Difference between revisions of "Inspiration Behind The Waves Plugins"

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* [[Credits Page VisuStella MZ]]
 
* [[Credits Page VisuStella MZ]]
  
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'''Wave 4''' is when team [[VisuStella MZ]] started getting its rhythm.
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We started getting used to the framework and work flow of making plugins for RPG Maker MZ.
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On top of that, we have been figuring out how to translate major plugins like [[Battle System - CTB VisuStella MZ|Battle System - CTB]] over to RPG Maker MZ and have it integrate well with the base code.
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All in all though, the choices for this wave's plugins are split between 50% popularity and 50% based on what [https://en.wikipedia.org/wiki/Final_Fantasy_X Final Fantasy X] used for its game's features.
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* [[Battle System - CTB VisuStella MZ|Battle System - CTB]] uses RPG Maker MZ's TPB as a base if only for consistency. We abandoned the [[Yanfly Engine Plugins]] library's [[Battle System - CTB (YEP)|CTB]] battle system format that used [https://en.wikipedia.org/wiki/Final_Fantasy_Tactics Final Fantasy Tactics] as a base and instead, used an updated version of [https://en.wikipedia.org/wiki/Final_Fantasy_X Final Fantasy X] for turn structure.
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* [[Enemy Levels VisuStella MZ|Enemy Levels]] is a strangely popular plugin for the [[Yanfly Engine Plugins]]. Probably because it allows for better stat scaling and reduces the headache needed to figure out what stats should be used for what level.
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* [[Proximity Compass VisuStella MZ|Proximity Compass]] is a popular plugin of [[Olivia]]'s and its [[Proximity Compass (Olivia)|MV version]] saw lots of downloads. We later added a minimap system to this plugin for more functionality.
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* [[Enhanced TP System VisuStella MZ|Enhanced TP System]] is akin to [https://en.wikipedia.org/wiki/Final_Fantasy_X Final Fantasy X]'s overdrive modes so we decided to add it here from [[Yanfly Engine Plugins]].
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* [[Auto Skill Triggers VisuStella MZ|Auto Skill Triggers]] is a new plugin that we used to replicate enemy behaviors found in [https://en.wikipedia.org/wiki/Final_Fantasy_X Final Fantasy X] that respond to certain actions.
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* [[Animated Pictures VisuStella MZ|Animated Pictures]] is another popular plugin of [[Olivia]]'s and we also ported that from the [[Animated Pictures (Olivia)|MV version]].
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* [[Item Crafting System VisuStella MZ|Item Crafting System]] should be pretty obvious as to why it's a popular pick. Every AAA game loves a good crafting system and so do many game developers.
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* [[Anti-Damage Barriers VisuStella MZ|Anti-Damage Barriers]] is a much requested mechanic to be brought over from [[Yanfly Engine Plugins]]. We decided to expand it and gave you all a large variety of barriers and not just damage barriers, but also barriers that were found from the [[:Category:RPG Maker MV Plugin Tips & Tricks|Tips & Tricks]] effects that I've made for MV.
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* [[Credits Page VisuStella MZ|Credits Page]] was later added to this wave to give all available waves a minimum of 9 plugins since this and '''Wave 8''' had only 8 plugins at the time.
  
  

Revision as of 03:06, 17 June 2023

Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.


Introduction

AllWaves.jpg

Yanfly.png This is an article written by Yanfly.

The Waves plugin series are the first batch of plugins published by team VisuStella MZ. These primarily focused on the essentials for RPG Maker MZ and the types of plugins general RPG Maker MZ projects would use. Here, I will talk about the thoughts, inspirations, and core ideas that went into the creation of each one of these plugin waves. We have split up these plugins across 8 waves, each released in a batch after some time. Use the knowledge however you see fit.


Wave 1

VisuMZ Wave1.png

The idea behind Wave 1 of the VisuStella MZ plugin library is to create all of the cores needed for the typical RPG Maker MZ project to function. These cores contain everything from modifying the base scripts for RPG Maker MZ, to adjusting the battle system, items, equips, skills, states, saving, the game's menus, etc. We have also decided to make these the best we can by adding in many popular plugin features from Yanfly Engine Plugins, and Olivia's ,Irina's, and Arisu's MV libraries.

These became super cores as coined by a few members of the community. And that's essentially what they are. In my years of providing my script and plugin services to more than hundreds of creators across the community and having peered into many of their games, I've taken note of what plugins are "staples" for the typical RPG Maker project. These "staples" are also decided through data and analytics.

The VisuStella MZ cores having contained all these features allow for a few things:

  1. They will save the time of whoever is using them by installing all the common features at once.
  2. They will serve as the code foundation for future extension plugins by creating bridging functions that connect everything together.
  3. They will be able to cover anywhere from 80% to 90% of what a game developer needs for the typical RPG Maker project.

Without a doubt, the plugins that we have created for Wave 1 can easily be considered the VisuStella MZ library's best plugins. We have also decided to keep this wave free. Or rather, that was me since Olivia, Irina, and Arisu were screaming about making it cost something since we put in so much hard work for it. But alas, I had a promise to keep. As to keeping them free, I believe that we can use this to allow the RPG Maker community a good foundation when using RPG Maker MZ, which, in my opinion, is the best iteration of RPG Maker thusfar.


Wave 2

VisuMZ Wave2.png

Wave 2 is where VisuStella MZ's luxury and paid plugins begin. Any features that we would deem to be essential across the majority of RPG Maker projects would be added to the cores as updated features while new mechanics and functions that are not relevant across all projects would be found here and future waves as luxury plugins.

The common theme across wave 2 is that there isn't any except that they were the most downloaded plugins by analytics and various metrics alone. These analytics and metrics prove to be true even with VisuStella MZ's statistics. Amongst the most downloaded plugins of Yanfly Engine Plugins that wasn't a part of the Wave 1 Cores, these were it and they would make for a great start for Wave 2.

Any experienced RPG Maker developer can quickly take a look at these and understand why they're some of the most downloaded plugins for RPG Maker projects as a whole.


Wave 3

VisuMZ Wave3.png

Wave 3 is our continuation of converting the Yanfly Engine Plugins library's over to VisuStella MZ. Most features are converted easily, but the VisuStella MZ team decided to update each of these plugins to be more robust and have new features to them. This is also to take advantage of the newer and improved Plugin Command system added through RPG Maker MZ in addition to taking advantage of RPG Maker MZ's new and improved performance.

The way we decided the plugins this time around were also based on popularity. And just like with Wave 2, it's not hard to see why some of these were picked:

  • Many of you took a look at Battle System - ATB and laughed because TPB is a thing by default in RPG Maker MZ. Then proceeded to soon learn that default TPB is absolutely lacking in so many ways in terms of mechanics and consistency. But all the more, the Battle System - ATB has appeal in how it is more inspired by Grandia's ATB than Final Fantasy's ATB.
  • Action Sequence Camera adds camera control functionality to the action sequences utilized by the Battle Core. We opted to keep these separate from the Battle Core as there are often game devs who want to use another plugin developer's camera system for the battle system while still using the Battle Core and this would allow for the least clashes.
  • Weapon Unleash because so many of you are Golden Sun fans and aren't sorry about it.
  • Aggro Control System for your Taunt, Aggro, and Provoke effects.
  • Battle AI because good golly, there's no way to make enemies specifically heal targets missing HP without plugin assistance.
  • Animated Map Destination since the default touch anchor animation is just a blinking white square.
  • Grid-Free Doodads because it allows you to express your off-grid tile creativity without having to create parallax maps.
  • Life State Effects for the most popular and common Lunatic Pack effects that people love to use.
  • Extra Enemy Drops because just dropping three items is lame. Also, the item drop animations by Irina are so satisfying to look at.


Wave 4

VisuMZ Wave4.png

Wave 4 is when team VisuStella MZ started getting its rhythm. We started getting used to the framework and work flow of making plugins for RPG Maker MZ. On top of that, we have been figuring out how to translate major plugins like Battle System - CTB over to RPG Maker MZ and have it integrate well with the base code. All in all though, the choices for this wave's plugins are split between 50% popularity and 50% based on what Final Fantasy X used for its game's features.


Wave 5

VisuMZ Wave5.png

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Wave 6

VisuMZ Wave6.png

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Wave 7

VisuMZ Wave7.png

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Wave 8

VisuMZ Wave8.png

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Ending Statements

AllWaves.jpg

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