will not utilize any round number values when determining the width of each letter, whether or not it is shown instantly. This change will only affect Window_Message and not any other window in order to prevent unintended side effects.
        • Fix made by Yanfly.
  • Compatibility Update!
    • RPG Maker MZ 1.3.3 compatibility.
      • Updated how gauges are drawn.
  • Documentation Update!
    • Help file updated for new RPG Maker MZ bug fix.

-

Tier 1 (3 Plugin Updates)

-

Battle Core VisuStella MZ

Version 1.45: September 17, 2021

  • Bug Fixes!
    • <JS Pre-End Action> and <JS Post-End Action> effects now have multiple checks to make sure that they don't launch multiple times when a battler without actions has a turn after one that does. Fix made by Olivia.
  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Action Sequence notetags added by Yanfly and Arisu:
      • <Common Event Key: name>
      • <Common Event Keys: name, name, name>
      • <Common Event Keys> List Style
        • Will generate Common Events for the skill/item with a corresponding key.
        • More information will be explained inside of the help file.
        • This feature is made for make the process of sharing Action Sequences to become easier without needing to line up Common Event ID's.

-

Events and Movement Core VisuStella MZ

Version 1.27: September 17, 2021

  • Bug Fixes!
    • Fixed event spawn templates so that they can work properly with Common Events. Fix made by Arisu.

-

Skills and States Core VisuStella MZ

Version 1.23: September 17, 2021

  • Compatibility Update!
    • RPG Maker MZ 1.3.3 compatibility.
      • Updated how gauges are drawn.
      • Skill Cost Types Plugin Parameters need to be updated for those who want the updated gauges. This can be done easily with the following steps:
        • Step 1: Create a new project.
        • Step 2: Install Skills and States Core version 1.23 into it.
        • Step 3: Copy the Plugin Parameter Settings for "Skill Cost Types".
        • Step 4: Return back to your original project.
        • Step 5: Paste Plugin Parameter Settings on top of "Skill Cost Types".

-

Tier 2 (1 Plugin Updates)

-

Shop Common Events VisuStella MZ

Version 1.01: September 17, 2021

  • Bug Fixes!
    • Prevents canceling purchases from launching Common Events. Fix by Arisu.

-




September 10, 2021 - Update #56

-

Total Plugins Updated: 1

-

Tier 2 (1 Plugin Update)

-

Class Change System VisuStella MZ

Version 1.10: September 10, 2021

  • Documentation Update!
    • VisuStella MZ Compatibility
      • Core Engine VisuStella MZ
        • The Core Engine will determine if icons are displayed next to class names for menus. If you do not wish to use them, then you will need to disable them via the Plugin Parameters:
        • Core Engine > Plugin Parameters > UI Settings > Text Code > Class Names
        • Then, set that value to false.
  • Optimization Update!
    • Plugin should run more optimized.

-




September 3, 2021 - Update #55

-

Total Plugins Updated: 5

-

Tier 1 (1 Plugin Updates)

-

Events and Movement Core VisuStella MZ

Version 1.26: September 3, 2021

  • Bug Fixes!
    • "Step Towards Player" custom command should now work properly. Fix made by Arisu.
    • Having multiple region restriction notetags for a map will no longer cause others to lock out. Fix made by Arisu.

-

Message Core VisuStella MZ

Version 1.26: September 3, 2021

  • Bug Fixes!
    • Macros should now work properly with any \x<n> based text codes. Fix made by Irina.

-

Tier 2 (2 Plugin Updates)

-

Class Change System VisuStella MZ

Version 1.09: September 3, 2021

  • Documentation Update!
    • Added line "This does not apply to basic class data and icons." for JS: Extra Data. That JavaScript entry does not affect how class names are written out.
  • Feature Update!
    • Those using \I[x] in class names will automatically have those converted into <Icon: x> notetags. Update made by Irina.
    • The \I[x] text code will be automatically removed from the tier selection since it's already in the form of a big icon. Update made by Irina.

-

Extended Message Functionality VisuStella MZ

Version 1.03: September 3, 2021

  • Bug Fixes!
    • Pause sprite, for the Message Window, will no longer show multiple copies if the message cursor sprite is disabled. Fix made by Irina.

-

Tier 3 (1 Plugin Updates)

-

Message Log VisuStella MZ

Version 1.02: September 3, 2021

  • Bug Fixes!
    • Fixed a crash pertaining to specific message windows that haven't declared a speaker name from an older RPG Maker version. Fix by Irina.

-




August 27, 2021 - Update #54

-

Total Plugins Updated: 3

-

Tier 1 (1 Plugin Updates)

-

Message Core VisuStella MZ

Version 1.25: August 27, 2021

  • Feature Update!
    • Macros should now work with the <WordWrap> text code. Update by Irina.

-

Tier 3 (2 Plugin Updates)

-

Boost Action VisuStella MZ

Version 1.04: August 27, 2021

  • Compatibility Update!
    • Boost text should now work properly with VisuStella MZ's Party System switching. Update made by Olivia.

-

Victory Aftermath VisuStella MZ

Version 1.12: August 27, 2021

  • Bug Fixes!
    • X-Parameters and S-Parameters shown in the level up stat changes should now display the percentage signs properly. Fix made by Olivia.

-



August 20, 2021 - Update #53

-

Total Plugins Updated: 4

-

CoreEngine PointAni.gif

-

Tier 0 (1 Plugin Update)

-

Core Engine VisuStella MZ

Version 1.44: August 20, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Command added by Irina and sponsored by Anon.
      • "Animation: Play at Coordinate"
        • Plays an animation on the screen at a specific x, y coordinate even if there is no sprite attached.

-

Tier 1 (2 Plugin Updates)

-

Battle Core VisuStella MZ

Version 1.44: August 20, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Action Sequence added by Irina and sponsored by Anon.
      • "ANIM: Play at Coordinate"
        • Plays an animation on the screen at a specific x, y coordinate even if there is no sprite attached.
        • Requires VisuMZ_0_CoreEngine!

-

Message Core VisuStella MZ

Version 1.24: August 20, 2021

  • Feature Update!
    • Macros should now work with window placement and resize options. Update made by Irina.
    • Macros should now work with choice-related enable and visibility options. Update made by Irina.

-

Tier 4 (1 Plugin Update)

-

Encounter Effects VisuStella MZ

Version 1.06: August 20, 2021

  • Compatibility Update!
    • Better compatibility with Event and Movement Core's spawn functions. Update made by Arisu.

-




August 13, 2021 - Update #52


-

Battle System - ATB VisuStella MZ

Version 1.16: August 13, 2021

  • Bug Fixes!
    • Crash prevented with certain Plugin Parameter combinations enabled when the ATB Gauge is filled up. Fix made by Irina.

-

Battle System - FTB VisuStella MZ

Version 1.05: August 13, 2021

  • Bug Fixes!
    • Fixed some Plugin Parameters that did not work properly when showing/hiding action costs. Fix made by Irina.

-

Class Change System VisuStella MZ

Version 1.08: August 13, 2021

  • Bug Fixes!
    • Fixed a bug that pertained to specific subclass traits clearing cache during a multi-hit attack and causing MaxHP/MaxMP inconsistencies. Fix made by Arisu.

-




August 6, 2021 - Update #51


-

Total Plugins Updated: 7

-

Tier 1 (2 Plugin Updates)

-

Items and Equips Core VisuStella MZ

Version 1.33: August 6, 2021

  • Documentation Update!
    • Removed "Weapon" and "Armor" from "Used For" for <Status Info>. This was an unintended piece of documentation.

-

Skills and States Core VisuStella MZ

Version 1.22: August 6, 2021

  • Documentation Update!
    • "Action End Removal for States" under Major Updates is changed to:
      • If your Plugin Parameter settings for "Action End Update" are enabled, then "Action End" has been updated so that it actually applies per action used instead of just being at the start of a battler's action set.
      • However, there are side effects to this: if a state has the "Cannot Move" restriction along with the "Action End" removal timing, then unsurprisingly, the state will never wear off because it's now based on actual actions ending. To offset this and remove confusion, "Action End" auto-removal timings for states with "Cannot Move" restrictions will be turned into "Turn End" auto-removal timings while the "Action End Update" is enabled.
      • This automatic change won't make it behave like an "Action End" removal timing would, but it's better than completely softlocking a battler.
  • Feature Update!
    • Those using "Cannot Move" states with "Action End" auto-removal will now have be automatically converted into "Turn End" auto-removal if the plugin parameter "Action End Update" is set to true. Update by Irina.

-

Tier 2 (3 Plugin Updates)

-

Battle System - OTB VisuStella MZ

Version 1.04: August 6, 2021

  • Bug Fixes!
    • Enemies with multiple actions will no longer step forward when it's not their turn. Fix made by Olivia.

-

Extended Message Functionality VisuStella MZ

Version 1.02: August 6, 2021

  • Documentation Update!
    • Plugin URL now updated to most recent one.

-

Visual Battle Environment VisuStella MZ

Version 1.05: August 6, 2021

  • Bug Fixes!
    • Environments no longer visibly vanish when changing to the Options or Party management scenes. Fix made by Irina.

-

Tier 3 (1 Plugin Updates)

-

Message Log VisuStella MZ

Version 1.01: August 6, 2021

  • Documentation Update!
    • Plugin URL now updated to most recent one.

-

Tier 4 (1 Plugin Updates)

-

Message Visibility VisuStella MZ

Version 1.02: August 6, 2021

  • Documentation Update!
    • Plugin URL now updated to most recent one.

-