Template:VisuMZ Changelog 76 to 100

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July 14, 2022 - Update #100

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Total Plugins Updated: 5

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Tier 0 (1 Plugin Update)

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Core Engine VisuStella MZ

Version 1.66: July 14, 2022

  • Bug Fixes!
    • RPG Maker MZ Bug Fix!
      • Debug Console Refresh Bug
        • When pressing F5 to refresh while the debug console (DevTools) is open, some graphics will fail to load properly. This started occurring since the RPG Maker MZ 1.5.0 update and the code for loading the images has now been reverted to the 1.4.4 version where it was last stable.
  • Documentation Update!
    • Help file updated for new major bug fix.

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Tier 1 (2 Plugin Updates)

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Battle Core VisuStella MZ

Version 1.66: July 14, 2022

  • Bug Fixes!
    • Fixed a bug that caused the various Battleback Scaling JS custom plugin parameters to not work properly. Fix made by Irina.

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Events and Movement Core VisuStella MZ

Version 1.43: July 14, 2022

  • Bug Fixes!
    • Move to Player for events should no longer cause hang ups. Fix by Olivia.
  • Documentation Update!
    • Help file updated for new features.
  • Feature Update!
    • Added caching function for pathfinding when using touch movement for a smoother experience. When touch movement is held down, pathfinding will utilize the non-diagonal function for less resource consumption to prevent FPS frame drops. Update made by Arisu.
  • New Features!
    • New notetag added by Arisu:
      • <Playtest>
        • If this notetag is found in the event's notebox (NOT comments), then the event will only appear during a playtest session. It will not appear in a deployed game where the playtest flag is not on.

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Tier 2 (2 Plugin Updates)

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Item Crafting System VisuStella MZ

Version 1.17: July 14, 2022

  • Optimization Update!
    • Plugin should run more optimized.

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Visual Novel Picture Busts VisuStella MZ

Version 1.02: July 14, 2022

  • Documentation Update!
    • Help file updated for new features.
  • Feature Updates!
    • Plugin Parameter "JS: Position Y" default value changed to have a +5 offset for better visual compatibility with Swaying feature.
  • New Features!
    • New Plugin Commands added by Irina:
      • BREATHING: Start
      • BREATHING: Stop
        • Starts/stops breathing aspect for selected bust(s). Breathing makes it look like the bust graphic is more alive.
      • FIDGETING: Start
      • FIDGETING: Stop
        • Starts/stops fidgeting aspect for selected bust(s). Bust graphic moves back and forth.
      • SWAYING: Start
      • SWAYING: Stop
        • Starts/stops swaying aspect for selected bust(s). The bust sways its angle back and forth.

VNBusts Breathing.gif

VNBusts Fidgeting.gif

VNBusts Swaying.gif

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July 7, 2022 - Update #99

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Total Plugins Updated: 9

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Tier 1 (1 Plugin Updates)

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Battle Core VisuStella MZ

Version 1.65: July 7, 2022

  • Documentation Update!
    • Help file updated for new features.
  • Feature Updates!
    • Automatic action motions for HP and MP Recovery (Certain Hit type) will now use the "skill" cast SV animation instead of attack animation to better match the default RPG Maker MZ cast animation. Update by Olivia.
  • New Features!
    • New troop name tag added by Olivia:
      • <Extend: x> and <Extend: x, x, x>
        • Adds enemies from another troop to the current troop.
        • Enemies from another troop will retain their database positions.
        • Extended troop members will be added in the order they're listed.
        • Be cautious of how many enemies you add as too many will lag the battle system. We are not responsible for frame drops due to this.

BattleCore ExtTroop.png

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Tier 2 (6 Plugin Updates)

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Battle System - BTB VisuStella MZ

Version 1.11: July 7, 2022

  • Compatibility Update!
    • Plugin is now updated to support larger than 8 troop sizes.

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Battle System - CTB VisuStella MZ

Version 1.19: July 7, 2022

  • Compatibility Update!
    • Plugin is now updated to support larger than 8 troop sizes.

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Battle System - OTB VisuStella MZ

Version 1.10: July 7, 2022

  • Feature Update!
    • When the "Recover All" event command revives a dead unit, that revived unit can gain actions back if all other conditions are met. Update made by Olivia.

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Battle System - STB VisuStella MZ

Version 1.16: July 7, 2022

  • Compatibility Update!
    • Plugin is now updated to support larger than 8 troop sizes.

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Grid-Free Doodads VisuStella MZ

Version 1.01: July 7, 2022

  • Bug Fixes!
    • Blend Modes should no longer be overwritten by hues. Fix made by Irina.

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Movement Effects VisuStella MZ

Version 1.04: July 7, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Irina:
      • Smart Blink > Mechanics > Floor to Ceiling?
        • Allow blinking from floor to ceiling tiles?

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Tier 4 (2 Plugin Updates)

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Visual Fogs VisuStella MZ

Version 1.06: July 7, 2022

  • Feature Update!
    • Blend modes are now revamped for the fogs to behave more like they do for pictures for better accuracy. Update made by Irina.

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Visual Parallaxes VisuStella MZ

Version 1.06: July 7, 2022

  • Feature Update!
    • Blend modes are now revamped for the parallaxes to behave more like they do for pictures for better accuracy. Update made by Irina.

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June 30, 2022 - Update #98

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Total Plugins Updated: 6

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Tier 0 (1 Plugin Update)

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Core Engine VisuStella MZ

Version 1.65: June 30, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameter added by Irina:
      • Plugin Parameters > Parameter Settings > Show Actor Level?
        • Show the actor level when displaying actors?
        • Used for most windows in-game.

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Tier 2 (3 Plugin Updates)

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Class Change System VisuStella MZ

Version 1.14: June 30, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameter added by Irina:
      • Plugin Parameters > Window Settings > Show Class Level?
        • Show the class level when displaying classes?
        • Used for the windows in the Class Change menu.

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Furniture System VisuStella MZ

Version 1.06: June 30, 2022

  • Compatibility Update!
    • Plugins should be more compatible with one another.

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Movement Effects VisuStella MZ

Version 1.03: June 30, 2022

  • Bug Fixes!
    • Followers will no longer cause footstep sounds while in a vehicle. Fix made by Irina.
  • Documentation Update
    • Added to: Plugin Parameters: Smart Rush Settings
      • When Smart Rushing into walls, solid objects, or events with a priority type as "Same As Characters", the screen can shake when crashing. This does not apply when crashing into water tiles.
    • Added to: Plugin Parameters: Smart Jump Settings
      • When Smart Jumping, the player cannot jump from a floor tile to a ceiling tiles (the top tiles of A4 tiles). The player also cannot jump over them to reach the other side of the ceiling tile onto a floor tile.
  • Feature Update!
    • Smart Rush will no longer play a crash animation when targeting a water tile. Update made by Irina.
    • Smart Jump will no longer be able to jump over ceiling tiles if the player character is on a floor tile. Update made by Irina.
    • Smart Jump will no longer be able to jump onto ceiling tiles if the player character is on a floor tile. Update made by Irina.
  • Optimization Update!
    • Plugin should run more optimized.

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Tier 3 (2 Plugin Updates)

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Auto Skill Triggers VisuStella MZ

Version 1.12: June 30, 2022

  • Compatibility Update!
    • Plugins should be more compatible with one another.

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Visual State Effects VisuStella MZ

Version 1.16: June 30, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New state notetag added by Irina: <Custom Overlay: filename>
      • For those who don't want to use the img/system/ folder's "States" image file and want something custom, this notetag will do exactly that.
      • Custom state overlays will follow similar dimensions to the original States image: Pixel Width of 768, Pixel Height of 96, Total Frames of 8.
      • If you want to use different sizes, we recommend you look into Effekseer custom animations with the <Repeat Animation: x> notetag instead.

VisualStateEffects CustomOverlay.gif

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June 23, 2022 - Update #97

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Total Plugins Updated: 4

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Tier 1 (1 Plugin Updates)

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Events and Movement Core VisuStella MZ

Version 1.42: June 23, 2022

  • Documentation Update!
    • Help file updated for new features.
    • Added to <Copy Event: x, y> notetag help:
      • - If '0' is used for the Map ID, reference the current map.
  • Feature Update!
    • Default MZ behavior would have "below characters" trigger events with only comments lock out facing "same as characters" trigger events. This is now bypassed. Update made by Arisu.
    • The <Copy Event: mapID, eventID> notetags now allow usage of '0' for the mapID to reference the current map. Update made by Arisu.
    • <Save Event Location> should now work more efficiently. Update by Arisu.
    • Dashing animations for followers will no longer look weird after having gathered up and then proceeding to dash. Update made by Irina.
  • New Features!
    • New event notetag added by Arisu:
      • <Exit Reset Self Data>
        • When the player leaves the current map, all Self Switches and Self Variables related to this event will be reset.
    • New Plugin Command added by Arisu and sponsored by Anon:
      • Self Data: Reset All
        • Reset the Self Switch and Self Variable data of all events within the specified map.
    • New Plugin Parameter added by Arisu and sponsored by Anon:
      • Plugin Params > Movement Settings > Dash > Dash on Ladder?
        • Allow dashing while on a ladder or rope?

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Tier 2 (2 Plugin Updates)

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Furniture System VisuStella MZ

Version 1.05: June 23, 2022

  • Bug Fixes!
    • Stacking hitboxes should no longer be a problem for manual player placement. Fix made by Arisu.

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Movement Effects VisuStella MZ

Version 1.02: June 23, 2022

  • Feature Update!
    • Smart Jump, Smart Rush, and Smart Blink are now temporarily disabled while followers are in the middle of gathering to reduce errors. Update made by Olivia.

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Tier 4 (1 Plugin Updates)

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Combat Log VisuStella MZ

Version 1.12: June 23, 2022

  • Compatibility Update!
    • Added compatibility functionality for future plugins.

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June 16, 2022 - Update #96

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Total Plugins Updated: 6

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Tier 1 (2 Plugin Updates)

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Battle Core VisuStella MZ

Version 1.64: June 16, 2022

  • Bug Fixes!
    • "All Skills" battle command should now work with the updated version of VisuMZ Skills & States Core. Fix madde by Olivia.
  • Compatibility Update
    • Plugins should be more compatible with one another.

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Skills and States Core VisuStella MZ

Version 1.32: June 16, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Arisu:
      • Plugin Parameters > Passive State Settings > Cache > Switch Refresh?
      • Plugin Parameters > Passive State Settings > Cache > Variable Refresh?
        • Refresh all battle members when switches/variables are changed in battle?
        • This is primarily used for passive state conditions involve parameters that do not update due to cached data until a refresh occurs.
        • If this is on, do not spam Switch/Variable changes during battle in order to prevent lag spikes.

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Tier 2 (1 Plugin Updates)

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Battle System - BTB VisuStella MZ

Version 1.10: June 16, 2022 - Reuploaded due to hosting data error.

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Tier 3 (1 Plugin Updates)

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Enemy Levels VisuStella MZ

Version 1.05: June 16, 2022

  • Compatibility Update
    • Plugins should be more compatible with one another.

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Tier 4 (2 Plugin Updates)

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Proximity Compass VisuStella MZ

Version 1.06: June 16, 2022

  • Documentation Update!
    • List new minimap feature under Introduction.
    • Added "VisuStella MZ Compatibility" for VisuMZ_1_EventsMoveCore in regards to the new Minimap feature.
    • Help file updated for new features.
    • Split the Notetags section up between "Map Notetags" and "Event Notetags" for better category searching.
    • Added segment to <Compass Icon: x> notetag:
      • This notetag effect will take priority over the <Minimap Icon: x> notetag.
  • New Features!
    • New Plugin Parameter added by Olivia and sponsored by AndyL:
      • Plugin Parameters > Compass Settings > Contents > Default Event Icons
        • These settings allow you to set the default icons used for the compass based on their character priority level.
      • Plugin Parameters > Compass Settings > Fading > Close Minimum Opacity
        • Minimum opacity when the player is too close to the compass on the map screen. Hiding the compass during messages and events will make the compass fully transparent.
    • New Feature Set: Minimap, added by Olivia and sponsored by AndlyL:
      • Plugin Parameters > Minimap Settings
        • Read the help file for details.
    • New Notetags added by Olivia and sponsored by AndyL:
      • <Hide Minimap>
      • <Explorable>
      • <Already Explored>
      • <Minimap Icon: x>
      • <Hide Minimap Icon>
        • Read the help file for details.
    • New Plugin Commands added by Olivia and sponsored by AndyL:
      • Minimap: Clear Explored Minimap
      • Minimap: Fully Reveal Minimap
      • Minimap: Toggle Large Minimap
        • Read the help file for details.

ProximityCompass Minimap01.gif

ProximityCompass Minimap02.png

ProximityCompass Minimap03.gif

ProximityCompass Minimap04.png

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Weapon Unleash VisuStella MZ

Version 1.04: June 16, 2022

  • Compatibility Update
    • Plugins should be more compatible with one another.

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June 9, 2022 - Update #95

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Total Plugins Updated: 7

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Tier 0 (1 Plugin Update)

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Core Engine VisuStella MZ

Version 1.64: June 9, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Command made by Arisu and sponsored by ImGonnaPutMyGameOnXboxAndYouCantStopMe:
      • Debug: Current Controller ID
        • PLAY TEST ONLY. Shows current controller ID in debug console.
        • Also copies to computer clipboard if possible.
    • New Plugin Parameters made by Arisu and sponsored by ImGonnaPutMyGameOnXboxAndYouCantStopMe:
      • Subsettings for Button Assist Window: Controller Button Assist
        • These are sub-settings for the Button Assist Window Plugin Parameters. Where the Button Assist Window Plugin Parameters are focused on keyboard entries, these sections are focused on gamepad controllers.
        • Add multiple gamepads to the list to give them different button assist text. If a gamepad is being used but not listed here, the button assist text will default to the keyboard version.

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Tier 1 (1 Plugin Update)

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Message Core VisuStella MZ

Version 1.37: June 9, 2022

  • Documentation Update!
    • Help file updated for new features.
  • Feature Update!
    • Picture texts with \v[x] text codes are now updated automatically.
    • This is the only dynamic text code that updates this way for optimization purposes and to prevent overabundant CPU usage.
    • Everything else will require the new Plugin Command.
  • New Features!
    • New Plugin Command added by Irina:
      • Picture: Refresh Text
        • Refreshes the text used for all on-screen pictures.
        • To be used if any dynamic text codes are updated like \n[x].
  • New Features!
    • New text codes added by Arisu and sponsored by ImGonnaPutMyGameOnXboxAndYouCantStopMe:
      • <Up Button>, <Left Button>, <Right Button>, <Down Button>
      • <Ok Button>, <Cancel Button>, <Shift Button>, <Menu Button>
      • <Page Up Button>, <Page Down Button>
        • Display's VisuMZ_0_CoreEngine's button assist text.

MessageCore ControllerButtons.png

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Tier 2 (3 Plugin Updates)

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Battle System - BTB VisuStella MZ

Version 1.10: June 9, 2022

  • Compatibility Update
    • Plugins should be more compatible with one another.

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Battle System - STB VisuStella MZ

Version 1.15: June 9, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameter added by Olivia:
      • Plugin Parameters > Exploit System Settings > Forced Actions
        • Apply exploit system to Forced Actions?
        • We added this function because forced actions can disrupt player strategies when used with the exploit system.

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Skill Learn System VisuStella MZ

Version 1.09: June 9, 2022

  • Compatibility Update
    • Plugins should be more compatible with one another.

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Tier 3 (2 Plugin Updates)

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Sideview Battle UI VisuStella MZ

Version 1.05: June 9, 2022

  • Bug Fixes!
    • Fixed a bug that caused some windows to not appear correctly when cancel is pressed upon certain conditions. Fix made by Olivia.

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Steal Items VisuStella MZ

Version 1.07: June 9, 2022

  • Compatibility Update
    • Plugins should be more compatible with one another.

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June 2, 2022 - Update #94

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Total Plugins Updated: 9

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Tier 1 (1 Plugin Updates)

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Events and Movement Core VisuStella MZ

Version 1.41: June 1, 2022

  • Bug Fixes!
    • Parallel Process Common Events above 1000 should no longer crash the game. Bug fixed by Irina.

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Tier 2 (8 Plugin Updates)

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Aggro Control System VisuStella MZ

Version 1.09: June 2, 2022

  • Bug Fixes!
    • Filename has been shortened from VisuMZ_2_AggroControlSystem.js to VisuMZ_2_AggroControlSys.js due to deployment reasons. For some mobile devices, keeping the name as long as VisuMZ_2_AggroControlSystem.js causes problems, but VisuMZ_2_AggroControlSys.js is fine. Take note of this while you are updating.
    • 'user' and 'target' now works properly with the JS notetags. Fix made by Irina.

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Battle System - ATB VisuStella MZ

Version 1.18: June 2, 2022

  • Bug Fixes!
    • Notetag effect for <ATB After Gauge: x%> should now be working properly. Fix made by Olivia.
    • Notetag effect for <JS ATB After Gauge> should now be working properly. Fix made by Olivia.

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Battle System - CTB VisuStella MZ

Version 1.18: June 2, 2022

  • Bug Fixes!
    • Notetag effect for <CTB After Speed: x%> should now be working properly. Fix made by Olivia.
    • Notetag effect for <JS CTB After Speed> should now be working properly. Fix made by Olivia.

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Battle System - ETB VisuStella MZ

Version 1.05: June 2, 2022

  • Bug Fixes!
    • Fixed a bug where Force Actions do not work when there's only one action left for the turn. Fix made by Olivia.

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Battle System - FTB VisuStella MZ

Version 1.09: June 2, 2022

  • Bug Fixes!
    • Fixed a bug where Force Actions do not work when there's only one action left for the turn. Fix made by Olivia.

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Battle System - OTB VisuStella MZ

Version 1.09: June 2, 2022

  • Documentation Update!
    • Added "Force Actions" to "Major Updates" section.
      • Due to how OTB behaves, Force Actions have be adjusted to fit the battle system. With other battle systems, force actions are added into a hidden queue that would act upon after the current battler finishes his/her current action. The new changes made with force actions is that they now appear on the queue visibly.
  • Bug Fixes!
    • Fixed a bug that caused Forced Actions to not work properly while in OTB. Changes made to Forced Actions will now insert new actions at the front of the current action queue. Fix made by Olivia.

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Battle System - PTB VisuStella MZ

Version 1.05: June 2, 2022

  • Bug Fixes!
    • Fixed a bug where Force Actions do not work when there's only one action left for the turn. Fix made by Olivia.

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Weather Effects VisuStella MZ

Version 1.02: June 2, 2022

  • Bug Fixes!
    • "ICE: Aurora Borealis" default values are now fixed to properly convey proper verticality and angle. If you have the "ICE: Aurora Borealis" Plugin Command already in place, delete it and replace it with a new one for the newer default values. Fix made by Irina.
  • Documentation Update!
    • Updated descriptions for "Upper/Lower?" parameters to the following:
      • In battle, they are above the battlers and behind the battlebacks.
  • Feature Update!
    • In battle, the "lower" layer is now moved to behind the battlebacks. Update made by Irina.

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May 26, 2022 - Update #93

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Total Plugins Updated: 3

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Tier 1 (1 Plugin Update)

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Battle Core VisuStella MZ

Version 1.63: May 26, 2022

  • Documentation Update!
    • Help file updated for new features.
  • Feature Update!
    • HP Gauge sprite now properly synchs with battler location.
  • New Features!
    • New Action Sequence Effects added by Irina and sponsored by MirageV:
      • INJECT action sequence series
        • See the Action Sequence Impact changelog for details.

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Action Sequence Impact VisuStella MZ

Version 1.06: May 26, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Action Sequence Effects added by Irina and sponsored by MirageV:
      • INJECT: Animation Begin
        • Injects and plays a whole spritesheet animation.
        • The spritesheet animation will play over the battler until it is finished.
        • The battler's original sprite will be invisible until finished.
      • INJECT: Animation End
        • Stops and ends any injected animations on target(s).
        • Any inject animation will be prematurely terminated.
      • INJECT: Animation Pause/Resume
        • Pauses/resumes any injected animations on target(s).
      • INJECT: Wait For Injected Animation
        • Waits for injected animations to complete before performing next command.

ActSeqImpact Inject2.gif

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New Game Plus VisuStella MZ

Version 1.04: May 29, 2022

  • Optimization Update!
    • Plugin should run more optimized.

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May 19, 2022 - Update #92

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Total Plugins Updated: 3

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Tier 1 (1 Plugin Update)

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Events and Movement Core VisuStella MZ

Version 1.40: May 19, 2022

  • Bug Fixes!
    • Sprite Event Labels with distance properties will now work properly when changing from a non-met page condition to a met page condition. Fix made by Arisu.

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Tier 3 (2 Plugin Updates)

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Action Sequence Camera VisuStella MZ

Version 1.08: May 19, 2022

  • Compatibility Update
    • Camera has a different Y buffer when using VisuMZ Sideview Battle UI. Update made by Olivia.
  • Feature Update!
    • Smoother clamped zooming from 1.0 to 1.999. Update made by Olivia.

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Battle AI VisuStella MZ

Version 1.18: May 19, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameter added by Arisu:
      • General Settings > Experimental > On-The-Spot A.I. > No Idle Chant
        • Requires On-The-Spot A.I. enabled.
        • For A.I. Battlers, disables idle chant motions due to inconsistency.

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May 12, 2022 - Update #91

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Total Plugins Updated: 3

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Item Crafting System VisuStella MZ

Version 1.16: May 12, 2022

  • Compatibility Update
    • Compatibility with VisuMZ Shop Common Events added.
  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New notetag effects added by Irina and sponsored by MirageV:
      • <Once Craft Common Event: id>
      • <Repeat Craft Common Event: id>
        • Requires VisuMZ_2_ShopCommonEvents!
        • This will cause a specific Common Event to launch when crafted.
      • <Once Craft Common Event Switch: id>
      • <Once Craft Common Event All Switches: id, id, id>
      • <Once Craft Common Event Any Switches: id, id, id>
      • <Repeat Craft Common Event Switch: id>
      • <Repeat Craft Common Event All Switches: id, id, id>
      • <Repeat Craft Common Event Any Switches: id, id, id>
        • Requires the respective Craft Common Events to have these Switches enabled in the "ON" position in order for them to launch.
    • New Plugin Command added by Irina and sponsored by MirageV:
      • Scene: Common Event Return
        • Requires VisuMZ_2_ShopCommonEvents!
        • Return to the last shop if coming from a Crafting Common Event.

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Shop Common Events VisuStella MZ

Version 1.02: May 12, 2022

  • Documentation Update!
    • Added the following text to the <Once Buy Common Event: id>, <Repeat Buy Common Event: id>, <Once Sell Common Event: id>, and <Repeat Sell Common Event: id> notetags:
      • Use the Plugin Command "Return: To Last Shop" to return back to the last shop scene.

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Tier 3 (1 Plugin Update)

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Battle AI VisuStella MZ

Version 1.17: May 12, 2022

  • Feature Update!
    • Better RNG calculation when using the x% Chance conditional. Update made by Arisu.

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May 5, 2022 - Update #90

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Total Plugins Updated: 8

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Tier 0 (1 Plugin Update)

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Core Engine VisuStella MZ

Version 1.63: May 2, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameter added by Irina:
      • Plugin Parameters > QoL Settings > Misc > Map Name Text Code
        • If on, map names will use text codes.
        • If off, only the raw map name will be used.
  • Feature Update!
    • The map name text code change will no longer be on forcefully. It is now something that can be toggled by Plugin Parameters. Update by Irina.

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Tier 1 (1 Plugin Updates)

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Events and Movement Core VisuStella MZ

Version 1.39: May 5, 2022

  • Bug Fixes!
    • Save event location should now work properly with Set Event Location command. Fix made by Arisu.
    • Sprite Event Labels with distance properties will no longer be visible when constantly entering/exiting the Main Menu. Fix made by Arisu.

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Tier 2 (3 Plugin Updates)

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Battle System - CTB VisuStella MZ

Version 1.17: May 2, 2022

  • Optimization Update!
    • Plugin should run more optimized.

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Class Change System VisuStella MZ

Version 1.13: May 2, 2022

  • Bug Fixes!
    • Fixed a bug where the element rate traits of subclasses did not apply. Fix made by Olivia.

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Lighting Effects VisuStella MZ

Version 1.03: May 5, 2022

  • Bug Fixes!
    • Vehicles no longer auto put out light in the upper left corner of the map when they have no graphic. Fix made by Irina.

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Tier 3 (1 Plugin Updates)

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Limited Skill Uses VisuStella MZ

Version 1.04: May 5, 2022

  • Documentation Update
    • Added a line for the <User Global Uses: +x>, <User SType id Uses: +x>, and <User Skill id Uses: +x> line of notetag effects:
      • This effect will only trigger once per action even if there are multiple hits as long as it successfully hits one target.
    • Added a line for the <Target Global Uses: +x>, <Target SType id Uses: +x>, and <Target Skill id Uses: +x> line of notetag effects:
      • This effect will trigger with each successful hit against its target.
  • Feature Update!
    • The user-based limited use change notetag effect will now only trigger once per action regardless of multiple hits or multiple targets. This will be different from the target-based limited use change where it will remain an effect that procs each time the target is hit.

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April 28, 2022 - Update #89

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Total Plugins Updated: 8

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Tier 0 (1 Plugin Update)

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Core Engine VisuStella MZ

Version 1.62: April 28, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Commands added by Arisu and sponsored by Archeia:
      • Variable: JS Eval
        • Pick a variable ID and value to alter through JS.
        • Allows one line of code for variable ID and operand.
        • Functions like RM2k3's Variable Pointers.
      • Variable: JS Block
        • Pick a variable ID and value to alter through JS.
        • Allows JS block code for variable ID and operand.
        • Functions like RM2k3's Variable Pointers.
    • Map names can now use text codes. Made by Arisu and sponsored by Archeia.

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Tier 1 (3 Plugin Updates)

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Elements and Status Menu Core VisuStella MZ

Version 1.17: April 28, 2022

  • Bug Fixes!
    • Fixed a problem with certain trait affinities ignoring zero values. Fix made by Olivia.

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Events and Movement Core VisuStella MZ

Version 1.38: April 28, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameter added by Arisu and sponsored by Archeia:
      • Plugin Parameters > Movement Settings > Event Movement > Shift Y
        • How many pixels should non-tile characters be shifted by?
    • New Notetags added by Arisu and sponsored by Archeia:
      • <Picture Filename: filename>
        • applies a picture graphic from the /img/pictures/ folder of your game project.
        • This graphic will be on top of the character sprite but below the event icon sprite.
        • The picture priority will be the same as the event's priority. If it is "below characters", the player can walk on top of it. If it is "above characters", the player will behind it. If it is "same as characters", the priority will be based on the current relative Y position.
      • <Picture Max Size: x>
      • <Picture Scale: y%>
        • If the "Max Size" or "Scale" supplementary notetags are used, the picture graphic will be scaled proportionally to fit either the exact pixel size for "Max Size" or the "Scale" ratio.
      • <Picture Offset: +x, +y>
      • <Picture Offset: -x, -y>
        • Offsets the X and Y position of the event picture relative to the event sprite's own position.
      • <Picture Wait Frames: x>
        • Requires VisuMZ_4_AnimatedPictures! "Wait Frames" is used with VisuMZ's Animated Pictures plugin. This determines the delay inbetween frame changes.

EventsMoveCore EventPicture.gif

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Skills and States Core VisuStella MZ

Version 1.31: April 28, 2022

  • Bug Fixes!
    • Custom Slip Damage JS is now totalled correctly into regular slip damage totals for damage popups. Fix made by Olivia.

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Tier 2 (3 Plugin Updates)

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Battle System - CTB VisuStella MZ

Version 1.16: April 28, 2022

  • Feature Update!
    • Added update for CTB-specific idle time to allow a more consistent turn end processing for actors and enemies with higher than normal AGI values. Update made by Olivia.

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Bright Effects VisuStella MZ

Version 1.05: April 28, 2022

  • Bug Fixes!
    • No longer crashes with event test play. Fix made by Olivia.

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Common Event Menu VisuStella MZ

Version 1.02: April 28, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Command Optional Setting added by Olivia:
      • Common Event Menu: Start > Optional > List Window > Auto Sort ID's
        • Automatically sort the Common Event's inserted into the Plugin Command by their database ID's?
        • This only applies to the "Specific" and "Custom JS" list where the order of the ID's inserted can be controlled. "ID Range" settings are always going to be sorted by ID.
        • This can be disabled for those who wish to manually switch around the order of their displayed Common Event ID's.

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Tier 4 (1 Plugin Update)

Animated Pictures VisuStella MZ

Version 1.02: April 28, 2022

  • Compatibility Update
    • Added compatibility with Events & Movement Core version 1.38's new <Picture Filename: filename> related notetags.
  • Documentation Update!
    • Help file updated for new features.

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April 21, 2022 - Update #88

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Total Plugins Updated: 9

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Tier 0 (1 Plugin Update)

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Core Engine VisuStella MZ

Version 1.61: April 21, 2022

  • Bug Fixes!
    • RPG Maker MZ Bug Fix!
      • Battle Forced End Action Crash
        • Depending on various circumstances, currently active battlers can be cleared from the battle system at will due to a number of reasons. However, if it just so happens that the targets are cleared, too, with actions remaining, then a crash will follow up. This plugin will prevent that change. Fix made by Olivia.

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Tier 1 (2 Plugin Updates)

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Battle Core VisuStella MZ

Version 1.62: April 22, 2022

  • Bug Fixes!
    • RPG Maker MZ Bug Fix!
      • Battle Forced End Action Crash
        • Depending on various circumstances, currently active battlers can be cleared from the battle system at will due to a number of reasons. However, if it just so happens that the targets are cleared, too, with actions remaining, then a crash will follow up. This plugin will prevent that change. Fix made by Olivia.

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Main Menu Core VisuStella MZ

Version 1.16: April 21, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Commands added by Arisu and sponsored by AndyL:
      • Menu Command: Clear Forced Settings
      • Menu Command: Force Disable
      • Menu Command: Force Enable
      • Menu Command: Force Hide
      • Menu Command: Force Show
        • These new Plugin Commands allow you to forcefully show, hide, enable, or disable Menu Commands regardless of their required settings.
        • We are not responsible for errors that occur by accessing menus that should otherwise be disabled or hidden.

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Tier 2 (4 Plugin Updates)

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Battle System - CTB VisuStella MZ

Version 1.15: April 21, 2022

  • Bug Fixes!
    • The endless softlock has been fixed! Much thanks to AndyL for providing a project that can easily replicate it! Fix made by Yanfly.
  • Feature Update!
    • Slightly more accurate turn order forecasting. However, there is only so much I can do due to JavaScript's "accuracy" with decimal values. Update made by Yanfly.

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Battle System - ETB VisuStella MZ

Version 1.04: April 21, 2022

  • Bug Fixes!
    • Fixed a bug that prevents the battle system from shifting back to the default battle system after an enemy counter attack. Fix made by Olivia.

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Battle System - FTB VisuStella MZ

Version 1.08: April 21, 2022

  • Bug Fixes!
    • Fixed a bug that prevents the battle system from shifting back to the default battle system after an enemy counter attack. Fix made by Olivia.

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Battle System - PTB VisuStella MZ

Version 1.04: April 21, 2022

  • Bug Fixes!
    • Fixed a bug that prevents the battle system from shifting back to the default battle system after an enemy counter attack. Fix made by Olivia.

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Tier 3 (2 Plugin Updates)

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Action Sequence Camera VisuStella MZ

Version 1.07: April 21, 2022

  • Feature Update!
    • Rebuild the animation container for Battle Core's Anti-Tint UI so that it works properly with MV animations and zoom in sideview. Update by Irina.

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Message Keywords VisuStella MZ

Version 1.02: April 21, 2022

  • Compatibility Update!
    • Added compatibility update with VisuMZ's Quest Journal System to not auto-clear the keyword tooltip window when tracking variables are being updated with the Quest Tracker open. Update made by Arisu.

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April 14, 2022 - Update #87

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Total Plugins Updated: 10

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Tier 0 (1 Plugin Update)

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Core Engine VisuStella MZ

Version 1.60: April 14, 2022

  • Bug Fixes!
    • Number Input window will now respond to Home/End keys properly. Fix made by Olivia.

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Tier 1 (2 Plugin Updates)

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Battle Core VisuStella MZ

Version 1.61: April 14, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Impact Effects added by Irina and collaborating with Manu Gaming!
      • Impact: Bizarro Inversion
      • Impact: Desaturation
      • Impact: Negative Inversion
      • Impact: Oversaturation
      • Impact: Time Scale
      • Impact: Time Stop

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Skills and States Core VisuStella MZ

Version 1.30: April 14, 2022

  • Feature Update!
    • Changed the state data removal timing to be after JS notetag effects take place in order for data such as origin data to remain intact. Update made by Irina.

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Tier 2 (4 Plugin Updates)

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Battle System - ETB VisuStella MZ

Version 1.03: April 14, 2022

  • Compatibility Update!
    • Now works more compatible with counters. Update made by Olivia.

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Battle System - FTB VisuStella MZ

Version 1.07: April 14, 2022

  • Compatibility Update!
    • Now works more compatible with counters. Update made by Olivia.

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Battle System - PTB VisuStella MZ

Version 1.03: April 14, 2022

  • Compatibility Update!
    • Now works more compatible with counters. Update made by Olivia.

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Class Change System VisuStella MZ

Version 1.12: April 14, 2022

  • Bug Fixes!
    • Fixed a problem with certain face index values not registering properly. Fix made by Irina.
  • Feature Update!
    • Added a better bitmap loading system for face graphics. Update by Irina.

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Tier 3 (3 Plugin Updates)

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Action Sequence Camera VisuStella MZ

Version 1.06: April 14, 2022

  • Compatibility Update!
    • Compatibility update with Anti-Tint UI feature in combination with MV-related animations for non-sideview actors. Update made by Irina.

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Action Sequence Impact VisuStella MZ

Version 1.05: April 14, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Impact Effects added by Irina and collaborating with Manu Gaming!
      • Impact: Bizarro Inversion
      • Impact: Desaturation
      • Impact: Negative Inversion
      • Impact: Oversaturation
      • Impact: Time Scale
      • Impact: Time Stop

ActionSequenceImpact Bizarro.png

ActionSequenceImpact Desat.png

ActionSequenceImpact Negative.png

ActionSequenceImpact Oversat.png

ActionSequenceImpact TimeSlow.gif

ActionSequenceImpact TimeFast.gif

ActionSequenceImpact TimeStop.gif

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Limited Skill Uses VisuStella MZ

Version 1.03: April 14, 2022

  • Bug Fixes!
    • Limited uses will now recover for battle commands that are not a part of any learned skill sets. Fix made by Arisu.

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April 7, 2022 - Update #86

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Total Plugins Updated: 7

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Tier 0 (1 Plugin Update)

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Core Engine VisuStella MZ

Version 1.59: April 7, 2022

  • Compatibility Update!
    • RPG Maker MZ 1.4.4 compatibility update!
      • "Shutdown" command should now be more compatible with other aspects of the client when running from Node JS client on other OS's.

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Tier 1 (2 Plugin Updates)

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Battle Core VisuStella MZ

Version 1.60: April 7, 2022

  • Bug Fixes!
    • <Bypass Soft Damage Cap> notetag should no longer cause crashes. Fix made by Olivia.
  • Feature Update!
    • Removed one of the forced log window clear events that have made log window messages impossible to utilize for certain settings. Update made by Olivia.

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Message Core VisuStella MZ

Version 1.36: April 7, 2022

  • Feature Update!
    • Auto size related text codes should now automatically disable word wrap effects as they should have before. Update made by Irina.

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Tier 2 (2 Plugin Updates)

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Extended Message Functionality VisuStella MZ

Version 1.09: April 7, 2022

  • Bug Fixes!
    • Default message cursor no longer appears in the wrong place when no message cursor skin is used for auto-sized messages. Fix by Arisu.
  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameter option added by Arisu and sponsored by Archeia:
      • Plugin Parameters > Message Cursor Settings > Graphics Type
        • New option added: Window Skin - Use the default Window Skin cursor
        • This is for those who wish to use the default window skin cursor instead of icons or images.

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Item Crafting System VisuStella MZ

Version 1.15: April 7, 2022

  • Feature Update!
    • Any disappearing categories as a result of hiding recipes after crafting an item will result in the first category being selected.

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Tier 3 (2 Plugin Updates)

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Action Sequence Camera VisuStella MZ

Version 1.05: April 7, 2022

  • Compatibility Update!
    • Compatibility update with Anti-Tint UI feature in combination with zoom for MV-related animations. Update made by Irina.

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Weapon Animation VisuStella MZ

Version 1.09: April 7, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New state-only notetags added by Arisu:
      • <Attack Animation: x>
      • <Weapon Animation: x>
        • Both notetags do the same thing, just that one is a legacy notetag from the past YEP library.
        • When the battler attacks while having a state with this notetag, the battler's attack animation will be changed to 'x'.
        • This can be used for things like a "Burning Weapon" state that turns the attack animation into a flame attack instead of the normal attack.
        • This only applies when a skill/item's animation is set to "Normal Attack".

WeaponAnimation AniChange.gif

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March 31, 2022 - Update #85

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Total Plugins Updated: 10

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Tier 1 (3 Plugin Updates)

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Battle Core VisuStella MZ

Version 1.59: March 31, 2022

  • Bug Fixes!
    • Escape failure will no longer trigger Post-Battle Common Events. Fix made by Arisu.

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Message Core VisuStella MZ

Version 1.35: March 31, 2022

  • Bug Fixes!
    • Bug fixed where if autosizing is used and it goes from a message that is shorter to longer, an extra key press is needed. This should no longer be the case. Fix made by Irina.

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Skills and States Core VisuStella MZ

Version 1.29: March 31, 2022

  • Bug Fixes!
    • Fixed an error with <State x Category Remove: y> not countaing correctly unless the state count matched the exact amount. The notetag effect should work properly now. Fix made by Olivia.

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Tier 2 (5 Plugin Updates)

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Battle System - CTB VisuStella MZ

Version 1.14: March 31, 2022

  • Feature Update!
    • Updated anti-softlock check at 180 frames (3 seconds) to automatically clear any battle states to see if they're the cause of the hangup.
    • Updated anti-softlock check at 300 frames (5 seconds) to automatically clear all states to see if they're the cause of the hangup.
    • Updated anti-softlock check at 600 frames (10 seconds) to automatically abort the battle to salvage the game from freezing.

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Item Crafting System VisuStella MZ

Version 1.14: March 31, 2022

  • Feature Update!
    • Failsafe added for situations where if the game dev decides to force an impossible situation in the Item Crafting scene (such as turning on a switch that erases all recipes), then the Item Scene will automatically exit out of it with zero prompts. Update made by Olivia.

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Lighting Effects VisuStella MZ

Version 1.02: March 31, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New notetags added by Irina:
      • <Hard Anti-Light Regions: x, x, x>
      • <Hard Anti-Light Terrain Tags: x, x, x>
      • <Soft Anti-Light Regions: x, x, x>
      • <Soft Anti-Light Terrain Tags: x, x, x>
        • Tiles marked by these regions/terrain tags won't have any light shown on them.
        • This does NOT block light from going to the other side. If the light radius is large enough, it will pierce through to the other side. It just won't be visible on the region marked tiles.
    • New Plugin Parameters added by Irina:
      • Anti-Light Settings
        • Anti-Light regions and terrain tags can be used to mark certain tiles from being affected by light at all. These tiles can be used as ceiling tiles or areas outside of the map boundaries where light doesn't normally reach.
        • Keep in mind that this does NOT block light from passing through it. If a light source is big enough to engulf the tiles past the anti-light marked tiles, those tiles will still be lit up by any light sources. Therefore, you need to mark those tiles on the map to be anti-light as well in addition to planning out your maps for potential light piercing through the tiles.
        • There are two kinds of anti-light types. Hard edges and soft edges. Hard Edges are extremely rough and box like. Soft Edges will smooth out towards regularly lit tiles.

LightingEffects AntiLight.jpg

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Movement Effects VisuStella MZ


Version 1.01: March 31, 2022

  • Bug Fixes!
    • <Terrain Tag x Footsteps: filename> notetag should now work properly. Fix made by Arisu.

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Weather Effects VisuStella MZ

Version 1.01: March 31, 2022

  • Bug Fixes!
    • Fixed a problem that caused any weather effects on layers 9 and 10 to cancel each other out. Fix made by Irina.

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Tier 3 (1 Plugin Updates)

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Action Sequence Camera VisuStella MZ

Version 1.04: March 31, 2022

  • Compatibility Update!
    • Compatibility update with Battle Core's new Anti-Tint UI feature for MV-related animations. Update made by Irina.

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Tier 4 (1 Plugin Updates)

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Proximity Compass VisuStella MZ

Version 1.05: March 31, 2022

  • Feature Update!
    • Spawned events with proximity compass icons will no longer show the whole spritesheet for a frame. Update made by Olivia.

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March 24, 2022 - Update #84

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Total Plugins Updated: 7

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Tier 0 (1 Plugin Update)

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Core Engine VisuStella MZ

Version 1.58: March 24, 2022

  • Feature Update!
    • Plugin Commands now have separators for easier selection.

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Tier 1 (2 Plugin Updates)

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Battle Core VisuStella MZ

Version 1.58: March 24, 2022

  • Documentation Update:
    • Added extra clarity to <Sideview Size: width, height> notetag:
      • This does NOT change the image size. This only changes the HITBOX size.
  • Feature Update!
    • Added failsafes to prevent battlers from moving to non-finite coordinates if calculations are made for non-existent targets. Updated by Olivia.
    • Regeneration timing for TPB-based battle systems will now occur based on individual turn counts instead of global turn counts for initial turn 0 checks. Updated by Olivia.

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Events and Movement Core VisuStella MZ

Version 1.37: March 24, 2022

  • Documentation Update!
    • Added extra clarity to "Turn to Home" Movement Command.
      • This refers to the original position's X/Y on the map.
      • The event will turn and face the tile that is its original X/Y location.

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Tier 2 (4 Plugin Updates)

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Bright Effects VisuStella MZ

Version 1.04: March 24, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features:
    • New Plugin Parameters added: "Apply Base-Only?"
      • Base-Only excludes pictures, timers, and weather.
      • Whole includes the above.

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Lighting Effects VisuStella MZ

Version 1.01: March 24, 2022

  • Bug Fixes!
    • Updated battle radial light positions for games where the UI resolution is not the same as the Screen resolution. Fix made by Irina.
  • Documentation Update!
    • Help file updated for new features.
  • Feature Update
    • Changed the position of "Use Hand Offset?" in the Plugin Parameters for more clarity in regards to Conical Lights.
    • Added "(Non-Hand)" to the respective Offset X and Offset Y plugin parameter names for those who missed the description of the previous Plugin Parameter.
  • New Features!
    • New Plugin Parameters added by Irina.
      • Plugin Parameters > Preset Colors Settings
        • You can now define what hex codes are used for each preset color.

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Party System VisuStella MZ

Version 1.24: March 24, 2022

  • Compatibility Update!
    • Compatibility update with Skills & States Core Passive Conditions involving the party leader. Update made by Arisu.

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Skill Learn System VisuStella MZ

Version 1.08: March 24, 2022

  • Documentation Update!
    • Fixed a typo for missing a "/" in the <Learn Skills> group notetag.

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March 17, 2022 - Update #83

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Total Plugins Updated: 6

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Tier 1 (1 Plugin Update)

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Events and Movement Core VisuStella MZ

Version 1.36: March 17, 2022

  • Bug Fixes!
    • "Turn To Home" movement command now properly faces the home position. Fix made by Irina.
  • Feature Update!
    • Plugin Commands now have separators for easier selection.

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Tier 2 (4 Plugin Updates)

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Battle System - ETB VisuStella MZ

Verison 1.02: March 17, 2022

  • Bug Fixes!
    • Death by slip damage will now perform the proper death animation. Fix made by Olivia.

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Battle System - FTB VisuStella MZ

Verison 1.06: March 17, 2022

  • Bug Fixes!
    • Death by slip damage will now perform the proper death animation. Fix made by Olivia.

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Battle System - PTB VisuStella MZ

Verison 1.02: March 17, 2022

  • Bug Fixes!
    • Death by slip damage will now perform the proper death animation. Fix made by Olivia.

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Extended Message Functionality VisuStella MZ

Version 1.08: March 17, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Commands, Text Codes, and Plugin Parameters added by Irina and sponsored by Archeia!
      • Message Tails can be made to appear from the Message Window and point towards the speaker, similar to how speech bubbles in comics point towards their speakers. The Message Tails do not appear on their own, and only come out when using auto-position text codes (if enabled) such as <Auto Player> or when text codes are used to make them appear such as <Tail Upper Left: x> and <Tail Lower Right: x>.
      • These settings require custom graphics that this plugin does not come with. You will need to add them on your own or else they will not appear.
      • Text Codes added: <Tail Bottom Left: x>, <Tail Bottom Right: x>, <Tail Upper Left: x>, <Tail Upper Right: x>
      • Plugin Command Added: Message Tail: Change Settings
      • Plugin Parameters Added: Message Tail Settings

ExtMsgFunc MessageTail.png

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Tier 4 (1 Plugin Update)

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Picture Common Events VisuStella MZ

Version 1.02: March 17, 2022

  • Documentation Update!
    • Added to "Instructions" section by Arisu:
      • Also be warned that the player CANNOT press Picture Common Events whenever an event is running (with the exception of Parallels). This is NOT a bug.
      • This is because if an event is running under the main event interpreter and a Picture Common Event were to be pressed, it would interrupt the flow of the event. This would result in cutscenes to be potentially bugged, currently running events to also be bugged, etc.
      • As such, the ability to click and activate Picture Common Events during an event (with the exception of Parallels) are disabled to prevent potential problems with the game dev cycle.

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March 10, 2022 - Update #82

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Total Plugins Updated: 5

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Tier 1 (1 Plugin Update)

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Skills and States Core VisuStella MZ

Version 1.28: March 10, 2022

  • Documentation Update!
    • Help file updated for new features.
  • Feature Update!
    • <State x Category Remove: All> updated to allow multiple cases in a single notebox. Updated by Arisu.
  • New Features!
    • New Notetag added by Arisu and sponsored by Archeia!
      • <Remove Other x States>
        • When the state with this notetag is added, remove other 'x' category states from the battler (except for the state being added).
        • Useful for thing state types like stances and forms that there is usually only one active at a time.

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Tier 2 (2 Plugin Updates)

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Battle System - OTB VisuStella MZ

Version 1.08: March 10, 2022

  • Feature Update!
    • OTB Instant Actions should now appear in the turn order in a more sensible fashion. Update made by Olivia.

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Quest Journal System VisuStella MZ

Version 1.13: March 10, 2022

  • Compatibility Update
    • Plugins should be more compatible with one another.

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Tier 3 (2 Plugin Updates)

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Auto Skill Triggers VisuStella MZ

Version 1.11: March 10, 2022

  • Compatibility Update
    • Plugins should be more compatible with one another.

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Life State Effects VisuStella MZ

Version 1.04: March 10, 2022

  • Documentation Update!
    • Added new bullet point to feature list.
    • Help file updated for new features.
  • New Features!
    • New Notetags & Plugin Parameters added by Olivia and sponsored by AndyL:
      • Death Transformation
        • When an enemy dies (and only works for enemies), transform them into another enemy with full HP/MP. This can be from a random pool of enemies, a weighted pool of enemies, a mix, or a single specific enemy.
        • Animations and popups will play upon a death transformation. Unique animations can also be set for specific target transformations.

LifeStateEffects DeathTransform.gif

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March 3, 2022 - Update #81

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Total Plugins Updated: 8

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Sample Project

  • Sample project has updated to RPG Maker MZ version 1.4.4.

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Tier 0 (1 Plugin Update)

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Core Engine VisuStella MZ

Version 1.57: March 3, 2022

  • Compatibility Update!
    • The "Shutdown" command from the title screen should now be compatible with RPG Maker MZ 1.4.4 and up. Update made by Olivia.

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Tier 1 (3 Plugin Updates)

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Events and Movement Core VisuStella MZ

Version 1.35: March 3, 2022

  • IMPORTANT! Compatibility Update!
    • Compatibility Update with RPG Maker MZ 1.4.4.
      • For some reason this update broke any saves made before 1.4.4 was updated and they cannot be loaded. The only way saves would load is if you made a safe after 1.4.4 was done. This should be fixed and saves made with 1.4.3 and before should now be working. Update made by Irina.

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Items and Equips Core VisuStella MZ

Version 1.38: March 3, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New mechanics and notetags added by Olivia and sponsored by Anon:
      • <Party Artifact>
      • <Troop Artifact>
      • <Stackable Party Artifact>
      • <Stackable Troop Artifact>
        • Armors only! This armor cannot be equipped at all. However, by simply being in the party's inventory, its parameter bonuses and traits will be applied globally throughout the whole party or troop (depending on the notetag). Add both notetags to affect both groups.
        • The normal versions of the notetag is only applied once regardless of the number of copies are found in the party's inventory.
        • The stackable versions of the notetag will have the bonuses and traits stacked multiple times relative to the number of copies found in the party's inventory.
        • This item will NOT be added during the setup phase for Battle Tests.
          • If you want to add the item, do it manually.

ItemsEquipsCore Artifacts.png

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Options Core VisuStella MZ

Version 1.18: March 3, 2022

  • Compatibility Update
    • Added compatibility functionality for future plugins: "Movement Effects", "Weather Effects", and "Lighting Effects". Hold on tight!
      • If you want to acquire these settings for an already-existing project, do either of the following:
        • Delete the existing VisuMZ_1_OptionsCore.js in the Plugin Manager list and install the newest version.
        • Or create a new project, install VisuMZ_1_OptionsCore.js there, then copy over the General and Audio settings found in the Options Category plugin parameter to your current project.

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Tier 2 (4 Plugin Updates)

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Battle System - BTB VisuStella MZ

Version 1.09: March 3, 2022

  • Optimization Update!
    • Plugin should run more optimized.

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Battle System - CTB VisuStella MZ

Version 1.13: March 3, 2022

  • Feature Update!
    • Reserved common events for non-action sequence skills now function separately from one another when used by a battler with Action Times+. Update made by Olivia.

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Battle System - STB VisuStella MZ

Version 1.14: March 3, 2022

  • Optimization Update!
    • Plugin should run more optimized.

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Extended Message Functionality VisuStella MZ

Version 1.07: March 3, 2022

  • Compatibility Update
    • Added better compatibility functionality with other plugins.
  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameter added by Irina and sponsored by AndyL:
      • Plugin Parameters > Message Button Console > Auto-Size Hide?
        • Hide the button console when using auto-size text codes?

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February 24, 2022 - Update #80

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Total Plugins Updated: 8

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Tier 1 (1 Plugin Updates)

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Message Core VisuStella MZ

Version 1.34: February 24, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Choice Window Text Codes made by Irina and sponsored by AndyL:
      • <Choice Width: x>
        • Sets the minimum text area width to x. Applies to whole choice window.
      • <Choice Indent: x>
        • Sets the indent to x value. Applies to current choice selection only.

MessageCore ChoiceWidthIndent.png

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Tier 2 (2 Plugin Updates)

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Battle System - OTB VisuStella MZ

Version 1.07: February 24, 2022

  • Optimization Update!
    • Plugin should run more optimized.

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Furniture System VisuStella MZ

Version 1.04: February 24, 2022

  • Compatibility Update
    • Hitbox support should now work better. Update made by Arisu.

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Tier 3 (3 Plugin Updates)

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Battle AI VisuStella MZ

Version 1.16: February 24, 2022

  • Feature Update!
    • Randomization between zero variance A.I. is now better.
    • A.I. will no longer keep unusable skills in a skill queue and replace them with new ones.

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Message Keywords VisuStella MZ

Version 1.01: February 24, 2022

  • Feature Update!
    • Variables are now parsed before and after the parsing of keywords. Update made by Arisu.

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State Tooltips VisuStella MZ

Version 1.05: February 24, 2022

  • Feature Update!
    • When the Choice List Window is hovered over, the State Tooltip window will hide itself. Update made by Irina.

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Tier 4 (2 Plugin Updates)

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Event Title Scene VisuStella MZ

Version 1.05: February 24, 2022

  • Bug Fixes!
    • Added failsafe to prevent title screen transition change from causing a crash while utilizing tileset-based sprites. Fix made by Arisu.

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Weapon Unleash VisuStella MZ

Version 1.03: February 24, 2022

  • Optimization Update!
    • Plugin should run more optimized.

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February 17, 2022 - Update #79

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Total Plugins Updated: 9

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Battle Core VisuStella MZ

Version 1.57: February 17, 2022

  • Feature Update!
    • Adjusted the offset properties for the anti-tint UI container to properly match the UI offsets if the anti-tint were to be off. Update by Irina.

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Events and Movement Core VisuStella MZ

Version 1.34: February 17, 2022

  • Documentation Update!
    • Help file updated for new features.
  • Optimization Update!
    • Plugin should run more optimized.
  • New Features!
    • Arisu has created new event notetag/comment tags:
      • <Custom Z: x>
        • Replace 'x' with a number value to determine the event sprite's Z value relative to the tilemap.
        • View the helpfile for more information.
      • <Mirror Sprite>
        • The event sprite's visual appearance is mirrored.
      • <Move Synch Distance Opacity: x>
        • Changes the opacity of the event based on the distance between it and its move synched target. Closer means more opaque. Further away means more transparent.
    • Irina has created a more memory efficient version of Event Labels.
      • Plugin Parameters > Event Label Settings > Sprite Based?
        • Use sprite-based labels instead of legacy-window version.
        • Legacy-window version will not be supported in future.

EventsMoveCore MirrorSprite.gif

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Tier 2 (3 Plugin Updates)

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Battle System - ATB VisuStella MZ

Version 1.17: February 17, 2022

  • Optimization Update!
    • Plugin should run more optimized.

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Battle System - CTB VisuStella MZ

Version 1.12: February 17, 2022

  • Optimization Update!
    • Plugin should run more optimized.

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More Currencies VisuStella MZ

Version 1.01: February 17, 2022

  • Bug Fixes!
    • Item, Weapon, Armor Cost Notetags should no work properly. Fix by Irina.
  • Documentation Update!
    • Added documentation for the following notetags:
      • <Variable id Buy Cost: x>
      • <Variable id Sell Cost: x>
      • <Variable id Cost: x>

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Tier 3 (3 Plugin Updates)

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Chain Battles VisuStella MZ

Version 1.02: February 17, 2022

  • Documentation Update!
    • Help file updated for new features.
    • Updated features list in Introduction.
    • Added "Next Victory" segment to "Chain Battle Carry Over" section.
      • Next Victory
      • You can setup certain Common Events to run upon achieving Victory but before the battle ends or moves onto the next chain. These are achieved through the new Plugin Commands added through this plugin. If multiple Common Events are queued, then all of them will run before the next victory phase.
      • If enemies revive in the middle of the Common Event queue, the queue is paused and resumed after the enemies are defeated once again.
        • Example provided inside segment.
  • New Features!
    • New Plugin Commands added by Olivia and sponsored by AndyL:
      • Next Victory: Queue Common Event
        • Queue a Common Event(s) to run next victory. If multiple, Common Events run in queued order. The Common Events will run before the next queued chain battle.
      • Next Victory: Clear Common Event Queue
        • Clear queued Common Event(s) for next victory.

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Visual State Effects VisuStella MZ

Version 1.15: February 17, 2022

  • Optimization Update!
    • Plugin should run more optimized.

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Weapon Animation VisuStella MZ

Version 1.08: February 17, 2022

  • Bug Fixes!
    • Added a fail safe to prevent freeze motion frames on items trying to use custom weapon sprites, but do not actually have them in the game project. Fix made by Olivia.

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Tier 4 (1 Plugin Update)

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Encounter Effects VisuStella MZ

Version 1.08: February 17, 2022

  • Compatibility Update
    • Added compatibility functionality for future plugins.

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February 10, 2022 - Update #78

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Total Plugins Updated: 8

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Tier 0 (1 Plugin Update)

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Core Engine VisuStella MZ

Version 1.56: February 10, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New features added by Arisu and sponsored by Anon:
      • Plugin Parameters > QoL > Misc > Shortcut Scripts
        • Enables shortcut-based script variables and functions that can be used for script calls.
        • Shortcut list enabled for this is as follows:
          • $commonEvent(id), $onceParallel(id), $scene, $spriteset, $subject, $targets, $target, $event
          • For more information on how to use them, review the help file.

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Tier 1 (4 Plugin Updates)

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Battle Core VisuStella MZ

Version 1.56: February 10, 2022

  • Documentation Update!
    • Help file updated for new features.
  • Feature Update!
    • Once Parallels for battle now operate outside of the battle process and now will function consistently throughout. Update made by Olivia.
  • New Features!
    • New Troop Page comment tag added by Olivia and sponsored by Puddor:
      • <Once Parallel When Start Battle>
        • Causes the troop page to immediately run the moment the battle scene begins to fade in (not after it fades in). This is faster than a turn 0 condition troop page. Troop page conditions are ignored.
        • This can be used for things like the Action Sequence Camera plugin, the Visual Battle Environment plugin, and/or initial battle poses and such in order to provide a near seamless battle transition experience.
        • This does NOT trigger when coming out of the options menu or party menu screens.
        • This WILL trigger when going from battle to battle nonstop via plugins like VisuStella MZ's Chain Battles.
        • When actors are moving towards their home positions, it will take around 30 frames by default. Use this information however you like.
  • Optimization Update!
    • Plugin should run more optimized.

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Main Menu Core VisuStella MZ

Version 1.15: February 10, 2022

  • Optimization Update!
    • Plugin should run more optimized.

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Message Core VisuStella MZ

Version 1.33: February 10, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Commands added by Irina:
      • Picture: Change Text
        • This new plugin command allows you to place text on top of pictures (usually in the form of empty pages or cards) to function as stationary or other uses. Text codes are allowed.
        • Text codes are supported.
      • Picture: Erase Text
        • Removes text from target picture(s).

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Save Core VisuStella MZ

Version 1.09: February 10, 2022

  • Optimization Update!
    • Plugin should run more optimized.

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Tier 2 (1 Plugin Update)

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Skill Learn System VisuStella MZ

Version 1.07: February 10, 2022

  • Bug Fixes!
    • Costs for CP and JP will have better fail safes to not automatically reduce to 0 under specific conditions when learning skills. Fix by Arisu.

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Tier 3 (1 Plugin Update)

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Sideview Battle UI VisuStella MZ

Version 1.04: February 10, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameter added by Olivia:
      • Plugin Parameters > Status Window Settings > Background Dim?
        • Show the dimmed background?

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Tier 4 (1 Plugin Update)

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Gab Window VisuStella MZ

Version 1.03: February 10, 2022

  • Optimization Update!
    • Plugin should run more optimized.

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February 3, 2022 - Update #77

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Total Plugins Updated: 4

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Tier 1 (1 Plugin Updates)

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Events and Movement Core VisuStella MZ

Version 1.33: February 3, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Notetags added by Arisu!
      • <Hide Player>
      • <Show Player>
        • Map Notetag. Forcefully hides or shows the player sprite. This is so you don't need to manually turn the setting on/off each time you enter a specific map.
      • <Hide Followers>
      • <Show Followers>
        • Map Notetag. Forcefully hides or shows the player's followers. This is so you don't need to manually turn them on/off each time you enter a specific map.

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Tier 2 (1 Plugin Update)

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Furniture System VisuStella MZ

Version 1.03: February 3, 2022

  • Bug Fixes!
    • Local events should no longer trigger while in Furniture Mode.
    • Opacity dimming for the help window will now adjust accordingly when the sprite is placed on the far left.
    • Spelling error fixed with one of the default Plugin Parameters. Fix made by Arisu.
  • Feature Updates!
    • Default values for Plugin Parameters have been changed to fit the 4:3 ratio resolution sizes. Update made by Arisu.

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Tier 3 (1 Plugin Update)

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Button Trigger Events VisuStella MZ

Version 1.01: February 3, 2022

  • Documentation Update!
    • Added text for "Plugin Parameters: Spotlight Settings"
      • Spotlight Mode will only enlist the events that are on the player's screen and will filter out the ones that aren't close. If there aren't any near the player's screen, then the one with the lowest event ID will automatically trigger. Otherwise, the player will select from the events visible on the screen close to the player.
  • Feature Update!
    • Updated the handling of event triggers for multiple events that may not appear on the player's screen. Update made by Arisu.
  • Optimization Update!
    • Plugin should run more optimized.

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Tier 4 (1 Plugin Update)

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Event Title Scene VisuStella MZ

Version 1.04: February 3, 2022

  • Feature Update!
    • Autosave no longer triggers from starting a new game with the locked save style. Update made by Irina.

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January 27, 2022 - Update #76

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Total Plugins Updated: 8

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Tier 0 (1 Plugin Update)

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Core Engine VisuStella MZ

Version 1.55: January 27, 2022

  • Feature Update!
    • Once Parallels for the map are now able to update even while other events are running. Update made by Arisu.

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Tier 1 (2 Plugin Updates)

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Battle Core VisuStella MZ

Version 1.55: January 27 2022

  • Compatibility Update!
    • RPG Maker MV animations with front view should now play in the correct area against actor faces. Update made by Olivia.
  • Documentation Update!
    • Help file updated for new features.
  • Feature Update!
    • Animations now play on top of all actor faces/portraits regardless of the battle layout style. Update made by Olivia.
  • New Features!
    • New notetag added by Arisu.
      • <Bypass Auto Action Sequence>
        • This notetag is used for the game devs that have the Action Sequence Plugin Parameter "Auto Notetag" on for applying the notetag <Custom Action Sequence> to every skill and item with common events.
        • This will allow items and skills to be able to launch their common events from the menu scene regardless of the inherent restriction to prevent action sequence based skills/items with common events from launching.
        • Ignore this if you have "Auto Notetag" disabled or set to false. By default, this setting is set to false. Please be aware of the changes you've made to your game before using it.

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Skills and States Core VisuStella MZ

Version 1.27: January 27, 2022

  • Bug Fixes!
    • Custom JS Slip Damage/Healing values should now be recalculated on demand. Fix made by Olivia.

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Tier 2 (2 Plugin Updates)

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Dragonbones Union VisuStella MZ

Version 1.17: January 27, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • Added Plugin Command Parameter for "Picture: Play Dragonbones Animation":
      • Finish: Revert Idle?
        • Revert animation to 'idle' animation after finishing?
        • Added by Irina

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Visual Battle Environment VisuStella MZ

Version 1.07: January 27, 2022

  • Compatibility Update
    • Added compatibility functionality for future plugins.

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Tier 3 (1 Plugin Update)

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Weapon Animation VisuStella MZ

Version 1.07: June 11, 2021

  • Bug Fixes!
    • Freeze motion frames for weapon attacks will default to the enforced weapon graphic if there is no custom weapon sprite on the weapon, but on a piece of armor instead. Update made by Olivia.

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Tier 4 (2 Plugin Updates)

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Combat Log VisuStella MZ

Version 1.11: January 27, 2022

  • Optimization Update!
    • Plugin should run more optimized.

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Visual Parallaxes VisuStella MZ

Version 1.05: January 27, 2022

  • Optimization Update!
    • Plugin should run more optimized.

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