Difference between revisions of "Inspiration Behind The Waves Plugins"
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* [[Extra Enemy Drops VisuStella MZ]] | * [[Extra Enemy Drops VisuStella MZ]] | ||
− | + | '''Wave 3''' is our continuation of converting the [[Yanfly Engine Plugins]] library's over to [[VisuStella MZ]]. | |
+ | Most features are converted easily, but the VisuStella MZ team decided to update each of these plugins to be more robust and have new features to them. | ||
+ | This is also to take advantage of the newer and improved Plugin Command system added through RPG Maker MZ in addition to taking advantage of RPG Maker MZ's new and improved performance. | ||
+ | |||
+ | The way we decided the plugins this time around were also based on popularity. | ||
+ | And just like with '''Wave 2''', it's not hard to see why some of these were picked: | ||
+ | |||
+ | * Many of you took a look at [[Battle System - ATB VisuStella MZ|Battle System - ATB]] and laughed because TPB is a thing by default in RPG Maker MZ. Then proceeded to soon learn that default TPB is absolutely lacking in so many ways in terms of mechanics and consistency. But all the more, the '''Battle System - ATB''' has appeal in how it is more inspired by [https://store.steampowered.com/app/1034860/GRANDIA_HD_Remaster/ Grandia's] ATB than Final Fantasy's ATB. | ||
+ | * [[Action Sequence Camera VisuStella MZ|Action Sequence Camera]] adds camera control functionality to the action sequences utilized by the '''Battle Core'''. We opted to keep these separate from the '''Battle Core''' as there are often game devs who want to use another plugin developer's camera system for the battle system while still using the '''Battle Core''' and this would allow for the least clashes. | ||
+ | * [[Weapon Unleash VisuStella MZ|Weapon Unleash]] because so many of you are [https://en.wikipedia.org/wiki/Golden_Sun Golden Sun] fans and aren't sorry about it. | ||
+ | * [[Aggro Control System VisuStella MZ|Aggro Control System]] for your [[Taunt (YEP)|Taunt]], [[Aggro Management (Olivia)|Aggro]], and [[Provoke Effect (Olivia)|Provoke]] effects. | ||
+ | * [[Battle AI VisuStella MZ|Battle AI]] because good golly, there's no way to make enemies specifically heal targets missing HP without plugin assistance. | ||
+ | * [[Animated Map Destination VisuStella MZ|Animated Map Destination]] since the default touch anchor animation is just a blinking white square. | ||
+ | * [[Grid-Free Doodads VisuStella MZ|Grid-Free Doodads]] because it allows you to express your off-grid tile creativity without having to create parallax maps. | ||
+ | * [[Life State Effects VisuStella MZ|Life State Effects]] for the most popular and common Lunatic Pack effects that people love to use. | ||
+ | * [[Extra Enemy Drops VisuStella MZ|Extra Enemy Drops]] because just dropping three items is lame. Also, the item drop animations by [[Irina]] are so satisfying to look at. | ||
Revision as of 02:39, 17 June 2023
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
Introduction
The Waves plugin series are the first batch of plugins published by team VisuStella MZ. These primarily focused on the essentials for RPG Maker MZ and the types of plugins general RPG Maker MZ projects would use. Here, I will talk about the thoughts, inspirations, and core ideas that went into the creation of each one of these plugin waves. We have split up these plugins across 8 waves, each released in a batch after some time. Use the knowledge however you see fit.
Wave 1
The idea behind Wave 1 of the VisuStella MZ plugin library is to create all of the cores needed for the typical RPG Maker MZ project to function. These cores contain everything from modifying the base scripts for RPG Maker MZ, to adjusting the battle system, items, equips, skills, states, saving, the game's menus, etc. We have also decided to make these the best we can by adding in many popular plugin features from Yanfly Engine Plugins, and Olivia's ,Irina's, and Arisu's MV libraries. These became super cores as coined by a few members of the community. And that's essentially what they are. In my years of providing my script and plugin services to more than hundreds of creators across the community and having peered into many of their games, I've taken note of what plugins are "staples" for the typical RPG Maker project. These "staples" are also decided through data and analytics. The VisuStella MZ cores having contained all these features allow for a few things:
Without a doubt, the plugins that we have created for Wave 1 can easily be considered the VisuStella MZ library's best plugins. We have also decided to keep this wave free. Or rather, that was me since Olivia, Irina, and Arisu were screaming about making it cost something since we put in so much hard work for it. But alas, I had a promise to keep. As to keeping them free, I believe that we can use this to allow the RPG Maker community a good foundation when using RPG Maker MZ, which, in my opinion, is the best iteration of RPG Maker thusfar.
Wave 2
Wave 2 is where VisuStella MZ's luxury and paid plugins begin. Any features that we would deem to be essential across the majority of RPG Maker projects would be added to the cores as updated features while new mechanics and functions that are not relevant across all projects would be found here and future waves as luxury plugins. The common theme across wave 2 is that there isn't any except that they were the most downloaded plugins by analytics and various metrics alone. These analytics and metrics prove to be true even with VisuStella MZ's statistics. Amongst the most downloaded plugins of Yanfly Engine Plugins that wasn't a part of the Wave 1 Cores, these were it and they would make for a great start for Wave 2. Any experienced RPG Maker developer can quickly take a look at these and understand why they're some of the most downloaded plugins for RPG Maker projects as a whole.
Wave 3
Wave 3 is our continuation of converting the Yanfly Engine Plugins library's over to VisuStella MZ. Most features are converted easily, but the VisuStella MZ team decided to update each of these plugins to be more robust and have new features to them. This is also to take advantage of the newer and improved Plugin Command system added through RPG Maker MZ in addition to taking advantage of RPG Maker MZ's new and improved performance. The way we decided the plugins this time around were also based on popularity. And just like with Wave 2, it's not hard to see why some of these were picked:
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Wave 6
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